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レポート概要
当調査資料はAR・VRのグローバル市場について調査・分析したレポートです。種類別(ソフトウェア、サービス)市場規模、用途別(航空宇宙・防衛、ゲーム、医療、Eコマース、教育、アート・エンターテインメント、ビジネス、救急サービス、その他)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。 ・調査範囲 ・エグゼクティブサマリー ・企業別AR・VRの競争状況、市場シェア ・世界のAR・VR市場:種類別市場規模 2015年-2020年(ソフトウェア、サービス) ・世界のAR・VR市場:種類別市場規模予測 2021年-2026年(ソフトウェア、サービス) ・世界のAR・VR市場:用途別市場規模 2015年-2020年(航空宇宙・防衛、ゲーム、医療、Eコマース、教育、アート・エンターテインメント、ビジネス、救急サービス、その他) ・世界のAR・VR市場:用途別市場規模予測 2021年-2026年(航空宇宙・防衛、ゲーム、医療、Eコマース、教育、アート・エンターテインメント、ビジネス、救急サービス、その他) ・北米のAR・VR市場分析:米国、カナダ ・ヨーロッパのAR・VR市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等 ・アジアのAR・VR市場分析:日本、中国、韓国、インド、オーストラリア、台湾等 ・中南米のAR・VR市場分析:メキシコ、ブラジル、アルゼンチン等 ・中東・アフリカのAR・VR市場分析:トルコ、サウジアラビア、UAE等 ・企業情報(企業概要、製品概要、販売量、企業動向) - 掲載企業(変更可能性あり):Alphabet、Samsung、Microsoft、Apple、BMW、Worldviz LLC、Qualcomm、Atheer、Daqri、Echopixel ・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場 ・市場機会、課題、リスク、環境分析 ・バリューチェーン、販売チャネル分析 ・調査の結論 |
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Augmented Reality is more common, owing to the less taxing technology and development time requirements as compared to virtual reality.
Market Analysis and Insights: Global AR and VR Market
The global AR and VR market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.
Global AR and VR Scope and Market Size
AR and VR market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global AR and VR market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.
Segment by Type, the AR and VR market is segmented into
Software
Service
Segment by Application, the AR and VR market is segmented into
Aerospace & Defense
Gaming
Medicine
E-Commerce
Education
Art & Entertainment
Business
Emergency Services
Others
Regional and Country-level Analysis
The AR and VR market is analysed and market size information is provided by regions (countries).
The key regions covered in the AR and VR market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and AR and VR Market Share Analysis
AR and VR market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in AR and VR business, the date to enter into the AR and VR market, AR and VR product introduction, recent developments, etc.
The major vendors covered:
Alphabet
Samsung
Microsoft
Apple
BMW
Worldviz LLC
Qualcomm
Atheer
Daqri
Echopixel
1 Study Coverage
1.1 AR and VR Product Introduction
1.2 Market Segments
1.3 Key AR and VR Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global AR and VR Market Size Growth Rate by Type
1.4.2 Software
1.4.3 Service
1.5 Market by Application
1.5.1 Global AR and VR Market Size Growth Rate by Application
1.5.2 Aerospace & Defense
1.5.3 Gaming
1.5.4 Medicine
1.5.5 E-Commerce
1.5.6 Education
1.5.7 Art & Entertainment
1.5.8 Business
1.5.9 Emergency Services
1.5.10 Others
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global AR and VR Market Size, Estimates and Forecasts
2.1.1 Global AR and VR Revenue 2015-2026
2.1.2 Global AR and VR Sales 2015-2026
2.2 Global AR and VR, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global AR and VR Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global AR and VR Retrospective Market Scenario in Revenue by Region: 2015-2020
3 Global AR and VR Competitor Landscape by Players
3.1 AR and VR Sales by Manufacturers
3.1.1 AR and VR Sales by Manufacturers (2015-2020)
3.1.2 AR and VR Sales Market Share by Manufacturers (2015-2020)
3.2 AR and VR Revenue by Manufacturers
3.2.1 AR and VR Revenue by Manufacturers (2015-2020)
3.2.2 AR and VR Revenue Share by Manufacturers (2015-2020)
3.2.3 Global AR and VR Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by AR and VR Revenue in 2019
3.2.5 Global AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 AR and VR Price by Manufacturers
3.4 AR and VR Manufacturing Base Distribution, Product Types
3.4.1 AR and VR Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers AR and VR Product Type
3.4.3 Date of International Manufacturers Enter into AR and VR Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
4.1 Global AR and VR Market Size by Type (2015-2020)
4.1.1 Global AR and VR Sales by Type (2015-2020)
4.1.2 Global AR and VR Revenue by Type (2015-2020)
4.1.3 AR and VR Average Selling Price (ASP) by Type (2015-2026)
4.2 Global AR and VR Market Size Forecast by Type (2021-2026)
4.2.1 Global AR and VR Sales Forecast by Type (2021-2026)
4.2.2 Global AR and VR Revenue Forecast by Type (2021-2026)
4.2.3 AR and VR Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global AR and VR Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Market Size by Application (2015-2026)
5.1 Global AR and VR Market Size by Application (2015-2020)
5.1.1 Global AR and VR Sales by Application (2015-2020)
5.1.2 Global AR and VR Revenue by Application (2015-2020)
5.1.3 AR and VR Price by Application (2015-2020)
5.2 AR and VR Market Size Forecast by Application (2021-2026)
5.2.1 Global AR and VR Sales Forecast by Application (2021-2026)
5.2.2 Global AR and VR Revenue Forecast by Application (2021-2026)
5.2.3 Global AR and VR Price Forecast by Application (2021-2026)
6 North America
6.1 North America AR and VR by Country
6.1.1 North America AR and VR Sales by Country
6.1.2 North America AR and VR Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America AR and VR Market Facts & Figures by Type
6.3 North America AR and VR Market Facts & Figures by Application
7 Europe
7.1 Europe AR and VR by Country
7.1.1 Europe AR and VR Sales by Country
7.1.2 Europe AR and VR Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe AR and VR Market Facts & Figures by Type
7.3 Europe AR and VR Market Facts & Figures by Application
8 Asia Pacific
8.1 Asia Pacific AR and VR by Region
8.1.1 Asia Pacific AR and VR Sales by Region
8.1.2 Asia Pacific AR and VR Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific AR and VR Market Facts & Figures by Type
8.3 Asia Pacific AR and VR Market Facts & Figures by Application
9 Latin America
9.1 Latin America AR and VR by Country
9.1.1 Latin America AR and VR Sales by Country
9.1.2 Latin America AR and VR Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America AR and VR Market Facts & Figures by Type
9.3 Central & South America AR and VR Market Facts & Figures by Application
10 Middle East and Africa
10.1 Middle East and Africa AR and VR by Country
10.1.1 Middle East and Africa AR and VR Sales by Country
10.1.2 Middle East and Africa AR and VR Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa AR and VR Market Facts & Figures by Type
10.3 Middle East and Africa AR and VR Market Facts & Figures by Application
11 Company Profiles
11.1 Alphabet
11.1.1 Alphabet Corporation Information
11.1.2 Alphabet Description and Business Overview
11.1.3 Alphabet Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Alphabet AR and VR Products Offered
11.1.5 Alphabet Related Developments
11.2 Samsung
11.2.1 Samsung Corporation Information
11.2.2 Samsung Description and Business Overview
11.2.3 Samsung Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Samsung AR and VR Products Offered
11.2.5 Samsung Related Developments
11.3 Microsoft
11.3.1 Microsoft Corporation Information
11.3.2 Microsoft Description and Business Overview
11.3.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Microsoft AR and VR Products Offered
11.3.5 Microsoft Related Developments
11.4 Apple
11.4.1 Apple Corporation Information
11.4.2 Apple Description and Business Overview
11.4.3 Apple Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Apple AR and VR Products Offered
11.4.5 Apple Related Developments
11.5 BMW
11.5.1 BMW Corporation Information
11.5.2 BMW Description and Business Overview
11.5.3 BMW Sales, Revenue and Gross Margin (2015-2020)
11.5.4 BMW AR and VR Products Offered
11.5.5 BMW Related Developments
11.6 Worldviz LLC
11.6.1 Worldviz LLC Corporation Information
11.6.2 Worldviz LLC Description and Business Overview
11.6.3 Worldviz LLC Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Worldviz LLC AR and VR Products Offered
11.6.5 Worldviz LLC Related Developments
11.7 Qualcomm
11.7.1 Qualcomm Corporation Information
11.7.2 Qualcomm Description and Business Overview
11.7.3 Qualcomm Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Qualcomm AR and VR Products Offered
11.7.5 Qualcomm Related Developments
11.8 Atheer
11.8.1 Atheer Corporation Information
11.8.2 Atheer Description and Business Overview
11.8.3 Atheer Sales, Revenue and Gross Margin (2015-2020)
11.8.4 Atheer AR and VR Products Offered
11.8.5 Atheer Related Developments
11.9 Daqri
11.9.1 Daqri Corporation Information
11.9.2 Daqri Description and Business Overview
11.9.3 Daqri Sales, Revenue and Gross Margin (2015-2020)
11.9.4 Daqri AR and VR Products Offered
11.9.5 Daqri Related Developments
11.10 Echopixel
11.10.1 Echopixel Corporation Information
11.10.2 Echopixel Description and Business Overview
11.10.3 Echopixel Sales, Revenue and Gross Margin (2015-2020)
11.10.4 Echopixel AR and VR Products Offered
11.10.5 Echopixel Related Developments
11.1 Alphabet
11.1.1 Alphabet Corporation Information
11.1.2 Alphabet Description and Business Overview
11.1.3 Alphabet Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Alphabet AR and VR Products Offered
11.1.5 Alphabet Related Developments
12 Future Forecast by Regions (Countries) (2021-2026)
12.1 AR and VR Market Estimates and Projections by Region
12.1.1 Global AR and VR Sales Forecast by Regions 2021-2026
12.1.2 Global AR and VR Revenue Forecast by Regions 2021-2026
12.2 North America AR and VR Market Size Forecast (2021-2026)
12.2.1 North America: AR and VR Sales Forecast (2021-2026)
12.2.2 North America: AR and VR Revenue Forecast (2021-2026)
12.2.3 North America: AR and VR Market Size Forecast by Country (2021-2026)
12.3 Europe AR and VR Market Size Forecast (2021-2026)
12.3.1 Europe: AR and VR Sales Forecast (2021-2026)
12.3.2 Europe: AR and VR Revenue Forecast (2021-2026)
12.3.3 Europe: AR and VR Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific AR and VR Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: AR and VR Sales Forecast (2021-2026)
12.4.2 Asia Pacific: AR and VR Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: AR and VR Market Size Forecast by Region (2021-2026)
12.5 Latin America AR and VR Market Size Forecast (2021-2026)
12.5.1 Latin America: AR and VR Sales Forecast (2021-2026)
12.5.2 Latin America: AR and VR Revenue Forecast (2021-2026)
12.5.3 Latin America: AR and VR Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa AR and VR Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: AR and VR Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: AR and VR Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: AR and VR Market Size Forecast by Country (2021-2026)
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key AR and VR Players (Opinion Leaders)
14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 AR and VR Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer
Table 1. AR and VR Market Segments
Table 2. Ranking of Global Top AR and VR Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global AR and VR Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Software
Table 5. Major Manufacturers of Service
Table 6. Global AR and VR Market Size Growth Rate by Application 2020-2026 (K Units)
Table 7. Global AR and VR Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 8. Global AR and VR Sales by Regions 2015-2020 (K Units)
Table 9. Global AR and VR Sales Market Share by Regions (2015-2020)
Table 10. Global AR and VR Revenue by Regions 2015-2020 (US$ Million)
Table 11. Global AR and VR Sales by Manufacturers (2015-2020) (K Units)
Table 12. Global AR and VR Sales Share by Manufacturers (2015-2020)
Table 13. Global AR and VR Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 14. Global AR and VR by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR and VR as of 2019)
Table 15. AR and VR Revenue by Manufacturers (2015-2020) (US$ Million)
Table 16. AR and VR Revenue Share by Manufacturers (2015-2020)
Table 17. Key Manufacturers AR and VR Price (2015-2020) (USD/Unit)
Table 18. AR and VR Manufacturers Manufacturing Base Distribution and Headquarters
Table 19. Manufacturers AR and VR Product Type
Table 20. Date of International Manufacturers Enter into AR and VR Market
Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 22. Global AR and VR Sales by Type (2015-2020) (K Units)
Table 23. Global AR and VR Sales Share by Type (2015-2020)
Table 24. Global AR and VR Revenue by Type (2015-2020) (US$ Million)
Table 25. Global AR and VR Revenue Share by Type (2015-2020)
Table 26. AR and VR Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 27. Global AR and VR Sales by Application (2015-2020) (K Units)
Table 28. Global AR and VR Sales Share by Application (2015-2020)
Table 29. North America AR and VR Sales by Country (2015-2020) (K Units)
Table 30. North America AR and VR Sales Market Share by Country (2015-2020)
Table 31. North America AR and VR Revenue by Country (2015-2020) (US$ Million)
Table 32. North America AR and VR Revenue Market Share by Country (2015-2020)
Table 33. North America AR and VR Sales by Type (2015-2020) (K Units)
Table 34. North America AR and VR Sales Market Share by Type (2015-2020)
Table 35. North America AR and VR Sales by Application (2015-2020) (K Units)
Table 36. North America AR and VR Sales Market Share by Application (2015-2020)
Table 37. Europe AR and VR Sales by Country (2015-2020) (K Units)
Table 38. Europe AR and VR Sales Market Share by Country (2015-2020)
Table 39. Europe AR and VR Revenue by Country (2015-2020) (US$ Million)
Table 40. Europe AR and VR Revenue Market Share by Country (2015-2020)
Table 41. Europe AR and VR Sales by Type (2015-2020) (K Units)
Table 42. Europe AR and VR Sales Market Share by Type (2015-2020)
Table 43. Europe AR and VR Sales by Application (2015-2020) (K Units)
Table 44. Europe AR and VR Sales Market Share by Application (2015-2020)
Table 45. Asia Pacific AR and VR Sales by Region (2015-2020) (K Units)
Table 46. Asia Pacific AR and VR Sales Market Share by Region (2015-2020)
Table 47. Asia Pacific AR and VR Revenue by Region (2015-2020) (US$ Million)
Table 48. Asia Pacific AR and VR Revenue Market Share by Region (2015-2020)
Table 49. Asia Pacific AR and VR Sales by Type (2015-2020) (K Units)
Table 50. Asia Pacific AR and VR Sales Market Share by Type (2015-2020)
Table 51. Asia Pacific AR and VR Sales by Application (2015-2020) (K Units)
Table 52. Asia Pacific AR and VR Sales Market Share by Application (2015-2020)
Table 53. Latin America AR and VR Sales by Country (2015-2020) (K Units)
Table 54. Latin America AR and VR Sales Market Share by Country (2015-2020)
Table 55. Latin Americaa AR and VR Revenue by Country (2015-2020) (US$ Million)
Table 56. Latin America AR and VR Revenue Market Share by Country (2015-2020)
Table 57. Latin America AR and VR Sales by Type (2015-2020) (K Units)
Table 58. Latin America AR and VR Sales Market Share by Type (2015-2020)
Table 59. Latin America AR and VR Sales by Application (2015-2020) (K Units)
Table 60. Latin America AR and VR Sales Market Share by Application (2015-2020)
Table 61. Middle East and Africa AR and VR Sales by Country (2015-2020) (K Units)
Table 62. Middle East and Africa AR and VR Sales Market Share by Country (2015-2020)
Table 63. Middle East and Africa AR and VR Revenue by Country (2015-2020) (US$ Million)
Table 64. Middle East and Africa AR and VR Revenue Market Share by Country (2015-2020)
Table 65. Middle East and Africa AR and VR Sales by Type (2015-2020) (K Units)
Table 66. Middle East and Africa AR and VR Sales Market Share by Type (2015-2020)
Table 67. Middle East and Africa AR and VR Sales by Application (2015-2020) (K Units)
Table 68. Middle East and Africa AR and VR Sales Market Share by Application (2015-2020)
Table 69. Alphabet Corporation Information
Table 70. Alphabet Description and Major Businesses
Table 71. Alphabet AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 72. Alphabet Product
Table 73. Alphabet Recent Development
Table 74. Samsung Corporation Information
Table 75. Samsung Description and Major Businesses
Table 76. Samsung AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 77. Samsung Product
Table 78. Samsung Recent Development
Table 79. Microsoft Corporation Information
Table 80. Microsoft Description and Major Businesses
Table 81. Microsoft AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 82. Microsoft Product
Table 83. Microsoft Recent Development
Table 84. Apple Corporation Information
Table 85. Apple Description and Major Businesses
Table 86. Apple AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 87. Apple Product
Table 88. Apple Recent Development
Table 89. BMW Corporation Information
Table 90. BMW Description and Major Businesses
Table 91. BMW AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 92. BMW Product
Table 93. BMW Recent Development
Table 94. Worldviz LLC Corporation Information
Table 95. Worldviz LLC Description and Major Businesses
Table 96. Worldviz LLC AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 97. Worldviz LLC Product
Table 98. Worldviz LLC Recent Development
Table 99. Qualcomm Corporation Information
Table 100. Qualcomm Description and Major Businesses
Table 101. Qualcomm AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 102. Qualcomm Product
Table 103. Qualcomm Recent Development
Table 104. Atheer Corporation Information
Table 105. Atheer Description and Major Businesses
Table 106. Atheer AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 107. Atheer Product
Table 108. Atheer Recent Development
Table 109. Daqri Corporation Information
Table 110. Daqri Description and Major Businesses
Table 111. Daqri AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 112. Daqri Product
Table 113. Daqri Recent Development
Table 114. Echopixel Corporation Information
Table 115. Echopixel Description and Major Businesses
Table 116. Echopixel AR and VR Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Echopixel Product
Table 118. Echopixel Recent Development
Table 119. Global AR and VR Sales Forecast by Regions (2021-2026) (K Units)
Table 120. Global AR and VR Sales Market Share Forecast by Regions (2021-2026)
Table 121. Global AR and VR Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 122. Global AR and VR Revenue Market Share Forecast by Regions (2021-2026)
Table 123. North America: AR and VR Sales Forecast by Country (2021-2026) (K Units)
Table 124. North America: AR and VR Revenue Forecast by Country (2021-2026) (US$ Million)
Table 125. Europe: AR and VR Sales Forecast by Country (2021-2026) (K Units)
Table 126. Europe: AR and VR Revenue Forecast by Country (2021-2026) (US$ Million)
Table 127. Asia Pacific: AR and VR Sales Forecast by Region (2021-2026) (K Units)
Table 128. Asia Pacific: AR and VR Revenue Forecast by Region (2021-2026) (US$ Million)
Table 129. Latin America: AR and VR Sales Forecast by Country (2021-2026) (K Units)
Table 130. Latin America: AR and VR Revenue Forecast by Country (2021-2026) (US$ Million)
Table 131. Middle East and Africa: AR and VR Sales Forecast by Country (2021-2026) (K Units)
Table 132. Middle East and Africa: AR and VR Revenue Forecast by Country (2021-2026) (US$ Million)
Table 133. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 134. Key Challenges
Table 135. Market Risks
Table 136. Main Points Interviewed from Key AR and VR Players
Table 137. AR and VR Customers List
Table 138. AR and VR Distributors List
Table 139. Research Programs/Design for This Report
Table 140. Key Data Information from Secondary Sources
Table 141. Key Data Information from Primary Sources
List of Figures
Figure 1. AR and VR Product Picture
Figure 2. Global AR and VR Sales Market Share by Type in 2020 & 2026
Figure 3. Software Product Picture
Figure 4. Service Product Picture
Figure 5. Global AR and VR Sales Market Share by Application in 2020 & 2026
Figure 6. Aerospace & Defense
Figure 7. Gaming
Figure 8. Medicine
Figure 9. E-Commerce
Figure 10. Education
Figure 11. Art & Entertainment
Figure 12. Business
Figure 13. Emergency Services
Figure 14. Others
Figure 15. AR and VR Report Years Considered
Figure 16. Global AR and VR Market Size 2015-2026 (US$ Million)
Figure 17. Global AR and VR Sales 2015-2026 (K Units)
Figure 18. Global AR and VR Market Size Market Share by Region: 2020 Versus 2026
Figure 19. Global AR and VR Sales Market Share by Region (2015-2020)
Figure 20. Global AR and VR Sales Market Share by Region in 2019
Figure 21. Global AR and VR Revenue Market Share by Region (2015-2020)
Figure 22. Global AR and VR Revenue Market Share by Region in 2019
Figure 23. Global AR and VR Sales Share by Manufacturer in 2019
Figure 24. The Top 10 and 5 Players Market Share by AR and VR Revenue in 2019
Figure 25. AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 26. Global AR and VR Sales Market Share by Type (2015-2020)
Figure 27. Global AR and VR Sales Market Share by Type in 2019
Figure 28. Global AR and VR Revenue Market Share by Type (2015-2020)
Figure 29. Global AR and VR Revenue Market Share by Type in 2019
Figure 30. Global AR and VR Market Share by Price Range (2015-2020)
Figure 31. Global AR and VR Sales Market Share by Application (2015-2020)
Figure 32. Global AR and VR Sales Market Share by Application in 2019
Figure 33. Global AR and VR Revenue Market Share by Application (2015-2020)
Figure 34. Global AR and VR Revenue Market Share by Application in 2019
Figure 35. North America AR and VR Sales Growth Rate 2015-2020 (K Units)
Figure 36. North America AR and VR Revenue Growth Rate 2015-2020 (US$ Million)
Figure 37. North America AR and VR Sales Market Share by Country in 2019
Figure 38. North America AR and VR Revenue Market Share by Country in 2019
Figure 39. U.S. AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 40. U.S. AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 41. Canada AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 42. Canada AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 43. North America AR and VR Market Share by Type in 2019
Figure 44. North America AR and VR Market Share by Application in 2019
Figure 45. Europe AR and VR Sales Growth Rate 2015-2020 (K Units)
Figure 46. Europe AR and VR Revenue Growth Rate 2015-2020 (US$ Million)
Figure 47. Europe AR and VR Sales Market Share by Country in 2019
Figure 48. Europe AR and VR Revenue Market Share by Country in 2019
Figure 49. Germany AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 50. Germany AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 51. France AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 52. France AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 53. U.K. AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 54. U.K. AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 55. Italy AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 56. Italy AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 57. Russia AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 58. Russia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 59. Europe AR and VR Market Share by Type in 2019
Figure 60. Europe AR and VR Market Share by Application in 2019
Figure 61. Asia Pacific AR and VR Sales Growth Rate 2015-2020 (K Units)
Figure 62. Asia Pacific AR and VR Revenue Growth Rate 2015-2020 (US$ Million)
Figure 63. Asia Pacific AR and VR Sales Market Share by Region in 2019
Figure 64. Asia Pacific AR and VR Revenue Market Share by Region in 2019
Figure 65. China AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 66. China AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 67. Japan AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 68. Japan AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 69. South Korea AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 70. South Korea AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 71. India AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 72. India AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 73. Australia AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 74. Australia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 75. Taiwan AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 76. Taiwan AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 77. Indonesia AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 78. Indonesia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 79. Thailand AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 80. Thailand AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 81. Malaysia AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 82. Malaysia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 83. Philippines AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 84. Philippines AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 85. Vietnam AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 86. Vietnam AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 87. Asia Pacific AR and VR Market Share by Type in 2019
Figure 88. Asia Pacific AR and VR Market Share by Application in 2019
Figure 89. Latin America AR and VR Sales Growth Rate 2015-2020 (K Units)
Figure 90. Latin America AR and VR Revenue Growth Rate 2015-2020 (US$ Million)
Figure 91. Latin America AR and VR Sales Market Share by Country in 2019
Figure 92. Latin America AR and VR Revenue Market Share by Country in 2019
Figure 93. Mexico AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 94. Mexico AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 95. Brazil AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 96. Brazil AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 97. Argentina AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 98. Argentina AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 99. Latin America AR and VR Market Share by Type in 2019
Figure 100. Latin America AR and VR Market Share by Application in 2019
Figure 101. Middle East and Africa AR and VR Sales Growth Rate 2015-2020 (K Units)
Figure 102. Middle East and Africa AR and VR Revenue Growth Rate 2015-2020 (US$ Million)
Figure 103. Middle East and Africa AR and VR Sales Market Share by Country in 2019
Figure 104. Middle East and Africa AR and VR Revenue Market Share by Country in 2019
Figure 105. Turkey AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 106. Turkey AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 107. Saudi Arabia AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 108. Saudi Arabia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 109. U.A.E AR and VR Sales Growth Rate (2015-2020) (K Units)
Figure 110. U.A.E AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
Figure 111. Middle East and Africa AR and VR Market Share by Type in 2019
Figure 112. Middle East and Africa AR and VR Market Share by Application in 2019
Figure 113. North America AR and VR Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 114. North America AR and VR Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 115. Europe AR and VR Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 116. Europe AR and VR Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 117. Asia Pacific AR and VR Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 118. Asia Pacific AR and VR Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 119. Latin America AR and VR Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 120. Latin America AR and VR Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 121. Middle East and Africa AR and VR Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 122. Middle East and Africa AR and VR Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 123. Porter's Five Forces Analysis
Figure 124. Channels of Distribution
Figure 125. Distributors Profiles
Figure 126. Bottom-up and Top-down Approaches for This Report
Figure 127. Data Triangulation
Figure 128. Key Executives Interviewed