▶ 調査レポート

家族/屋内エンターテイメントセンターの世界市場(~2026年)

• 英文タイトル:Global Family/Indoor Entertainment Centers Market Size, Status and Forecast 2020-2026

QYResearchが調査・発行した産業分析レポートです。家族/屋内エンターテイメントセンターの世界市場(~2026年) / Global Family/Indoor Entertainment Centers Market Size, Status and Forecast 2020-2026 / MRC2-11QY11921資料のイメージです。• レポートコード:MRC2-11QY11921
• 出版社/出版日:QYResearch / 2020年11月25日
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• レポート形態:英文、PDF、128ページ
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レポート概要
当調査資料は家族/屋内エンターテイメントセンターのグローバル市場について調査・分析したレポートです。種類別(アーケードスタジオ、VRゲームゾーン、スポーツアーケード)市場規模、用途別(子連れ家庭(0~9)、子連れ家庭(9~12)、10代(12~18)、若年(18~24)、成人(24+))市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別家族/屋内エンターテイメントセンターの競争状況、市場シェア
・世界の家族/屋内エンターテイメントセンター市場:種類別市場規模 2015年-2020年(アーケードスタジオ、VRゲームゾーン、スポーツアーケード)
・世界の家族/屋内エンターテイメントセンター市場:種類別市場規模予測 2021年-2026年(アーケードスタジオ、VRゲームゾーン、スポーツアーケード)
・世界の家族/屋内エンターテイメントセンター市場:用途別市場規模 2015年-2020年(子連れ家庭(0~9)、子連れ家庭(9~12)、10代(12~18)、若年(18~24)、成人(24+))
・世界の家族/屋内エンターテイメントセンター市場:用途別市場規模予測 2021年-2026年(子連れ家庭(0~9)、子連れ家庭(9~12)、10代(12~18)、若年(18~24)、成人(24+))
・北米の家族/屋内エンターテイメントセンター市場分析:米国、カナダ
・ヨーロッパの家族/屋内エンターテイメントセンター市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアの家族/屋内エンターテイメントセンター市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米の家族/屋内エンターテイメントセンター市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカの家族/屋内エンターテイメントセンター市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Dave & Buster’s、CEC Entertainment、Main Event Entertainment、Legoland Discovery Center、Scene 75 Entertainment Centers、Gatti’s Pizza、Bowlmor AMF、Nickelodeon Universe、Lucky Strike、Smaash Entertainment、Amoeba Services、Funcity、Time Zone Entertainment、Tenpin、Kidzania、Bandai Namco Entertainment、Toy Town、Walt Disney
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

With continuous innovations in technological aspects, family entertainment centres are offering a diversified range of gaming options for their customers. New technologies such as virtual reality gaming, 3D technology, etc. are trending and consumers are preferring modern ways of entertainment over traditional entertainment options.
Rising income among families is the prime factor leading to the increase in the expenditure capabilities on entertainment and leisure activities.

Market Analysis and Insights: Global Family/Indoor Entertainment Centers Market
The global Family/Indoor Entertainment Centers market size is projected to reach US$ 10700 million by 2026, from US$ 9512.2 million in 2020, at a CAGR of 11.6%% during 2021-2026.

Global Family/Indoor Entertainment Centers Scope and Market Size
Family/Indoor Entertainment Centers market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Family/Indoor Entertainment Centers market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Dave & Buster’s
CEC Entertainment
Main Event Entertainment
Legoland Discovery Center
Scene 75 Entertainment Centers
Gatti’s Pizza
Bowlmor AMF
Nickelodeon Universe
Lucky Strike
Smaash Entertainment
Amoeba Services
Funcity
Time Zone Entertainment
Tenpin
Kidzania
Bandai Namco Entertainment
Toy Town
Walt Disney

Market segment by Type, the product can be split into
Arcade Studios
VR gaming zones
Sports arcades
Market segment by Application, split into
Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
Young Adults (18-24)
Adults (24+)

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Family/Indoor Entertainment Centers Revenue
1.4 Market by Type
1.4.1 Global Family/Indoor Entertainment Centers Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Arcade Studios
1.4.3 VR gaming zones
1.4.4 Sports arcades
1.5 Market by Application
1.5.1 Global Family/Indoor Entertainment Centers Market Share by Application: 2020 VS 2026
1.5.2 Families with Children (0-9)
1.5.3 Families with Children (9-12)
1.5.4 Teenagers (12-18)
1.5.5 Young Adults (18-24)
1.5.6 Adults (24+)
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Family/Indoor Entertainment Centers Market Perspective (2015-2026)
2.2 Global Family/Indoor Entertainment Centers Growth Trends by Regions
2.2.1 Family/Indoor Entertainment Centers Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Family/Indoor Entertainment Centers Historic Market Share by Regions (2018-2019)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers

3 Competition Landscape by Key Players
3.1 Family/Indoor Entertainment Centers Revenue by Players (2019-2020)
3.2 Family/Indoor Entertainment Centers Key Players Head office and Area Served
3.3 Key Players Family/Indoor Entertainment Centers Product/Solution/Service
3.4 Date of Enter into Family/Indoor Entertainment Centers Market
3.5 Key Players Family/Indoor Entertainment Centers Funding/Investment Analysis
3.6 Global Key Players Family/Indoor Entertainment Centers Valuation & Market Capitalization
3.7 Mergers & Acquisitions, Expansion Plans

4 Global Family/Indoor Entertainment Centers Market Size by Type (2019-2026)

5 Global Family/Indoor Entertainment Centers Market Size by Application (2019-2026)

6 North America
6.1 North America Family/Indoor Entertainment Centers Market Forecast (2019-2026)
6.2 Family/Indoor Entertainment Centers Key Players in North America (2019-2020)
6.3 North America Family/Indoor Entertainment Centers Market Size by Type (2015-2020)
6.4 North America Family/Indoor Entertainment Centers Market Size by Application (2015-2020)

7 Europe
7.1 Europe Family/Indoor Entertainment Centers Market Forecast (2019-2026)
7.2 Family/Indoor Entertainment Centers Key Players in Europe (2019-2020)
7.3 Europe Family/Indoor Entertainment Centers Market Size by Type (2015-2020)
7.4 Europe Family/Indoor Entertainment Centers Market Size by Application (2015-2020)

8 China
8.1 China Family/Indoor Entertainment Centers Market Forecast (2019-2026)
8.2 Family/Indoor Entertainment Centers Key Players in China (2019-2020)
8.3 China Family/Indoor Entertainment Centers Market Size by Type (2015-2020)
8.4 China Family/Indoor Entertainment Centers Market Size by Application (2015-2020)

9 Japan
9.1 Japan Family/Indoor Entertainment Centers Market Forecast (2019-2026)
9.2 Family/Indoor Entertainment Centers Key Players in Japan (2019-2020)
9.3 Japan Family/Indoor Entertainment Centers Market Size by Type (2015-2020)
9.4 Japan Family/Indoor Entertainment Centers Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Family/Indoor Entertainment Centers Market Forecast (2019-2026)
10.2 Family/Indoor Entertainment Centers Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Family/Indoor Entertainment Centers Market Size by Type (2015-2020)
10.4 Southeast Asia Family/Indoor Entertainment Centers Market Size by Application (2015-2020)

11 India
11.1 India Family/Indoor Entertainment Centers Market Forecast (2019-2026)
11.2 Family/Indoor Entertainment Centers Key Players in India (2019-2020)
11.3 India Family/Indoor Entertainment Centers Market Size by Type (2015-2020)
11.4 India Family/Indoor Entertainment Centers Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Family/Indoor Entertainment Centers Market Forecast (2019-2026)
12.2 Family/Indoor Entertainment Centers Key Players in Central & South America (2019-2020)
12.3 Central & South America Family/Indoor Entertainment Centers Market Size by Type (2015-2020)
12.4 Central & South America Family/Indoor Entertainment Centers Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Dave & Buster’s
13.1.1 Dave & Buster’s Company Details
13.1.2 Dave & Buster’s Business Overview
13.1.3 Dave & Buster’s Family/Indoor Entertainment Centers Introduction
13.1.4 Dave & Buster’s Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.1.5 Dave & Buster’s Recent Development
13.2 CEC Entertainment
13.2.1 CEC Entertainment Company Details
13.2.2 CEC Entertainment Business Overview
13.2.3 CEC Entertainment Family/Indoor Entertainment Centers Introduction
13.2.4 CEC Entertainment Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.2.5 CEC Entertainment Recent Development
13.3 Main Event Entertainment
13.3.1 Main Event Entertainment Company Details
13.3.2 Main Event Entertainment Business Overview
13.3.3 Main Event Entertainment Family/Indoor Entertainment Centers Introduction
13.3.4 Main Event Entertainment Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.3.5 Main Event Entertainment Recent Development
13.4 Legoland Discovery Center
13.4.1 Legoland Discovery Center Company Details
13.4.2 Legoland Discovery Center Business Overview
13.4.3 Legoland Discovery Center Family/Indoor Entertainment Centers Introduction
13.4.4 Legoland Discovery Center Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.4.5 Legoland Discovery Center Recent Development
13.5 Scene 75 Entertainment Centers
13.5.1 Scene 75 Entertainment Centers Company Details
13.5.2 Scene 75 Entertainment Centers Business Overview
13.5.3 Scene 75 Entertainment Centers Family/Indoor Entertainment Centers Introduction
13.5.4 Scene 75 Entertainment Centers Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.5.5 Scene 75 Entertainment Centers Recent Development
13.6 Gatti’s Pizza
13.6.1 Gatti’s Pizza Company Details
13.6.2 Gatti’s Pizza Business Overview
13.6.3 Gatti’s Pizza Family/Indoor Entertainment Centers Introduction
13.6.4 Gatti’s Pizza Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.6.5 Gatti’s Pizza Recent Development
13.7 Bowlmor AMF
13.7.1 Bowlmor AMF Company Details
13.7.2 Bowlmor AMF Business Overview
13.7.3 Bowlmor AMF Family/Indoor Entertainment Centers Introduction
13.7.4 Bowlmor AMF Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.7.5 Bowlmor AMF Recent Development
13.8 Nickelodeon Universe
13.8.1 Nickelodeon Universe Company Details
13.8.2 Nickelodeon Universe Business Overview
13.8.3 Nickelodeon Universe Family/Indoor Entertainment Centers Introduction
13.8.4 Nickelodeon Universe Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.8.5 Nickelodeon Universe Recent Development
13.9 Lucky Strike
13.9.1 Lucky Strike Company Details
13.9.2 Lucky Strike Business Overview
13.9.3 Lucky Strike Family/Indoor Entertainment Centers Introduction
13.9.4 Lucky Strike Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.9.5 Lucky Strike Recent Development
13.10 Smaash Entertainment
13.10.1 Smaash Entertainment Company Details
13.10.2 Smaash Entertainment Business Overview
13.10.3 Smaash Entertainment Family/Indoor Entertainment Centers Introduction
13.10.4 Smaash Entertainment Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
13.10.5 Smaash Entertainment Recent Development
13.11 Amoeba Services
10.11.1 Amoeba Services Company Details
10.11.2 Amoeba Services Business Overview
10.11.3 Amoeba Services Family/Indoor Entertainment Centers Introduction
10.11.4 Amoeba Services Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.11.5 Amoeba Services Recent Development
13.12 Funcity
10.12.1 Funcity Company Details
10.12.2 Funcity Business Overview
10.12.3 Funcity Family/Indoor Entertainment Centers Introduction
10.12.4 Funcity Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.12.5 Funcity Recent Development
13.13 Time Zone Entertainment
10.13.1 Time Zone Entertainment Company Details
10.13.2 Time Zone Entertainment Business Overview
10.13.3 Time Zone Entertainment Family/Indoor Entertainment Centers Introduction
10.13.4 Time Zone Entertainment Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.13.5 Time Zone Entertainment Recent Development
13.14 Tenpin
10.14.1 Tenpin Company Details
10.14.2 Tenpin Business Overview
10.14.3 Tenpin Family/Indoor Entertainment Centers Introduction
10.14.4 Tenpin Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.14.5 Tenpin Recent Development
13.15 Kidzania
10.15.1 Kidzania Company Details
10.15.2 Kidzania Business Overview
10.15.3 Kidzania Family/Indoor Entertainment Centers Introduction
10.15.4 Kidzania Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.15.5 Kidzania Recent Development
13.16 Bandai Namco Entertainment
10.16.1 Bandai Namco Entertainment Company Details
10.16.2 Bandai Namco Entertainment Business Overview
10.16.3 Bandai Namco Entertainment Family/Indoor Entertainment Centers Introduction
10.16.4 Bandai Namco Entertainment Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.16.5 Bandai Namco Entertainment Recent Development
13.17 Toy Town
10.17.1 Toy Town Company Details
10.17.2 Toy Town Business Overview
10.17.3 Toy Town Family/Indoor Entertainment Centers Introduction
10.17.4 Toy Town Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.17.5 Toy Town Recent Development
13.18 Walt Disney
10.18.1 Walt Disney Company Details
10.18.2 Walt Disney Business Overview
10.18.3 Walt Disney Family/Indoor Entertainment Centers Introduction
10.18.4 Walt Disney Revenue in Family/Indoor Entertainment Centers Business (2019-2020))
10.18.5 Walt Disney Recent Development

14 Market Dynamics
14.1 Drivers
14.2 Challenges
14.3 Porter’s Five Forces Analysis
14.4 Market Ecosystem and Value Chain Analysis

15 Key Findings in This Report
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Tables
Table 1. Family/Indoor Entertainment Centers Key Market Segments
Table 2. Key Players Covered: Ranking by Family/Indoor Entertainment Centers Revenue
Table 3. Ranking of Global Top Family/Indoor Entertainment Centers Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Family/Indoor Entertainment Centers Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Arcade Studios
Table 6. Key Players of VR gaming zones
Table 7. Key Players of Sports arcades
Table 8. Global Family/Indoor Entertainment Centers Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Family/Indoor Entertainment Centers Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Family/Indoor Entertainment Centers Market Size by Regions (US$ Million): 2020 VS 2026
Table 11. Global Family/Indoor Entertainment Centers Market Share by Regions 2019-2026
Table 12. Market Top Trends
Table 13. Market Use Cases
Table 14. Global Family/Indoor Entertainment Centers Revenue by Players (2019-2020) (Million US$)
Table 15. Global Family/Indoor Entertainment Centers Market Share by Players (2019-2020)
Table 16. Key Players Headquarters and Area Served
Table 17. Key Players Family/Indoor Entertainment Centers Product Solution and Service
Table 18. Date of Enter into Family/Indoor Entertainment Centers Market
Table 19. Global Key Players Family/Indoor Entertainment Centers Funding/Investment Analysis (Million USD)
Table 20. Global Key Players Family/Indoor Entertainment Centers Valuation & Market Capitalization (Million USD)
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 23. Global Family/Indoor Entertainment Centers Market Size Share by Type (2019-2026)
Table 24. Global Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 25. Global Family/Indoor Entertainment Centers Market Size Share by Application (2019-2026)
Table 26. North America Key Players Family/Indoor Entertainment Centers Revenue (2019-2020) (Million US$)
Table 27. North America Key Players Family/Indoor Entertainment Centers Market Share (2019-2020)
Table 28. North America Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 29. North America Family/Indoor Entertainment Centers Market Share by Type (2019-2026)
Table 30. North America Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 31. North America Family/Indoor Entertainment Centers Market Share by Application (2019-2026)
Table 32. Europe Key Players Family/Indoor Entertainment Centers Revenue (2019-2020) (Million US$)
Table 33. Europe Key Players Family/Indoor Entertainment Centers Market Share (2019-2020)
Table 34. Europe Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 35. Europe Family/Indoor Entertainment Centers Market Share by Type (2019-2026)
Table 36. Europe Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 37. Europe Family/Indoor Entertainment Centers Market Share by Application (2019-2026)
Table 38. China Key Players Family/Indoor Entertainment Centers Revenue (2019-2020) (Million US$)
Table 39. China Key Players Family/Indoor Entertainment Centers Market Share (2019-2020)
Table 40. China Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 41. China Family/Indoor Entertainment Centers Market Share by Type (2019-2026)
Table 42. China Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 43. China Family/Indoor Entertainment Centers Market Share by Application (2019-2026)
Table 44. Japan Key Players Family/Indoor Entertainment Centers Revenue (2019-2020) (Million US$)
Table 45. Japan Key Players Family/Indoor Entertainment Centers Market Share (2019-2020)
Table 46. Japan Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 47. Japan Family/Indoor Entertainment Centers Market Share by Type (2019-2026)
Table 48. Japan Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 49. Japan Family/Indoor Entertainment Centers Market Share by Application (2019-2026)
Table 50. Southeast Asia Key Players Family/Indoor Entertainment Centers Revenue (2019-2020) (Million US$)
Table 51. Southeast Asia Key Players Family/Indoor Entertainment Centers Market Share (2019-2020)
Table 52. Southeast Asia Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 53. Southeast Asia Family/Indoor Entertainment Centers Market Share by Type (2019-2026)
Table 54. Southeast Asia Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 55. Southeast Asia Family/Indoor Entertainment Centers Market Share by Application (2019-2026)
Table 56. India Key Players Family/Indoor Entertainment Centers Revenue (2019-2020) (Million US$)
Table 57. India Key Players Family/Indoor Entertainment Centers Market Share (2019-2020)
Table 58. India Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 59. India Family/Indoor Entertainment Centers Market Share by Type (2019-2026)
Table 60. India Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 61. India Family/Indoor Entertainment Centers Market Share by Application (2019-2026)
Table 62. Central & South America Key Players Family/Indoor Entertainment Centers Revenue (2019-2020) (Million US$)
Table 63. Central & South America Key Players Family/Indoor Entertainment Centers Market Share (2019-2020)
Table 64. Central & South America Family/Indoor Entertainment Centers Market Size by Type (2019-2026) (Million US$)
Table 65. Central & South America Family/Indoor Entertainment Centers Market Share by Type (2019-2026)
Table 66. Central & South America Family/Indoor Entertainment Centers Market Size by Application (2019-2026) (Million US$)
Table 67. Central & South America Family/Indoor Entertainment Centers Market Share by Application (2019-2026)
Table 68. Dave & Buster’s Company Details
Table 69. Dave & Buster’s Business Overview
Table 70. Dave & Buster’s Product
Table 71. Company Description and Business Overview
Table 72. Dave & Buster’s Family/Indoor Entertainment Centers Product
Table 73. Dave & Buster’s Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 74. Dave & Buster’s Recent Development
Table 75. CEC Entertainment Company Details
Table 76. CEC Entertainment Business Overview
Table 77. CEC Entertainment Product
Table 78. Company Description and Business Overview
Table 79. CEC Entertainment Family/Indoor Entertainment Centers Product
Table 80. CEC Entertainment Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 81. CEC Entertainment Recent Development
Table 82. Main Event Entertainment Company Details
Table 83. Main Event Entertainment Business Overview
Table 84. Main Event Entertainment Product
Table 85. Company Description and Business Overview
Table 86. Main Event Entertainment Family/Indoor Entertainment Centers Product
Table 87. Main Event Entertainment Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 88. Main Event Entertainment Recent Development
Table 89. Legoland Discovery Center Company Details
Table 90. Legoland Discovery Center Business Overview
Table 91. Legoland Discovery Center Product
Table 92. Company Description and Business Overview
Table 93. Legoland Discovery Center Family/Indoor Entertainment Centers Product
Table 94. Legoland Discovery Center Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 95. Legoland Discovery Center Recent Development
Table 96. Scene 75 Entertainment Centers Company Details
Table 97. Scene 75 Entertainment Centers Business Overview
Table 98. Scene 75 Entertainment Centers Product
Table 99. Company Description and Business Overview
Table 100. Scene 75 Entertainment Centers Family/Indoor Entertainment Centers Product
Table 101. Scene 75 Entertainment Centers Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 102. Scene 75 Entertainment Centers Recent Development
Table 103. Gatti’s Pizza Company Details
Table 104. Gatti’s Pizza Business Overview
Table 105. Gatti’s Pizza Product
Table 106. Company Description and Business Overview
Table 107. Gatti’s Pizza Family/Indoor Entertainment Centers Product
Table 108. Gatti’s Pizza Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 109. Gatti’s Pizza Recent Development
Table 110. Bowlmor AMF Company Details
Table 111. Bowlmor AMF Business Overview
Table 112. Bowlmor AMF Product
Table 113. Company Description and Business Overview
Table 114. Bowlmor AMF Family/Indoor Entertainment Centers Product
Table 115. Bowlmor AMF Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 116. Bowlmor AMF Recent Development
Table 117. Nickelodeon Universe Business Overview
Table 118. Nickelodeon Universe Product
Table 119. Nickelodeon Universe Company Details
Table 120. Company Description and Business Overview
Table 121. Nickelodeon Universe Family/Indoor Entertainment Centers Product
Table 122. Nickelodeon Universe Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 123. Nickelodeon Universe Recent Development
Table 124. Lucky Strike Company Details
Table 125. Lucky Strike Business Overview
Table 126. Lucky Strike Product
Table 127. Company Description and Business Overview
Table 128. Lucky Strike Family/Indoor Entertainment Centers Product
Table 129. Lucky Strike Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 130. Lucky Strike Recent Development
Table 131. Smaash Entertainment Company Details
Table 132. Smaash Entertainment Business Overview
Table 133. Smaash Entertainment Product
Table 134. Company Description and Business Overview
Table 135. Smaash Entertainment Family/Indoor Entertainment Centers Product
Table 136. Smaash Entertainment Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 137. Smaash Entertainment Recent Development
Table 138. Amoeba Services Company Details
Table 139. Amoeba Services Business Overview
Table 140. Amoeba Services Product
Table 141. Company Description and Business Overview
Table 142. Amoeba Services Family/Indoor Entertainment Centers Product
Table 143. Amoeba Services Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 144. Amoeba Services Recent Development
Table 145. Funcity Company Details
Table 146. Funcity Business Overview
Table 147. Funcity Product
Table 148. Company Description and Business Overview
Table 149. Funcity Family/Indoor Entertainment Centers Product
Table 150. Funcity Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 151. Funcity Recent Development
Table 152. Time Zone Entertainment Company Details
Table 153. Time Zone Entertainment Business Overview
Table 154. Time Zone Entertainment Product
Table 155. Company Description and Business Overview
Table 156. Time Zone Entertainment Family/Indoor Entertainment Centers Product
Table 157. Time Zone Entertainment Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 158. Time Zone Entertainment Recent Development
Table 159. Tenpin Company Details
Table 160. Tenpin Business Overview
Table 161. Tenpin Product
Table 162. Company Description and Business Overview
Table 163. Tenpin Family/Indoor Entertainment Centers Product
Table 164. Tenpin Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 165. Tenpin Recent Development
Table 166. Kidzania Company Details
Table 167. Kidzania Business Overview
Table 168. Kidzania Product
Table 169. Company Description and Business Overview
Table 170. Kidzania Family/Indoor Entertainment Centers Product
Table 171. Kidzania Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 172. Kidzania Recent Development
Table 173. Bandai Namco Entertainment Company Details
Table 174. Bandai Namco Entertainment Business Overview
Table 175. Bandai Namco Entertainment Product
Table 176. Company Description and Business Overview
Table 177. Bandai Namco Entertainment Family/Indoor Entertainment Centers Product
Table 178. Bandai Namco Entertainment Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 179. Bandai Namco Entertainment Recent Development
Table 180. Toy Town Company Details
Table 181. Toy Town Business Overview
Table 182. Toy Town Product
Table 183. Company Description and Business Overview
Table 184. Toy Town Family/Indoor Entertainment Centers Product
Table 185. Toy Town Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 186. Toy Town Recent Development
Table 187. Walt Disney Company Details
Table 188. Walt Disney Business Overview
Table 189. Walt Disney Product
Table 190. Company Description and Business Overview
Table 191. Walt Disney Family/Indoor Entertainment Centers Product
Table 192. Walt Disney Revenue in Family/Indoor Entertainment Centers Business 2019 and 2020 (Million US$)
Table 193. Walt Disney Recent Development
Table 194. Company Description and Business Overview
Table 195. Company Description and Business Overview
Table 196. Company Description and Business Overview
Table 197. Company Description and Business Overview
Table 198. Company Description and Business Overview
Table 199. Company Description and Business Overview
Table 200. Company Description and Business Overview
Table 201. Company Description and Business Overview
Table 202. Company Description and Business Overview
Table 203. Company Description and Business Overview
Table 204. Company Description and Business Overview
Table 205. Company Description and Business Overview
Table 206. Company Description and Business Overview
Table 207. Company Description and Business Overview
Table 208. Company Description and Business Overview
Table 209. Company Description and Business Overview
Table 210. Company Description and Business Overview
Table 211. Company Description and Business Overview
Table 212. Company Description and Business Overview
Table 213. Company Description and Business Overview
Table 214. Company Description and Business Overview
Table 215. Company Description and Business Overview
Table 216. Key Drivers: Impact Analysis (2021-2026)
Table 217. Key Opportunities
Table 218. Key Challenges
Table 219. Research Programs/Design for This Report
Table 220. Key Data Information from Secondary Sources
Table 221. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Family/Indoor Entertainment Centers Market Share by Type: 2020 VS 2026
Figure 2. Arcade Studios Features
Figure 3. VR gaming zones Features
Figure 4. Sports arcades Features
Figure 5. Global Family/Indoor Entertainment Centers Market Share by Application: 2020 VS 2026
Figure 6. Families with Children (0-9) Case Studies
Figure 7. Families with Children (9-12) Case Studies
Figure 8. Teenagers (12-18) Case Studies
Figure 9. Young Adults (18-24) Case Studies
Figure 10. Adults (24+) Case Studies
Figure 11. Family/Indoor Entertainment Centers Report Years Considered
Figure 12. Global Family/Indoor Entertainment Centers and Growth Rate (2019-2026) (Million US$)
Figure 13. Global Family/Indoor Entertainment Centers Market Share by Regions (2019-2026)
Figure 14. Global Family/Indoor Entertainment Centers Market Share by Players in 2019
Figure 15. Global Family/Indoor Entertainment Centers Market Size Market Share by Type (2019-2026)
Figure 16. Global Family/Indoor Entertainment Centers Market Size Market Share by Application (2019-2026)
Figure 17. North America Family/Indoor Entertainment Centers Market Size YoY Growth (2019-2026) (Million US$)
Figure 18. Europe Family/Indoor Entertainment Centers Market Size YoY Growth (2019-2026) (Million US$)
Figure 19. China Family/Indoor Entertainment Centers Market Size YoY Growth (2019-2026) (Million US$)
Figure 20. Japan Family/Indoor Entertainment Centers Market Size YoY Growth (2019-2026) (Million US$)
Figure 21. Southeast Asia Family/Indoor Entertainment Centers Market Size YoY Growth (2019-2026) (Million US$)
Figure 22. India Family/Indoor Entertainment Centers Market Size YoY Growth (2019-2026) (Million US$)
Figure 23. Central & South America Family/Indoor Entertainment Centers Market Size YoY Growth (2019-2026) (Million US$)
Figure 24. Bottom-up and Top-down Approaches for This Report
Figure 25. Data Triangulation
Figure 26. Key Executives Interviewed