▶ 調査レポート

格闘ゲームの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Fighting Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。格闘ゲームの世界市場2020年:企業別、地域別、種類・用途別 / Global Fighting Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / MRC2012B0776資料のイメージです。• レポートコード:MRC2012B0776
• 出版社/出版日:GlobalInfoResearch / 2020年12月24日
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レポート概要
本調査レポートでは、格闘ゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。格闘ゲームの種類別市場規模(2D格闘ゲーム、3D格闘ゲーム)、用途別市場規模(PC、モバイル、タブレット、ゲーム機)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Nintendo、Autumn Games、Sega、Namco、SNK Playmore、WB Games、Koei Tecmo、Capcom、Arc System Works、
・地域別グローバル市場分析 2015年-2020年
・格闘ゲームの北米市場(アメリカ、カナダ、メキシコ)
・格闘ゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・格闘ゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・格闘ゲームの南米市場(ブラジル、アルゼンチン)
・格闘ゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:2D格闘ゲーム、3D格闘ゲーム
・用途別分析:PC、モバイル、タブレット、ゲーム機
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The Fighting Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The global Fighting Games market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 4.0%% in the forecast period of 2020 to 2025 and will expected to reach USD 2066 million by 2025, from USD 1766 million in 2019.

Market segmentation
Fighting Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Fighting Games market has been segmented into:
2D Fighting Games
3D Fighting Games

By Application, Fighting Games has been segmented into:
PC
Mobile
Tablet
Gaming Console

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Fighting Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Fighting Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Fighting Games market.

The report offers in-depth assessment of the growth and other aspects of the Fighting Games market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Fighting Games Market Share Analysis
Fighting Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Fighting Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Fighting Games sales, revenue and market share for each player covered in this report.

The major players covered in Fighting Games are:
Nintendo
Autumn Games
Sega
Namco
SNK Playmore
WB Games
Koei Tecmo
Capcom
Arc System Works
Among other players domestic and global, Fighting Games market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

レポート目次

1 Fighting Games Market Overview
1.1 Product Overview and Scope of Fighting Games
1.2 Classification of Fighting Games by Type
1.2.1 Global Fighting Games Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Fighting Games Revenue Market Share by Type in 2019
1.2.3 2D Fighting Games
1.2.4 3D Fighting Games
1.3 Global Fighting Games Market by Application
1.3.1 Overview: Global Fighting Games Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 PC
1.3.3 Mobile
1.3.4 Tablet
1.3.5 Gaming Console
1.4 Global Fighting Games Market by Regions
1.4.1 Global Fighting Games Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Fighting Games (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Fighting Games Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Fighting Games Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Fighting Games Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Fighting Games Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Fighting Games Status and Prospect (2015-2025)
2 Company Profiles
2.1 Nintendo
2.1.1 Nintendo Details
2.1.2 Nintendo Major Business
2.1.3 Nintendo SWOT Analysis
2.1.4 Nintendo Product and Services
2.1.5 Nintendo Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.2 Autumn Games
2.2.1 Autumn Games Details
2.2.2 Autumn Games Major Business
2.2.3 Autumn Games SWOT Analysis
2.2.4 Autumn Games Product and Services
2.2.5 Autumn Games Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.3 Sega
2.3.1 Sega Details
2.3.2 Sega Major Business
2.3.3 Sega SWOT Analysis
2.3.4 Sega Product and Services
2.3.5 Sega Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.4 Namco
2.4.1 Namco Details
2.4.2 Namco Major Business
2.4.3 Namco SWOT Analysis
2.4.4 Namco Product and Services
2.4.5 Namco Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.5 SNK Playmore
2.5.1 SNK Playmore Details
2.5.2 SNK Playmore Major Business
2.5.3 SNK Playmore SWOT Analysis
2.5.4 SNK Playmore Product and Services
2.5.5 SNK Playmore Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.6 WB Games
2.6.1 WB Games Details
2.6.2 WB Games Major Business
2.6.3 WB Games Product and Services
2.6.4 WB Games Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.7 Koei Tecmo
2.7.1 Koei Tecmo Details
2.7.2 Koei Tecmo Major Business
2.7.3 Koei Tecmo Product and Services
2.7.4 Koei Tecmo Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.8 Capcom
2.8.1 Capcom Details
2.8.2 Capcom Major Business
2.8.3 Capcom Product and Services
2.8.4 Capcom Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
2.9 Arc System Works
2.9.1 Arc System Works Details
2.9.2 Arc System Works Major Business
2.9.3 Arc System Works Product and Services
2.9.4 Arc System Works Fighting Games Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Fighting Games Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Fighting Games Players Market Share
3.2.2 Top 10 Fighting Games Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Fighting Games Revenue and Market Share by Regions
4.2 North America Fighting Games Revenue and Growth Rate (2015-2020)
4.3 Europe Fighting Games Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Fighting Games Revenue and Growth Rate (2015-2020)
4.5 South America Fighting Games Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Fighting Games Revenue and Growth Rate (2015-2020)
5 North America Fighting Games Revenue by Countries
5.1 North America Fighting Games Revenue by Countries (2015-2020)
5.2 USA Fighting Games Revenue and Growth Rate (2015-2020)
5.3 Canada Fighting Games Revenue and Growth Rate (2015-2020)
5.4 Mexico Fighting Games Revenue and Growth Rate (2015-2020)
6 Europe Fighting Games Revenue by Countries
6.1 Europe Fighting Games Revenue by Countries (2015-2020)
6.2 Germany Fighting Games Revenue and Growth Rate (2015-2020)
6.3 UK Fighting Games Revenue and Growth Rate (2015-2020)
6.4 France Fighting Games Revenue and Growth Rate (2015-2020)
6.5 Russia Fighting Games Revenue and Growth Rate (2015-2020)
6.6 Italy Fighting Games Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Fighting Games Revenue by Regions
7.1 Asia-Pacific Fighting Games Revenue by Regions (2015-2020)
7.2 China Fighting Games Revenue and Growth Rate (2015-2020)
7.3 Japan Fighting Games Revenue and Growth Rate (2015-2020)
7.4 Korea Fighting Games Revenue and Growth Rate (2015-2020)
7.5 India Fighting Games Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Fighting Games Revenue and Growth Rate (2015-2020)
8 South America Fighting Games Revenue by Countries
8.1 South America Fighting Games Revenue by Countries (2015-2020)
8.2 Brazil Fighting Games Revenue and Growth Rate (2015-2020)
8.3 Argentina Fighting Games Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Fighting Games by Countries
9.1 Middle East & Africa Fighting Games Revenue by Countries (2015-2020)
9.2 Saudi Arabia Fighting Games Revenue and Growth Rate (2015-2020)
9.3 UAE Fighting Games Revenue and Growth Rate (2015-2020)
9.4 Egypt Fighting Games Revenue and Growth Rate (2015-2020)
9.5 South Africa Fighting Games Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Fighting Games Revenue and Market Share by Type (2015-2020)
10.2 Global Fighting Games Market Forecast by Type (2019-2024)
10.3 2D Fighting Games Revenue Growth Rate (2015-2025)
10.4 3D Fighting Games Revenue Growth Rate (2015-2025)
11 Global Fighting Games Market Segment by Application
11.1 Global Fighting Games Revenue Market Share by Application (2015-2020)
11.2 Fighting Games Market Forecast by Application (2019-2024)
11.3 PC Revenue Growth (2015-2020)
11.4 Mobile Revenue Growth (2015-2020)
11.5 Tablet Revenue Growth (2015-2020)
11.6 Gaming Console Revenue Growth (2015-2020)
12 Global Fighting Games Market Size Forecast (2021-2025)
12.1 Global Fighting Games Market Size Forecast (2021-2025)
12.2 Global Fighting Games Market Forecast by Regions (2021-2025)
12.3 North America Fighting Games Revenue Market Forecast (2021-2025)
12.4 Europe Fighting Games Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Fighting Games Revenue Market Forecast (2021-2025)
12.6 South America Fighting Games Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Fighting Games Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Fighting Games Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Fighting Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Fighting Games Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Fighting Games Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global Fighting Games Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Nintendo Corporate Information, Location and Competitors
Table 7. Nintendo Fighting Games Major Business
Table 8. Nintendo Fighting Games Total Revenue (USD Million) (2017-2018)
Table 9. Nintendo SWOT Analysis
Table 10. Nintendo Fighting Games Product and Solutions
Table 11. Nintendo Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Autumn Games Corporate Information, Location and Competitors
Table 13. Autumn Games Fighting Games Major Business
Table 14. Autumn Games Fighting Games Total Revenue (USD Million) (2018-2019)
Table 15. Autumn Games SWOT Analysis
Table 16. Autumn Games Fighting Games Product and Solutions
Table 17. Autumn Games Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Sega Corporate Information, Location and Competitors
Table 19. Sega Fighting Games Major Business
Table 20. Sega Fighting Games Total Revenue (USD Million) (2017-2018)
Table 21. Sega SWOT Analysis
Table 22. Sega Fighting Games Product and Solutions
Table 23. Sega Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. Namco Corporate Information, Location and Competitors
Table 25. Namco Fighting Games Major Business
Table 26. Namco Fighting Games Total Revenue (USD Million) (2017-2018)
Table 27. Namco SWOT Analysis
Table 28. Namco Fighting Games Product and Solutions
Table 29. Namco Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. SNK Playmore Corporate Information, Location and Competitors
Table 31. SNK Playmore Fighting Games Major Business
Table 32. SNK Playmore Fighting Games Total Revenue (USD Million) (2017-2018)
Table 33. SNK Playmore SWOT Analysis
Table 34. SNK Playmore Fighting Games Product and Solutions
Table 35. SNK Playmore Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. WB Games Corporate Information, Location and Competitors
Table 37. WB Games Fighting Games Major Business
Table 38. WB Games Fighting Games Total Revenue (USD Million) (2017-2018)
Table 39. WB Games SWOT Analysis
Table 40. WB Games Fighting Games Product and Solutions
Table 41. WB Games Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Koei Tecmo Corporate Information, Location and Competitors
Table 43. Koei Tecmo Fighting Games Major Business
Table 44. Koei Tecmo Fighting Games Total Revenue (USD Million) (2017-2018)
Table 45. Koei Tecmo SWOT Analysis
Table 46. Koei Tecmo Fighting Games Product and Solutions
Table 47. Koei Tecmo Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. Capcom Corporate Information, Location and Competitors
Table 49. Capcom Fighting Games Major Business
Table 50. Capcom Fighting Games Total Revenue (USD Million) (2017-2018)
Table 51. Capcom SWOT Analysis
Table 52. Capcom Fighting Games Product and Solutions
Table 53. Capcom Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. Arc System Works Corporate Information, Location and Competitors
Table 55. Arc System Works Fighting Games Major Business
Table 56. Arc System Works Fighting Games Total Revenue (USD Million) (2017-2018)
Table 57. Arc System Works SWOT Analysis
Table 58. Arc System Works Fighting Games Product and Solutions
Table 59. Arc System Works Fighting Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. Global Fighting Games Revenue (Million USD) by Players (2015-2020)
Table 61. Global Fighting Games Revenue Share by Players (2015-2020)
Table 62. Global Fighting Games Revenue (Million USD) by Regions (2015-2020)
Table 63. Global Fighting Games Revenue Market Share by Regions (2015-2020)
Table 64. North America Fighting Games Revenue by Countries (2015-2020)
Table 65. North America Fighting Games Revenue Market Share by Countries (2015-2020)
Table 66. Europe Fighting Games Revenue (Million USD) by Countries (2015-2020)
Table 67. Asia-Pacific Fighting Games Revenue (Million USD) by Regions (2015-2020)
Table 68. South America Fighting Games Revenue by Countries (2015-2020)
Table 69. South America Fighting Games Revenue Market Share by Countries (2015-2020)
Table 70. Middle East and Africa Fighting Games Revenue (Million USD) by Countries (2015-2020)
Table 71. Middle East and Africa Fighting Games Revenue Market Share by Countries (2015-2020)
Table 72. Global Fighting Games Revenue (Million USD) by Type (2015-2020)
Table 73. Global Fighting Games Revenue Share by Type (2015-2020)
Table 74. Global Fighting Games Revenue Forecast by Type (2021-2025)
Table 75. Global Fighting Games Revenue by Application (2015-2020)
Table 76. Global Fighting Games Revenue Share by Application (2015-2020)
Table 77. Global Fighting Games Revenue Forecast by Application (2021-2025)
Table 78. Global Fighting Games Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Fighting Games Picture
Figure 2. Global Fighting Games Revenue Market Share by Type in 2019
Figure 3. 2D Fighting Games Picture
Figure 4. 3D Fighting Games Picture
Figure 5. Fighting Games Revenue Market Share by Application in 2019
Figure 6. PC Picture
Figure 7. Mobile Picture
Figure 8. Tablet Picture
Figure 9. Gaming Console Picture
Figure 10. Global Fighting Games Revenue (USD Million) and Growth Rate (2015-2025)
Figure 11. North America Fighting Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Europe Fighting Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Asia-Pacific Fighting Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. South America Fighting Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Middle East and Africa Fighting Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global Fighting Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Global Fighting Games Revenue Share by Players in 2019
Figure 18. Global Top 5 Players Fighting Games Revenue Market Share in 2019
Figure 19. Global Top 10 Players Fighting Games Revenue Market Share in 2019
Figure 20. Key Players Market Share Trend
Figure 21. Global Fighting Games Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 22. Global Fighting Games Revenue Market Share by Regions (2015-2020)
Figure 23. Global Fighting Games Revenue Market Share by Regions in 2018
Figure 24. North America Fighting Games Revenue and Growth Rate (2015-2020)
Figure 25. Europe Fighting Games Revenue and Growth Rate (2015-2020)
Figure 26. Asia-Pacific Fighting Games Revenue and Growth Rate (2015-2020)
Figure 27. South America Fighting Games Revenue and Growth Rate (2015-2020)
Figure 28. Middle East and Africa Fighting Games Revenue and Growth Rate (2015-2020)
Figure 29. North America Fighting Games Revenue Market Share by Countries (2015-2020)
Figure 30. North America Fighting Games Revenue Market Share by Countries in 2019
Figure 31. USA Fighting Games Revenue and Growth Rate (2015-2020)
Figure 32. Canada Fighting Games Revenue and Growth Rate (2015-2020)
Figure 33. Mexico Fighting Games Revenue and Growth Rate (2015-2020)
Figure 34. Europe Fighting Games Revenue Market Share by Countries (2015-2020)
Figure 35. Europe Fighting Games Revenue Market Share by Countries in 2019
Figure 36. Germany Fighting Games Revenue and Growth Rate (2015-2020)
Figure 37. UK Fighting Games Revenue and Growth Rate (2015-2020)
Figure 38. France Fighting Games Revenue and Growth Rate (2015-2020)
Figure 39. Russia Fighting Games Revenue and Growth Rate (2015-2020)
Figure 40. Italy Fighting Games Revenue and Growth Rate (2015-2020)
Figure 41. Asia-Pacific Fighting Games Revenue Market Share by Regions (2015-2020)
Figure 42. Asia-Pacific Fighting Games Revenue Market Share by Regions in 2019
Figure 43. China Fighting Games Revenue and Growth Rate (2015-2020)
Figure 44. Japan Fighting Games Revenue and Growth Rate (2015-2020)
Figure 45. Korea Fighting Games Revenue and Growth Rate (2015-2020)
Figure 46. India Fighting Games Revenue and Growth Rate (2015-2020)
Figure 47. Southeast Asia Fighting Games Revenue and Growth Rate (2015-2020)
Figure 48. South America Fighting Games Revenue Market Share by Countries (2015-2020)
Figure 49. South America Fighting Games Revenue Market Share by Countries in 2019
Figure 50. Brazil Fighting Games Revenue and Growth Rate (2015-2020)
Figure 51. Argentina Fighting Games Revenue and Growth Rate (2015-2020)
Figure 52. Middle East and Africa Fighting Games Revenue Market Share by Countries (2015-2020)
Figure 53. Middle East and Africa Fighting Games Revenue Market Share by Countries in 2019
Figure 54. Saudi Arabia Fighting Games Revenue and Growth Rate (2015-2020)
Figure 55. UAE Fighting Games Revenue and Growth Rate (2015-2020)
Figure 56. Egypt Fighting Games Revenue and Growth Rate (2015-2020)
Figure 57. South Africa Fighting Games Revenue and Growth Rate (2015-2020)
Figure 58. Global Fighting Games Revenue Share by Type (2015-2020)
Figure 59. Global Fighting Games Revenue Share by Type in 2019
Figure 60. Global Fighting Games Market Share Forecast by Type (2021-2025)
Figure 61. Global 2D Fighting Games Revenue Growth Rate (2015-2020)
Figure 62. Global 3D Fighting Games Revenue Growth Rate (2015-2020)
Figure 63. Global Fighting Games Revenue Share by Application (2015-2020)
Figure 64. Global Fighting Games Revenue Share by Application in 2019
Figure 65. Global Fighting Games Market Share Forecast by Application (2021-2025)
Figure 66. Global PC Revenue Growth Rate (2015-2020)
Figure 67. Global Mobile Revenue Growth Rate (2015-2020)
Figure 68. Global Tablet Revenue Growth Rate (2015-2020)
Figure 69. Global Gaming Console Revenue Growth Rate (2015-2020)
Figure 70. Global Fighting Games Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 71. Global Fighting Games Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 72. Global Fighting Games Revenue Market Share Forecast by Regions (2021-2025)
Figure 73. North America Fighting Games Revenue Market Forecast (2021-2025)
Figure 74. Europe Fighting Games Revenue Market Forecast (2021-2025)
Figure 75. Asia-Pacific Fighting Games Revenue Market Forecast (2021-2025)
Figure 76. South America Fighting Games Revenue Market Forecast (2021-2025)
Figure 77. Middle East and Africa Fighting Games Revenue Market Forecast (2021-2025)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel