▶ 調査レポート

電子ゲーム機(EGM)の世界市場2020年:メーカー別、地域別、種類・用途別

• 英文タイトル:Global Electronic Gaming Machines (EGM) Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。電子ゲーム機(EGM)の世界市場2020年:メーカー別、地域別、種類・用途別 / Global Electronic Gaming Machines (EGM) Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025 / MRC2012A3315資料のイメージです。• レポートコード:MRC2012A3315
• 出版社/出版日:GlobalInfoResearch / 2020年12月21日
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、131ページ
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レポート概要
本調査レポートでは、電子ゲーム機(EGM)の世界市場を広く調査・分析し、今後の市場展望をまとめております。電子ゲーム機(EGM)の種類別市場規模(ポーカーEGM、TV EGM、大型EGM)、用途別市場規模(TVゲーム、ARCゲーム、ポケットゲーム、PCゲーム)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、メーカー別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・市場概要
・メーカー情報(販売量、市場シェア、製品概要、SWOT分析):Sega、Timetop、Sony、Microsoft、I-dong、PlayStation、Alien technology、Nintendo、Tai Rely、Subor、BLACK HORNS、Uniscom、BETOP、THRUSTMASTER、JXD、WINYSON、
・地域別グローバル市場分析 2015年-2020年
・電子ゲーム機(EGM)の北米市場(アメリカ、カナダ、メキシコ)
・電子ゲーム機(EGM)のヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・電子ゲーム機(EGM)のアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・電子ゲーム機(EGM)の南米市場(ブラジル、アルゼンチン)
・電子ゲーム機(EGM)の中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ポーカーEGM、TV EGM、大型EGM
・用途別分析:TVゲーム、ARCゲーム、ポケットゲーム、PCゲーム
・地域別市場規模予測 2021年-2025年
・販売チャネル、流通業者、代理店
・調査の結果・結論

Market Overview
The global Electronic Gaming Machines (EGM) market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Electronic Gaming Machines (EGM) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Electronic Gaming Machines (EGM) market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Electronic Gaming Machines (EGM) market has been segmented into
Poker EGMs
TV EGMs
Large-scale EGMs

By Application, Electronic Gaming Machines (EGM) has been segmented into:
TV Games
ARC Games
Poket Games
PC Games

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Electronic Gaming Machines (EGM) market presented in the report. This section sheds light on the sales growth of different regional and country-level Electronic Gaming Machines (EGM) markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Electronic Gaming Machines (EGM) market.

The report offers in-depth assessment of the growth and other aspects of the Electronic Gaming Machines (EGM) market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, etc.)
Middle East & Africa (Saudi Arabia, Egypt, Nigeria and South Africa)

Competitive Landscape and Electronic Gaming Machines (EGM) Market Share Analysis
Electronic Gaming Machines (EGM) competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Electronic Gaming Machines (EGM) sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Electronic Gaming Machines (EGM) sales, revenue and market share for each player covered in this report.

The major players covered in Electronic Gaming Machines (EGM) are:
Sega
Timetop
Sony
Microsoft
I-dong
PlayStation
Alien technology
Nintendo
Tai Rely
Subor
BLACK HORNS
Uniscom
BETOP
THRUSTMASTER
JXD
WINYSON

Among other players domestic and global, Electronic Gaming Machines (EGM) market share data is available for global, North America, Europe, Asia-Pacific, Middle East and Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Electronic Gaming Machines (EGM) product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Electronic Gaming Machines (EGM), with price, sales, revenue and global market share of Electronic Gaming Machines (EGM) in 2018 and 2019.
Chapter 3, the Electronic Gaming Machines (EGM) competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Electronic Gaming Machines (EGM) breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2015 to 2020.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.
Chapter 12, Electronic Gaming Machines (EGM) market forecast, by regions, type and application, with sales and revenue, from 2020 to 2025.
Chapter 13, 14 and 15, to describe Electronic Gaming Machines (EGM) sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

Table of Contents

1 Market Overview
1.1 Electronic Gaming Machines (EGM) Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Electronic Gaming Machines (EGM) Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Market Analysis by Application
1.3.1 Overview: Global Electronic Gaming Machines (EGM) Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Overview of Global Electronic Gaming Machines (EGM) Market
1.4.1 Global Electronic Gaming Machines (EGM) Market Status and Outlook (2015-2025)
1.4.2 North America (United States, Canada and Mexico)
1.4.3 Europe (Germany, France, United Kingdom, Russia and Italy)
1.4.4 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.5 South America, Middle East & Africa
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Sega
2.1.1 Sega Details
2.1.2 Sega Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Sega SWOT Analysis
2.1.4 Sega Product and Services
2.1.5 Sega Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.2 Timetop
2.2.1 Timetop Details
2.2.2 Timetop Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Timetop SWOT Analysis
2.2.4 Timetop Product and Services
2.2.5 Timetop Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Sony SWOT Analysis
2.3.4 Sony Product and Services
2.3.5 Sony Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Microsoft SWOT Analysis
2.4.4 Microsoft Product and Services
2.4.5 Microsoft Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.5 I-dong
2.5.1 I-dong Details
2.5.2 I-dong Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 I-dong SWOT Analysis
2.5.4 I-dong Product and Services
2.5.5 I-dong Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.6 PlayStation
2.6.1 PlayStation Details
2.6.2 PlayStation Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 PlayStation SWOT Analysis
2.6.4 PlayStation Product and Services
2.6.5 PlayStation Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.7 Alien technology
2.7.1 Alien technology Details
2.7.2 Alien technology Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Alien technology SWOT Analysis
2.7.4 Alien technology Product and Services
2.7.5 Alien technology Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.8 Nintendo
2.8.1 Nintendo Details
2.8.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Nintendo SWOT Analysis
2.8.4 Nintendo Product and Services
2.8.5 Nintendo Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.9 Tai Rely
2.9.1 Tai Rely Details
2.9.2 Tai Rely Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Tai Rely SWOT Analysis
2.9.4 Tai Rely Product and Services
2.9.5 Tai Rely Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.10 Subor
2.10.1 Subor Details
2.10.2 Subor Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Subor SWOT Analysis
2.10.4 Subor Product and Services
2.10.5 Subor Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.11 BLACK HORNS
2.11.1 BLACK HORNS Details
2.11.2 BLACK HORNS Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 BLACK HORNS SWOT Analysis
2.11.4 BLACK HORNS Product and Services
2.11.5 BLACK HORNS Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.12 Uniscom
2.12.1 Uniscom Details
2.12.2 Uniscom Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Uniscom SWOT Analysis
2.12.4 Uniscom Product and Services
2.12.5 Uniscom Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.13 BETOP
2.13.1 BETOP Details
2.13.2 BETOP Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 BETOP SWOT Analysis
2.13.4 BETOP Product and Services
2.13.5 BETOP Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.14 THRUSTMASTER
2.14.1 THRUSTMASTER Details
2.14.2 THRUSTMASTER Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 THRUSTMASTER SWOT Analysis
2.14.4 THRUSTMASTER Product and Services
2.14.5 THRUSTMASTER Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.15 JXD
2.15.1 JXD Details
2.15.2 JXD Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 JXD SWOT Analysis
2.15.4 JXD Product and Services
2.15.5 JXD Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.16 WINYSON
2.16.1 WINYSON Details
2.16.2 WINYSON Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 WINYSON SWOT Analysis
2.16.4 WINYSON Product and Services
2.16.5 WINYSON Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
3 Sales, Revenue and Market Share by Manufacturer
3.1 Global Electronic Gaming Machines (EGM) Sales and Market Share by Manufacturer (2018-2019)
3.2 Global Electronic Gaming Machines (EGM) Revenue and Market Share by Manufacturer (2018-2019)
3.3 Market Concentration Rate
3.3.1 Top 3 Electronic Gaming Machines (EGM) Manufacturer Market Share in 2019
3.3.2 Top 6 Electronic Gaming Machines (EGM) Manufacturer Market Share in 2019
3.4 Market Competition Trend
4 Global Market Analysis by Regions
4.1 Global Electronic Gaming Machines (EGM) Sales, Revenue and Market Share by Regions
4.1.1 Global Electronic Gaming Machines (EGM) Sales and Market Share by Regions (2015-2020)
4.1.2 Global Electronic Gaming Machines (EGM) Revenue and Market Share by Regions (2015-2020)
4.2 North America Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
4.3 Europe Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
4.4 Asia-Pacific Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
4.5 South America Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
4.6 Middle East and Africa Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
5 North America by Country
5.1 North America Electronic Gaming Machines (EGM) Sales, Revenue and Market Share by Country
5.1.1 North America Electronic Gaming Machines (EGM) Sales and Market Share by Country (2015-2020)
5.1.2 North America Electronic Gaming Machines (EGM) Revenue and Market Share by Country (2015-2020)
5.2 United States Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
5.3 Canada Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
5.4 Mexico Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
6 Europe by Country
6.1 Europe Electronic Gaming Machines (EGM) Sales, Revenue and Market Share by Country
6.1.1 Europe Electronic Gaming Machines (EGM) Sales and Market Share by Country (2015-2020)
6.1.2 Europe Electronic Gaming Machines (EGM) Revenue and Market Share by Country (2015-2020)
6.2 Germany Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
6.3 UK Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
6.4 France Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
6.5 Russia Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
6.6 Italy Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
7 Asia-Pacific by Regions
7.1 Asia-Pacific Electronic Gaming Machines (EGM) Sales, Revenue and Market Share by Regions
7.1.1 Asia-Pacific Electronic Gaming Machines (EGM) Sales and Market Share by Regions (2015-2020)
7.1.2 Asia-Pacific Electronic Gaming Machines (EGM) Revenue and Market Share by Regions (2015-2020)
7.2 China Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
7.3 Japan Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
7.4 Korea Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
7.5 India Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
7.6 Southeast Asia Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
7.7 Australia Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
8 South America by Country
8.1 South America Electronic Gaming Machines (EGM) Sales, Revenue and Market Share by Country
8.1.1 South America Electronic Gaming Machines (EGM) Sales and Market Share by Country (2015-2020)
8.1.2 South America Electronic Gaming Machines (EGM) Revenue and Market Share by Country (2015-2020)
8.2 Brazil Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
8.3 Argentina Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
9 Middle East & Africa by Countries
9.1 Middle East & Africa Electronic Gaming Machines (EGM) Sales, Revenue and Market Share by Country
9.1.1 Middle East & Africa Electronic Gaming Machines (EGM) Sales and Market Share by Country (2015-2020)
9.1.2 Middle East & Africa Electronic Gaming Machines (EGM) Revenue and Market Share by Country (2015-2020)
9.2 Saudi Arabia Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
9.3 Turkey Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
9.4 Egypt Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
9.5 South Africa Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
10 Market Segment by Type
10.1 Global Electronic Gaming Machines (EGM) Sales and Market Share by Type (2015-2020)
10.2 Global Electronic Gaming Machines (EGM) Revenue and Market Share by Type (2015-2020)
10.3 Global Electronic Gaming Machines (EGM) Price by Type (2015-2020)
11 Global Electronic Gaming Machines (EGM) Market Segment by Application
11.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
11.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2015-2020)
11.3 Global Electronic Gaming Machines (EGM) Price by Application (2015-2020)
12 Market Forecast
12.1 Global Electronic Gaming Machines (EGM) Sales, Revenue and Growth Rate (2021-2025)
12.2 Electronic Gaming Machines (EGM) Market Forecast by Regions (2021-2025)
12.2.1 North America Electronic Gaming Machines (EGM) Market Forecast (2021-2025)
12.2.2 Europe Electronic Gaming Machines (EGM) Market Forecast (2021-2025)
12.2.3 Asia-Pacific Electronic Gaming Machines (EGM) Market Forecast (2021-2025)
12.2.4 South America Electronic Gaming Machines (EGM) Market Forecast (2021-2025)
12.2.5 Middle East & Africa Electronic Gaming Machines (EGM) Market Forecast (2021-2025)
12.3 Electronic Gaming Machines (EGM) Market Forecast by Type (2021-2025)
12.3.1 Global Electronic Gaming Machines (EGM) Sales Forecast by Type (2021-2025)
12.3.2 Global Electronic Gaming Machines (EGM) Market Share Forecast by Type (2021-2025)
12.4 Electronic Gaming Machines (EGM) Market Forecast by Application (2021-2025)
12.4.1 Global Electronic Gaming Machines (EGM) Sales Forecast by Application (2021-2025)
12.4.2 Global Electronic Gaming Machines (EGM) Market Share Forecast by Application (2021-2025)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
15.3 Disclaimer
15.4 About US

List of Tables

Table 1. Global Electronic Gaming Machines (EGM) Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Electronic Gaming Machines (EGM) by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Electronic Gaming Machines (EGM) Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Market Opportunities in Next Few Years
Table 5. Market Risks Analysis
Table 6. Market Drivers
Table 7. Sega Basic Information, Manufacturing Base and Competitors
Table 8. Sega Electronic Gaming Machines (EGM) Major Business
Table 9. Sega Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 10. Sega SWOT Analysis
Table 11. Sega Electronic Gaming Machines (EGM) Product and Services
Table 12. Sega Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 13. Timetop Basic Information, Manufacturing Base and Competitors
Table 14. Timetop Electronic Gaming Machines (EGM) Major Business
Table 15. Timetop Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 16. Timetop SWOT Analysis
Table 17. Timetop Electronic Gaming Machines (EGM) Product and Services
Table 18. Timetop Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 19. Sony Basic Information, Manufacturing Base and Competitors
Table 20. Sony Electronic Gaming Machines (EGM) Major Business
Table 21. Sony Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 22. Sony SWOT Analysis
Table 23. Sony Electronic Gaming Machines (EGM) Product and Services
Table 24. Sony Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 25. Microsoft Basic Information, Manufacturing Base and Competitors
Table 26. Microsoft Electronic Gaming Machines (EGM) Major Business
Table 27. Microsoft Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 28. Microsoft SWOT Analysis
Table 29. Microsoft Electronic Gaming Machines (EGM) Product and Services
Table 30. Microsoft Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 31. I-dong Basic Information, Manufacturing Base and Competitors
Table 32. I-dong Electronic Gaming Machines (EGM) Major Business
Table 33. I-dong Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 34. I-dong SWOT Analysis
Table 35. I-dong Electronic Gaming Machines (EGM) Product and Services
Table 36. I-dong Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 37. PlayStation Basic Information, Manufacturing Base and Competitors
Table 38. PlayStation Electronic Gaming Machines (EGM) Major Business
Table 39. PlayStation Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 40. PlayStation SWOT Analysis
Table 41. PlayStation Electronic Gaming Machines (EGM) Product and Services
Table 42. PlayStation Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 43. Alien technology Basic Information, Manufacturing Base and Competitors
Table 44. Alien technology Electronic Gaming Machines (EGM) Major Business
Table 45. Alien technology Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 46. Alien technology SWOT Analysis
Table 47. Alien technology Electronic Gaming Machines (EGM) Product and Services
Table 48. Alien technology Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 49. Nintendo Basic Information, Manufacturing Base and Competitors
Table 50. Nintendo Electronic Gaming Machines (EGM) Major Business
Table 51. Nintendo Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 52. Nintendo SWOT Analysis
Table 53. Nintendo Electronic Gaming Machines (EGM) Product and Services
Table 54. Nintendo Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 55. Tai Rely Basic Information, Manufacturing Base and Competitors
Table 56. Tai Rely Electronic Gaming Machines (EGM) Major Business
Table 57. Tai Rely Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 58. Tai Rely SWOT Analysis
Table 59. Tai Rely Electronic Gaming Machines (EGM) Product and Services
Table 60. Tai Rely Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 61. Subor Basic Information, Manufacturing Base and Competitors
Table 62. Subor Electronic Gaming Machines (EGM) Major Business
Table 63. Subor Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 64. Subor SWOT Analysis
Table 65. Subor Electronic Gaming Machines (EGM) Product and Services
Table 66. Subor Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 67. BLACK HORNS Basic Information, Manufacturing Base and Competitors
Table 68. BLACK HORNS Electronic Gaming Machines (EGM) Major Business
Table 69. BLACK HORNS Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 70. BLACK HORNS SWOT Analysis
Table 71. BLACK HORNS Electronic Gaming Machines (EGM) Product and Services
Table 72. BLACK HORNS Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 73. Uniscom Basic Information, Manufacturing Base and Competitors
Table 74. Uniscom Electronic Gaming Machines (EGM) Major Business
Table 75. Uniscom Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 76. Uniscom SWOT Analysis
Table 77. Uniscom Electronic Gaming Machines (EGM) Product and Services
Table 78. Uniscom Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 79. BETOP Basic Information, Manufacturing Base and Competitors
Table 80. BETOP Electronic Gaming Machines (EGM) Major Business
Table 81. BETOP Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 82. BETOP SWOT Analysis
Table 83. BETOP Electronic Gaming Machines (EGM) Product and Services
Table 84. BETOP Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 85. THRUSTMASTER Basic Information, Manufacturing Base and Competitors
Table 86. THRUSTMASTER Electronic Gaming Machines (EGM) Major Business
Table 87. THRUSTMASTER Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 88. THRUSTMASTER SWOT Analysis
Table 89. THRUSTMASTER Electronic Gaming Machines (EGM) Product and Services
Table 90. THRUSTMASTER Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 91. JXD Basic Information, Manufacturing Base and Competitors
Table 92. JXD Electronic Gaming Machines (EGM) Major Business
Table 93. JXD Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 94. JXD SWOT Analysis
Table 95. JXD Electronic Gaming Machines (EGM) Product and Services
Table 96. JXD Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 97. WINYSON Basic Information, Manufacturing Base and Competitors
Table 98. WINYSON Electronic Gaming Machines (EGM) Major Business
Table 99. WINYSON Electronic Gaming Machines (EGM) Total Revenue (USD Million) (2017-2018)
Table 100. WINYSON SWOT Analysis
Table 101. WINYSON Electronic Gaming Machines (EGM) Product and Services
Table 102. WINYSON Electronic Gaming Machines (EGM) Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 103. Global Electronic Gaming Machines (EGM) Sales by Manufacturer (2018-2019) (K Units)
Table 104. Global Electronic Gaming Machines (EGM) Revenue by Manufacturer (2018-2019) (USD Million)
Table 105. Global Electronic Gaming Machines (EGM) Sales by Regions (2015-2020) (K Units)
Table 106. Global Electronic Gaming Machines (EGM) Sales Market Share by Regions (2015-2020)
Table 107. Global Electronic Gaming Machines (EGM) Revenue by Regions (2015-2020) (USD Million)
Table 108. North America Electronic Gaming Machines (EGM) Sales by Countries (2015-2020) (K Units)
Table 109. North America Electronic Gaming Machines (EGM) Sales Market Share by Countries (2015-2020)
Table 110. North America Electronic Gaming Machines (EGM) Revenue by Countries (2015-2020) (USD Million)
Table 111. North America Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2015-2020)
Table 112. Europe Electronic Gaming Machines (EGM) Sales by Countries (2015-2020) (K Units)
Table 113. Europe Electronic Gaming Machines (EGM) Sales Market Share by Countries (2015-2020)
Table 114. Europe Electronic Gaming Machines (EGM) Revenue by Countries (2015-2020) (USD Million)
Table 115. Asia-Pacific Electronic Gaming Machines (EGM) Sales by Regions (2015-2020) (K Units)
Table 116. Asia-Pacific Electronic Gaming Machines (EGM) Sales Market Share by Regions (2015-2020)
Table 117. Asia-Pacific Electronic Gaming Machines (EGM) Revenue by Regions (2015-2020) (USD Million)
Table 118. South America Electronic Gaming Machines (EGM) Sales by Countries (2015-2020) (K Units)
Table 119. South America Electronic Gaming Machines (EGM) Sales Market Share by Countries (2015-2020)
Table 120. South America Electronic Gaming Machines (EGM) Revenue by Countries (2015-2020) (USD Million)
Table 121. South America Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2015-2020)
Table 122. Middle East & Africa Electronic Gaming Machines (EGM) Sales by Countries (2015-2020) (K Units)
Table 123. Middle East & Africa Electronic Gaming Machines (EGM) Sales Market Share by Countries (2015-2020)
Table 124. Middle East & Africa Electronic Gaming Machines (EGM) Revenue by Countries (2015-2020) (USD Million)
Table 125. Middle East & Africa Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2015-2020)
Table 126. Global Electronic Gaming Machines (EGM) Sales by Type (2015-2020) (K Units)
Table 127. Global Electronic Gaming Machines (EGM) Sales Share by Type (2015-2020)
Table 128. Global Electronic Gaming Machines (EGM) Revenue by Type (2015-2020) (USD Million)
Table 129. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2015-2020)
Table 130. Global Electronic Gaming Machines (EGM) Sales by Application (2015-2020) (K Units)
Table 131. Global Electronic Gaming Machines (EGM) Sales Share by Application (2015-2020)
Table 132. Global Electronic Gaming Machines (EGM) Sales Forecast by Regions (2021-2025) (K Units)
Table 133. Global Electronic Gaming Machines (EGM) Market Share Forecast by Regions (2021-2025)
Table 134. Global Electronic Gaming Machines (EGM) Sales Forecast by Type (2021-2025) (K Units)
Table 135. Global Electronic Gaming Machines (EGM) Market Share Forecast by Type (2021-2025)
Table 136. Global Electronic Gaming Machines (EGM) Sales Forecast by Application (2021-2025)
Table 137. Global Electronic Gaming Machines (EGM) Market Share Forecast by Application (2021-2025)
Table 138. Direct Channel Pros & Cons
Table 139. Indirect Channel Pros & Cons
Table 140. Distributors/Traders/ Dealers List
List of Figures
Figure 1. Electronic Gaming Machines (EGM) Picture
Figure 2. Global Sales Market Share of Electronic Gaming Machines (EGM) by Type in 2019
Figure 3. Poker EGMs Picture
Figure 4. TV EGMs Picture
Figure 5. Large-scale EGMs Picture
Figure 6. Electronic Gaming Machines (EGM) Sales Market Share by Application in 2018
Figure 7. TV Games Picture
Figure 8. ARC Games Picture
Figure 9. Poket Games Picture
Figure 10. PC Games Picture
Figure 11. Global Electronic Gaming Machines (EGM) Market Status and Outlook (2015-2025) (USD Million)
Figure 12. United States Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 13. Canada Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 14. Mexico Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 15. Germany Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 16. France Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 17. UK Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 18. Russia Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 19. Italy Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 20. China Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 21. Japan Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 22. Korea Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 23. India Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 24. Southeast Asia Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 25. Australia Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025) (USD Million)
Figure 26. Brazil Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 27. Egypt Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 28. Saudi Arabia Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 29. South Africa Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 30. Turkey Electronic Gaming Machines (EGM) Revenue (Value) and Growth Rate (2015-2025)
Figure 31. Global Electronic Gaming Machines (EGM) Sales Market Share by Manufacturer in 2019
Figure 32. Global Electronic Gaming Machines (EGM) Revenue Market Share by Manufacturer in 2019
Figure 33. Top 3 Electronic Gaming Machines (EGM) Manufacturer (Revenue) Market Share in 2019
Figure 34. Top 6 Electronic Gaming Machines (EGM) Manufacturer (Revenue) Market Share in 2019
Figure 35. Key Manufacturer Market Share Trend
Figure 36. Global Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 37. Global Electronic Gaming Machines (EGM) Revenue and Growth Rate (2015-2020) (USD Million)
Figure 38. Global Electronic Gaming Machines (EGM) Revenue Market Share by Regions (2015-2020)
Figure 39. Global Electronic Gaming Machines (EGM) Revenue Market Share by Regions in 2018
Figure 40. North America Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
Figure 41. Europe Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
Figure 42. Asia-Pacific Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
Figure 43. South America Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
Figure 44. Middle East & Africa Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020)
Figure 45. North America Electronic Gaming Machines (EGM) Revenue and Growth Rate (2015-2020) (USD Million)
Figure 46. North America Electronic Gaming Machines (EGM) Sales Market Share by Countries (2015-2020)
Figure 47. North America Electronic Gaming Machines (EGM) Sales Market Share by Countries in 2018
Figure 48. North America Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2015-2020) (USD Million)
Figure 49. North America Electronic Gaming Machines (EGM) Revenue Market Share by Countries in 2018
Figure 50. United States Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 51. Canada Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 52. Mexico Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 53. Europe Electronic Gaming Machines (EGM) Revenue and Growth Rate (2015-2020) (USD Million)
Figure 54. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2015-2020)
Figure 55. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Countries in 2019
Figure 56. Germany Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 57. UK Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 58. France Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 59. Russia Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 60. Italy Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 61. Asia-Pacific Electronic Gaming Machines (EGM) Revenue and Growth Rate (2015-2020) (USD Million)
Figure 62. Asia-Pacific Electronic Gaming Machines (EGM) Sales Market Share by Regions 2019
Figure 63. Asia-Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Regions 2019
Figure 64. China Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 65. Japan Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 66. Korea Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 67. India Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 68. Southeast Asia Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 69. South America Electronic Gaming Machines (EGM) Revenue and Growth Rate (2015-2020) (USD Million)
Figure 70. South America Electronic Gaming Machines (EGM) Sales Market Share by Countries in 2019
Figure 71. South America Electronic Gaming Machines (EGM) Revenue Market Share by Countries in 2019
Figure 72. Brazil Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 73. Argentina Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 74. Middle East and Africa Electronic Gaming Machines (EGM) Revenue and Growth Rate (2015-2020) (USD Million)
Figure 75. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Countries in 2019
Figure 76. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2015-2020)
Figure 77. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Countries in 2019
Figure 78. Saudi Arabia Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 79. Egypt Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 80. Turkey Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 81. South Africa Electronic Gaming Machines (EGM) Sales and Growth Rate (2015-2020) (K Units)
Figure 82. Global Electronic Gaming Machines (EGM) Sales and Growth Rate (2021-2025) (K Units)
Figure 83. Global Electronic Gaming Machines (EGM) Revenue and Growth Rate (2021-2025) (USD Million)
Figure 84. North America Sales Electronic Gaming Machines (EGM) Market Forecast (2021-2025) (K Units)
Figure 85. Europe Sales Electronic Gaming Machines (EGM) Market Forecast (2021-2025) (K Units)
Figure 86. Asia-Pacific Sales Electronic Gaming Machines (EGM) Market Forecast (2021-2025) (K Units)
Figure 87. South America Sales Electronic Gaming Machines (EGM) Market Forecast (2021-2025) (K Units)
Figure 88. Middle East & Africa Sales Electronic Gaming Machines (EGM) Market Forecast (2021-2025) (K Units)
Figure 89. Sales Channel: Direct Channel vs Indirect Channel