▶ 調査レポート

電子ゲーム機(EGM)の世界市場(~2026年)

• 英文タイトル:Global Electronic Gaming Machines (EGM) Market Insights and Forecast to 2026

QYResearchが調査・発行した産業分析レポートです。電子ゲーム機(EGM)の世界市場(~2026年) / Global Electronic Gaming Machines (EGM) Market Insights and Forecast to 2026 / MRC2-11QY05628資料のイメージです。• レポートコード:MRC2-11QY05628
• 出版社/出版日:QYResearch / 2020年11月20日
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、149ページ
• 納品方法:Eメール(納期:2~3日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥577,200 (USD3,900)▷ お問い合わせ
  Multi User¥865,800 (USD5,850)▷ お問い合わせ
  Enterprise License¥1,154,400 (USD7,800)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
当調査資料は電子ゲーム機(EGM)のグローバル市場について調査・分析したレポートです。種類別(ポーカーEGM、TV EGM、大規模EGM)市場規模、用途別(TVゲーム、ARCゲーム、ポケットゲーム、PCゲーム)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別電子ゲーム機(EGM)の競争状況、市場シェア
・世界の電子ゲーム機(EGM)市場:種類別市場規模 2015年-2020年(ポーカーEGM、TV EGM、大規模EGM)
・世界の電子ゲーム機(EGM)市場:種類別市場規模予測 2021年-2026年(ポーカーEGM、TV EGM、大規模EGM)
・世界の電子ゲーム機(EGM)市場:用途別市場規模 2015年-2020年(TVゲーム、ARCゲーム、ポケットゲーム、PCゲーム)
・世界の電子ゲーム機(EGM)市場:用途別市場規模予測 2021年-2026年(TVゲーム、ARCゲーム、ポケットゲーム、PCゲーム)
・北米の電子ゲーム機(EGM)市場分析:米国、カナダ
・ヨーロッパの電子ゲーム機(EGM)市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアの電子ゲーム機(EGM)市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米の電子ゲーム機(EGM)市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカの電子ゲーム機(EGM)市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Sega、Microsoft、PlayStation、Sony、Tai Rely、Nintendo、I-dong、Timetop、Subor、Alien technology、Uniscom、JXD、WINYSON、THRUSTMASTER、BLACK HORNS、BETOP
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

Market Analysis and Insights: Global Electronic Gaming Machines (EGM) Market
The global Electronic Gaming Machines (EGM) market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Electronic Gaming Machines (EGM) Scope and Market Size
Electronic Gaming Machines (EGM) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Electronic Gaming Machines (EGM) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Electronic Gaming Machines (EGM) market is segmented into
Poker EGMs
TV EGMs
Large-scale EGMs

Segment by Application, the Electronic Gaming Machines (EGM) market is segmented into
TV Games
ARC Games
Poket Games
PC Games

Regional and Country-level Analysis
The Electronic Gaming Machines (EGM) market is analysed and market size information is provided by regions (countries).
The key regions covered in the Electronic Gaming Machines (EGM) market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Electronic Gaming Machines (EGM) Market Share Analysis
Electronic Gaming Machines (EGM) market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Electronic Gaming Machines (EGM) business, the date to enter into the Electronic Gaming Machines (EGM) market, Electronic Gaming Machines (EGM) product introduction, recent developments, etc.

The major vendors covered:
Sega
Microsoft
PlayStation
Sony
Tai Rely
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP

レポート目次

1 Study Coverage
1.1 Electronic Gaming Machines (EGM) Product Introduction
1.2 Market Segments
1.3 Key Electronic Gaming Machines (EGM) Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Type
1.4.2 Poker EGMs
1.4.3 TV EGMs
1.4.4 Large-scale EGMs
1.5 Market by Application
1.5.1 Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Application
1.5.2 TV Games
1.5.3 ARC Games
1.5.4 Poket Games
1.5.5 PC Games
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Electronic Gaming Machines (EGM) Market Size, Estimates and Forecasts
2.1.1 Global Electronic Gaming Machines (EGM) Revenue 2015-2026
2.1.2 Global Electronic Gaming Machines (EGM) Sales 2015-2026
2.2 Global Electronic Gaming Machines (EGM), Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Electronic Gaming Machines (EGM) Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Electronic Gaming Machines (EGM) Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Electronic Gaming Machines (EGM) Competitor Landscape by Players
3.1 Electronic Gaming Machines (EGM) Sales by Manufacturers
3.1.1 Electronic Gaming Machines (EGM) Sales by Manufacturers (2015-2020)
3.1.2 Electronic Gaming Machines (EGM) Sales Market Share by Manufacturers (2015-2020)
3.2 Electronic Gaming Machines (EGM) Revenue by Manufacturers
3.2.1 Electronic Gaming Machines (EGM) Revenue by Manufacturers (2015-2020)
3.2.2 Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Electronic Gaming Machines (EGM) Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Electronic Gaming Machines (EGM) Revenue in 2019
3.2.5 Global Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Electronic Gaming Machines (EGM) Price by Manufacturers
3.4 Electronic Gaming Machines (EGM) Manufacturing Base Distribution, Product Types
3.4.1 Electronic Gaming Machines (EGM) Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Electronic Gaming Machines (EGM) Product Type
3.4.3 Date of International Manufacturers Enter into Electronic Gaming Machines (EGM) Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Electronic Gaming Machines (EGM) Market Size by Type (2015-2020)
4.1.1 Global Electronic Gaming Machines (EGM) Sales by Type (2015-2020)
4.1.2 Global Electronic Gaming Machines (EGM) Revenue by Type (2015-2020)
4.1.3 Electronic Gaming Machines (EGM) Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Electronic Gaming Machines (EGM) Market Size Forecast by Type (2021-2026)
4.2.1 Global Electronic Gaming Machines (EGM) Sales Forecast by Type (2021-2026)
4.2.2 Global Electronic Gaming Machines (EGM) Revenue Forecast by Type (2021-2026)
4.2.3 Electronic Gaming Machines (EGM) Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Electronic Gaming Machines (EGM) Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Electronic Gaming Machines (EGM) Market Size by Application (2015-2020)
5.1.1 Global Electronic Gaming Machines (EGM) Sales by Application (2015-2020)
5.1.2 Global Electronic Gaming Machines (EGM) Revenue by Application (2015-2020)
5.1.3 Electronic Gaming Machines (EGM) Price by Application (2015-2020)
5.2 Electronic Gaming Machines (EGM) Market Size Forecast by Application (2021-2026)
5.2.1 Global Electronic Gaming Machines (EGM) Sales Forecast by Application (2021-2026)
5.2.2 Global Electronic Gaming Machines (EGM) Revenue Forecast by Application (2021-2026)
5.2.3 Global Electronic Gaming Machines (EGM) Price Forecast by Application (2021-2026)

6 North America
6.1 North America Electronic Gaming Machines (EGM) by Country
6.1.1 North America Electronic Gaming Machines (EGM) Sales by Country
6.1.2 North America Electronic Gaming Machines (EGM) Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Electronic Gaming Machines (EGM) Market Facts & Figures by Type
6.3 North America Electronic Gaming Machines (EGM) Market Facts & Figures by Application

7 Europe
7.1 Europe Electronic Gaming Machines (EGM) by Country
7.1.1 Europe Electronic Gaming Machines (EGM) Sales by Country
7.1.2 Europe Electronic Gaming Machines (EGM) Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Electronic Gaming Machines (EGM) Market Facts & Figures by Type
7.3 Europe Electronic Gaming Machines (EGM) Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific Electronic Gaming Machines (EGM) by Region
8.1.1 Asia Pacific Electronic Gaming Machines (EGM) Sales by Region
8.1.2 Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Electronic Gaming Machines (EGM) Market Facts & Figures by Type
8.3 Asia Pacific Electronic Gaming Machines (EGM) Market Facts & Figures by Application

9 Latin America
9.1 Latin America Electronic Gaming Machines (EGM) by Country
9.1.1 Latin America Electronic Gaming Machines (EGM) Sales by Country
9.1.2 Latin America Electronic Gaming Machines (EGM) Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Electronic Gaming Machines (EGM) Market Facts & Figures by Type
9.3 Central & South America Electronic Gaming Machines (EGM) Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa Electronic Gaming Machines (EGM) by Country
10.1.1 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country
10.1.2 Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Electronic Gaming Machines (EGM) Market Facts & Figures by Type
10.3 Middle East and Africa Electronic Gaming Machines (EGM) Market Facts & Figures by Application

11 Company Profiles
11.1 Sega
11.1.1 Sega Corporation Information
11.1.2 Sega Description and Business Overview
11.1.3 Sega Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Sega Electronic Gaming Machines (EGM) Products Offered
11.1.5 Sega Related Developments
11.2 Microsoft
11.2.1 Microsoft Corporation Information
11.2.2 Microsoft Description and Business Overview
11.2.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Microsoft Electronic Gaming Machines (EGM) Products Offered
11.2.5 Microsoft Related Developments
11.3 PlayStation
11.3.1 PlayStation Corporation Information
11.3.2 PlayStation Description and Business Overview
11.3.3 PlayStation Sales, Revenue and Gross Margin (2015-2020)
11.3.4 PlayStation Electronic Gaming Machines (EGM) Products Offered
11.3.5 PlayStation Related Developments
11.4 Sony
11.4.1 Sony Corporation Information
11.4.2 Sony Description and Business Overview
11.4.3 Sony Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Sony Electronic Gaming Machines (EGM) Products Offered
11.4.5 Sony Related Developments
11.5 Tai Rely
11.5.1 Tai Rely Corporation Information
11.5.2 Tai Rely Description and Business Overview
11.5.3 Tai Rely Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Tai Rely Electronic Gaming Machines (EGM) Products Offered
11.5.5 Tai Rely Related Developments
11.6 Nintendo
11.6.1 Nintendo Corporation Information
11.6.2 Nintendo Description and Business Overview
11.6.3 Nintendo Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Nintendo Electronic Gaming Machines (EGM) Products Offered
11.6.5 Nintendo Related Developments
11.7 I-dong
11.7.1 I-dong Corporation Information
11.7.2 I-dong Description and Business Overview
11.7.3 I-dong Sales, Revenue and Gross Margin (2015-2020)
11.7.4 I-dong Electronic Gaming Machines (EGM) Products Offered
11.7.5 I-dong Related Developments
11.8 Timetop
11.8.1 Timetop Corporation Information
11.8.2 Timetop Description and Business Overview
11.8.3 Timetop Sales, Revenue and Gross Margin (2015-2020)
11.8.4 Timetop Electronic Gaming Machines (EGM) Products Offered
11.8.5 Timetop Related Developments
11.9 Subor
11.9.1 Subor Corporation Information
11.9.2 Subor Description and Business Overview
11.9.3 Subor Sales, Revenue and Gross Margin (2015-2020)
11.9.4 Subor Electronic Gaming Machines (EGM) Products Offered
11.9.5 Subor Related Developments
11.10 Alien technology
11.10.1 Alien technology Corporation Information
11.10.2 Alien technology Description and Business Overview
11.10.3 Alien technology Sales, Revenue and Gross Margin (2015-2020)
11.10.4 Alien technology Electronic Gaming Machines (EGM) Products Offered
11.10.5 Alien technology Related Developments
11.1 Sega
11.1.1 Sega Corporation Information
11.1.2 Sega Description and Business Overview
11.1.3 Sega Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Sega Electronic Gaming Machines (EGM) Products Offered
11.1.5 Sega Related Developments
11.12 JXD
11.12.1 JXD Corporation Information
11.12.2 JXD Description and Business Overview
11.12.3 JXD Sales, Revenue and Gross Margin (2015-2020)
11.12.4 JXD Products Offered
11.12.5 JXD Related Developments
11.13 WINYSON
11.13.1 WINYSON Corporation Information
11.13.2 WINYSON Description and Business Overview
11.13.3 WINYSON Sales, Revenue and Gross Margin (2015-2020)
11.13.4 WINYSON Products Offered
11.13.5 WINYSON Related Developments
11.14 THRUSTMASTER
11.14.1 THRUSTMASTER Corporation Information
11.14.2 THRUSTMASTER Description and Business Overview
11.14.3 THRUSTMASTER Sales, Revenue and Gross Margin (2015-2020)
11.14.4 THRUSTMASTER Products Offered
11.14.5 THRUSTMASTER Related Developments
11.15 BLACK HORNS
11.15.1 BLACK HORNS Corporation Information
11.15.2 BLACK HORNS Description and Business Overview
11.15.3 BLACK HORNS Sales, Revenue and Gross Margin (2015-2020)
11.15.4 BLACK HORNS Products Offered
11.15.5 BLACK HORNS Related Developments
11.16 BETOP
11.16.1 BETOP Corporation Information
11.16.2 BETOP Description and Business Overview
11.16.3 BETOP Sales, Revenue and Gross Margin (2015-2020)
11.16.4 BETOP Products Offered
11.16.5 BETOP Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Electronic Gaming Machines (EGM) Market Estimates and Projections by Region
12.1.1 Global Electronic Gaming Machines (EGM) Sales Forecast by Regions 2021-2026
12.1.2 Global Electronic Gaming Machines (EGM) Revenue Forecast by Regions 2021-2026
12.2 North America Electronic Gaming Machines (EGM) Market Size Forecast (2021-2026)
12.2.1 North America: Electronic Gaming Machines (EGM) Sales Forecast (2021-2026)
12.2.2 North America: Electronic Gaming Machines (EGM) Revenue Forecast (2021-2026)
12.2.3 North America: Electronic Gaming Machines (EGM) Market Size Forecast by Country (2021-2026)
12.3 Europe Electronic Gaming Machines (EGM) Market Size Forecast (2021-2026)
12.3.1 Europe: Electronic Gaming Machines (EGM) Sales Forecast (2021-2026)
12.3.2 Europe: Electronic Gaming Machines (EGM) Revenue Forecast (2021-2026)
12.3.3 Europe: Electronic Gaming Machines (EGM) Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Electronic Gaming Machines (EGM) Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Electronic Gaming Machines (EGM) Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Electronic Gaming Machines (EGM) Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Electronic Gaming Machines (EGM) Market Size Forecast by Region (2021-2026)
12.5 Latin America Electronic Gaming Machines (EGM) Market Size Forecast (2021-2026)
12.5.1 Latin America: Electronic Gaming Machines (EGM) Sales Forecast (2021-2026)
12.5.2 Latin America: Electronic Gaming Machines (EGM) Revenue Forecast (2021-2026)
12.5.3 Latin America: Electronic Gaming Machines (EGM) Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Electronic Gaming Machines (EGM) Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Electronic Gaming Machines (EGM) Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Electronic Gaming Machines (EGM) Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Electronic Gaming Machines (EGM) Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key Electronic Gaming Machines (EGM) Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Electronic Gaming Machines (EGM) Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Electronic Gaming Machines (EGM) Market Segments
Table 2. Ranking of Global Top Electronic Gaming Machines (EGM) Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Poker EGMs
Table 5. Major Manufacturers of TV EGMs
Table 6. Major Manufacturers of Large-scale EGMs
Table 7. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Application 2020-2026 (K Units)
Table 8. Global Electronic Gaming Machines (EGM) Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 9. Global Electronic Gaming Machines (EGM) Sales by Regions 2015-2020 (K Units)
Table 10. Global Electronic Gaming Machines (EGM) Sales Market Share by Regions (2015-2020)
Table 11. Global Electronic Gaming Machines (EGM) Revenue by Regions 2015-2020 (US$ Million)
Table 12. Global Electronic Gaming Machines (EGM) Sales by Manufacturers (2015-2020) (K Units)
Table 13. Global Electronic Gaming Machines (EGM) Sales Share by Manufacturers (2015-2020)
Table 14. Global Electronic Gaming Machines (EGM) Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 15. Global Electronic Gaming Machines (EGM) by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Electronic Gaming Machines (EGM) as of 2019)
Table 16. Electronic Gaming Machines (EGM) Revenue by Manufacturers (2015-2020) (US$ Million)
Table 17. Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2015-2020)
Table 18. Key Manufacturers Electronic Gaming Machines (EGM) Price (2015-2020) (USD/Unit)
Table 19. Electronic Gaming Machines (EGM) Manufacturers Manufacturing Base Distribution and Headquarters
Table 20. Manufacturers Electronic Gaming Machines (EGM) Product Type
Table 21. Date of International Manufacturers Enter into Electronic Gaming Machines (EGM) Market
Table 22. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 23. Global Electronic Gaming Machines (EGM) Sales by Type (2015-2020) (K Units)
Table 24. Global Electronic Gaming Machines (EGM) Sales Share by Type (2015-2020)
Table 25. Global Electronic Gaming Machines (EGM) Revenue by Type (2015-2020) (US$ Million)
Table 26. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2015-2020)
Table 27. Electronic Gaming Machines (EGM) Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 28. Global Electronic Gaming Machines (EGM) Sales by Application (2015-2020) (K Units)
Table 29. Global Electronic Gaming Machines (EGM) Sales Share by Application (2015-2020)
Table 30. North America Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 31. North America Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 32. North America Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 33. North America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 34. North America Electronic Gaming Machines (EGM) Sales by Type (2015-2020) (K Units)
Table 35. North America Electronic Gaming Machines (EGM) Sales Market Share by Type (2015-2020)
Table 36. North America Electronic Gaming Machines (EGM) Sales by Application (2015-2020) (K Units)
Table 37. North America Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Table 38. Europe Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 39. Europe Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 40. Europe Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 41. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 42. Europe Electronic Gaming Machines (EGM) Sales by Type (2015-2020) (K Units)
Table 43. Europe Electronic Gaming Machines (EGM) Sales Market Share by Type (2015-2020)
Table 44. Europe Electronic Gaming Machines (EGM) Sales by Application (2015-2020) (K Units)
Table 45. Europe Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Table 46. Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2015-2020) (K Units)
Table 47. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Region (2015-2020)
Table 48. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2015-2020) (US$ Million)
Table 49. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Region (2015-2020)
Table 50. Asia Pacific Electronic Gaming Machines (EGM) Sales by Type (2015-2020) (K Units)
Table 51. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Type (2015-2020)
Table 52. Asia Pacific Electronic Gaming Machines (EGM) Sales by Application (2015-2020) (K Units)
Table 53. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Table 54. Latin America Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 55. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 56. Latin Americaa Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 57. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 58. Latin America Electronic Gaming Machines (EGM) Sales by Type (2015-2020) (K Units)
Table 59. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Type (2015-2020)
Table 60. Latin America Electronic Gaming Machines (EGM) Sales by Application (2015-2020) (K Units)
Table 61. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Table 62. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 63. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 64. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 65. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 66. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Type (2015-2020) (K Units)
Table 67. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Type (2015-2020)
Table 68. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Application (2015-2020) (K Units)
Table 69. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Table 70. Sega Corporation Information
Table 71. Sega Description and Major Businesses
Table 72. Sega Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 73. Sega Product
Table 74. Sega Recent Development
Table 75. Microsoft Corporation Information
Table 76. Microsoft Description and Major Businesses
Table 77. Microsoft Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 78. Microsoft Product
Table 79. Microsoft Recent Development
Table 80. PlayStation Corporation Information
Table 81. PlayStation Description and Major Businesses
Table 82. PlayStation Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. PlayStation Product
Table 84. PlayStation Recent Development
Table 85. Sony Corporation Information
Table 86. Sony Description and Major Businesses
Table 87. Sony Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Sony Product
Table 89. Sony Recent Development
Table 90. Tai Rely Corporation Information
Table 91. Tai Rely Description and Major Businesses
Table 92. Tai Rely Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. Tai Rely Product
Table 94. Tai Rely Recent Development
Table 95. Nintendo Corporation Information
Table 96. Nintendo Description and Major Businesses
Table 97. Nintendo Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Nintendo Product
Table 99. Nintendo Recent Development
Table 100. I-dong Corporation Information
Table 101. I-dong Description and Major Businesses
Table 102. I-dong Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. I-dong Product
Table 104. I-dong Recent Development
Table 105. Timetop Corporation Information
Table 106. Timetop Description and Major Businesses
Table 107. Timetop Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Timetop Product
Table 109. Timetop Recent Development
Table 110. Subor Corporation Information
Table 111. Subor Description and Major Businesses
Table 112. Subor Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 113. Subor Product
Table 114. Subor Recent Development
Table 115. Alien technology Corporation Information
Table 116. Alien technology Description and Major Businesses
Table 117. Alien technology Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 118. Alien technology Product
Table 119. Alien technology Recent Development
Table 120. Uniscom Corporation Information
Table 121. Uniscom Description and Major Businesses
Table 122. Uniscom Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 123. Uniscom Product
Table 124. Uniscom Recent Development
Table 125. JXD Corporation Information
Table 126. JXD Description and Major Businesses
Table 127. JXD Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 128. JXD Product
Table 129. JXD Recent Development
Table 130. WINYSON Corporation Information
Table 131. WINYSON Description and Major Businesses
Table 132. WINYSON Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 133. WINYSON Product
Table 134. WINYSON Recent Development
Table 135. THRUSTMASTER Corporation Information
Table 136. THRUSTMASTER Description and Major Businesses
Table 137. THRUSTMASTER Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 138. THRUSTMASTER Product
Table 139. THRUSTMASTER Recent Development
Table 140. BLACK HORNS Corporation Information
Table 141. BLACK HORNS Description and Major Businesses
Table 142. BLACK HORNS Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 143. BLACK HORNS Product
Table 144. BLACK HORNS Recent Development
Table 145. BETOP Corporation Information
Table 146. BETOP Description and Major Businesses
Table 147. BETOP Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 148. BETOP Product
Table 149. BETOP Recent Development
Table 150. Global Electronic Gaming Machines (EGM) Sales Forecast by Regions (2021-2026) (K Units)
Table 151. Global Electronic Gaming Machines (EGM) Sales Market Share Forecast by Regions (2021-2026)
Table 152. Global Electronic Gaming Machines (EGM) Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 153. Global Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Regions (2021-2026)
Table 154. North America: Electronic Gaming Machines (EGM) Sales Forecast by Country (2021-2026) (K Units)
Table 155. North America: Electronic Gaming Machines (EGM) Revenue Forecast by Country (2021-2026) (US$ Million)
Table 156. Europe: Electronic Gaming Machines (EGM) Sales Forecast by Country (2021-2026) (K Units)
Table 157. Europe: Electronic Gaming Machines (EGM) Revenue Forecast by Country (2021-2026) (US$ Million)
Table 158. Asia Pacific: Electronic Gaming Machines (EGM) Sales Forecast by Region (2021-2026) (K Units)
Table 159. Asia Pacific: Electronic Gaming Machines (EGM) Revenue Forecast by Region (2021-2026) (US$ Million)
Table 160. Latin America: Electronic Gaming Machines (EGM) Sales Forecast by Country (2021-2026) (K Units)
Table 161. Latin America: Electronic Gaming Machines (EGM) Revenue Forecast by Country (2021-2026) (US$ Million)
Table 162. Middle East and Africa: Electronic Gaming Machines (EGM) Sales Forecast by Country (2021-2026) (K Units)
Table 163. Middle East and Africa: Electronic Gaming Machines (EGM) Revenue Forecast by Country (2021-2026) (US$ Million)
Table 164. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 165. Key Challenges
Table 166. Market Risks
Table 167. Main Points Interviewed from Key Electronic Gaming Machines (EGM) Players
Table 168. Electronic Gaming Machines (EGM) Customers List
Table 169. Electronic Gaming Machines (EGM) Distributors List
Table 170. Research Programs/Design for This Report
Table 171. Key Data Information from Secondary Sources
Table 172. Key Data Information from Primary Sources
List of Figures
Figure 1. Electronic Gaming Machines (EGM) Product Picture
Figure 2. Global Electronic Gaming Machines (EGM) Sales Market Share by Type in 2020 & 2026
Figure 3. Poker EGMs Product Picture
Figure 4. TV EGMs Product Picture
Figure 5. Large-scale EGMs Product Picture
Figure 6. Global Electronic Gaming Machines (EGM) Sales Market Share by Application in 2020 & 2026
Figure 7. TV Games
Figure 8. ARC Games
Figure 9. Poket Games
Figure 10. PC Games
Figure 11. Electronic Gaming Machines (EGM) Report Years Considered
Figure 12. Global Electronic Gaming Machines (EGM) Market Size 2015-2026 (US$ Million)
Figure 13. Global Electronic Gaming Machines (EGM) Sales 2015-2026 (K Units)
Figure 14. Global Electronic Gaming Machines (EGM) Market Size Market Share by Region: 2020 Versus 2026
Figure 15. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2015-2020)
Figure 16. Global Electronic Gaming Machines (EGM) Sales Market Share by Region in 2019
Figure 17. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2015-2020)
Figure 18. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region in 2019
Figure 19. Global Electronic Gaming Machines (EGM) Sales Share by Manufacturer in 2019
Figure 20. The Top 10 and 5 Players Market Share by Electronic Gaming Machines (EGM) Revenue in 2019
Figure 21. Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 22. Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2015-2020)
Figure 23. Global Electronic Gaming Machines (EGM) Sales Market Share by Type in 2019
Figure 24. Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2015-2020)
Figure 25. Global Electronic Gaming Machines (EGM) Revenue Market Share by Type in 2019
Figure 26. Global Electronic Gaming Machines (EGM) Market Share by Price Range (2015-2020)
Figure 27. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Figure 28. Global Electronic Gaming Machines (EGM) Sales Market Share by Application in 2019
Figure 29. Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2015-2020)
Figure 30. Global Electronic Gaming Machines (EGM) Revenue Market Share by Application in 2019
Figure 31. North America Electronic Gaming Machines (EGM) Sales Growth Rate 2015-2020 (K Units)
Figure 32. North America Electronic Gaming Machines (EGM) Revenue Growth Rate 2015-2020 (US$ Million)
Figure 33. North America Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 34. North America Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 35. U.S. Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 36. U.S. Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 37. Canada Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 38. Canada Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 39. North America Electronic Gaming Machines (EGM) Market Share by Type in 2019
Figure 40. North America Electronic Gaming Machines (EGM) Market Share by Application in 2019
Figure 41. Europe Electronic Gaming Machines (EGM) Sales Growth Rate 2015-2020 (K Units)
Figure 42. Europe Electronic Gaming Machines (EGM) Revenue Growth Rate 2015-2020 (US$ Million)
Figure 43. Europe Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 44. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 45. Germany Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 46. Germany Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 47. France Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 48. France Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 49. U.K. Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 50. U.K. Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 51. Italy Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 52. Italy Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 53. Russia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 54. Russia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 55. Europe Electronic Gaming Machines (EGM) Market Share by Type in 2019
Figure 56. Europe Electronic Gaming Machines (EGM) Market Share by Application in 2019
Figure 57. Asia Pacific Electronic Gaming Machines (EGM) Sales Growth Rate 2015-2020 (K Units)
Figure 58. Asia Pacific Electronic Gaming Machines (EGM) Revenue Growth Rate 2015-2020 (US$ Million)
Figure 59. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Region in 2019
Figure 60. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Region in 2019
Figure 61. China Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 62. China Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 63. Japan Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 64. Japan Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 65. South Korea Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 66. South Korea Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 67. India Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 68. India Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 69. Australia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 70. Australia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 71. Taiwan Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 72. Taiwan Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 73. Indonesia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 74. Indonesia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 75. Thailand Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 76. Thailand Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 77. Malaysia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 78. Malaysia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 79. Philippines Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 80. Philippines Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 81. Vietnam Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 82. Vietnam Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 83. Asia Pacific Electronic Gaming Machines (EGM) Market Share by Type in 2019
Figure 84. Asia Pacific Electronic Gaming Machines (EGM) Market Share by Application in 2019
Figure 85. Latin America Electronic Gaming Machines (EGM) Sales Growth Rate 2015-2020 (K Units)
Figure 86. Latin America Electronic Gaming Machines (EGM) Revenue Growth Rate 2015-2020 (US$ Million)
Figure 87. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 88. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 89. Mexico Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 90. Mexico Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 91. Brazil Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 92. Brazil Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 93. Argentina Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 94. Argentina Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 95. Latin America Electronic Gaming Machines (EGM) Market Share by Type in 2019
Figure 96. Latin America Electronic Gaming Machines (EGM) Market Share by Application in 2019
Figure 97. Middle East and Africa Electronic Gaming Machines (EGM) Sales Growth Rate 2015-2020 (K Units)
Figure 98. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Growth Rate 2015-2020 (US$ Million)
Figure 99. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 100. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 101. Turkey Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 102. Turkey Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 103. Saudi Arabia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 104. Saudi Arabia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 105. U.A.E Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 106. U.A.E Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 107. Middle East and Africa Electronic Gaming Machines (EGM) Market Share by Type in 2019
Figure 108. Middle East and Africa Electronic Gaming Machines (EGM) Market Share by Application in 2019
Figure 109. North America Electronic Gaming Machines (EGM) Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 110. North America Electronic Gaming Machines (EGM) Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 111. Europe Electronic Gaming Machines (EGM) Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 112. Europe Electronic Gaming Machines (EGM) Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 113. Asia Pacific Electronic Gaming Machines (EGM) Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 114. Asia Pacific Electronic Gaming Machines (EGM) Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 115. Latin America Electronic Gaming Machines (EGM) Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 116. Latin America Electronic Gaming Machines (EGM) Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 117. Middle East and Africa Electronic Gaming Machines (EGM) Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 118. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 119. Porter's Five Forces Analysis
Figure 120. Channels of Distribution
Figure 121. Distributors Profiles
Figure 122. Bottom-up and Top-down Approaches for This Report
Figure 123. Data Triangulation
Figure 124. Key Executives Interviewed