▶ 調査レポート

ウェアラブルゲームアクセサリーの世界市場(~2026年)

• 英文タイトル:Global Wearable Gaming Accessories Market Insights and Forecast to 2026

QYResearchが調査・発行した産業分析レポートです。ウェアラブルゲームアクセサリーの世界市場(~2026年) / Global Wearable Gaming Accessories Market Insights and Forecast to 2026 / MRC2-11QY13221資料のイメージです。• レポートコード:MRC2-11QY13221
• 出版社/出版日:QYResearch / 2020年11月30日
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• レポート形態:英文、PDF、111ページ
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レポート概要
当調査資料はウェアラブルゲームアクセサリーのグローバル市場について調査・分析したレポートです。種類別(VRヘッドセット、ウェアラブルコントローラー、ゲーミングウェアラブルボディスーツ)市場規模、用途別(旗艦店、ゲーム専門店、オンラインストア、その他)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別ウェアラブルゲームアクセサリーの競争状況、市場シェア
・世界のウェアラブルゲームアクセサリー市場:種類別市場規模 2015年-2020年(VRヘッドセット、ウェアラブルコントローラー、ゲーミングウェアラブルボディスーツ)
・世界のウェアラブルゲームアクセサリー市場:種類別市場規模予測 2021年-2026年(VRヘッドセット、ウェアラブルコントローラー、ゲーミングウェアラブルボディスーツ)
・世界のウェアラブルゲームアクセサリー市場:用途別市場規模 2015年-2020年(旗艦店、ゲーム専門店、オンラインストア、その他)
・世界のウェアラブルゲームアクセサリー市場:用途別市場規模予測 2021年-2026年(旗艦店、ゲーム専門店、オンラインストア、その他)
・北米のウェアラブルゲームアクセサリー市場分析:米国、カナダ
・ヨーロッパのウェアラブルゲームアクセサリー市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアのウェアラブルゲームアクセサリー市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米のウェアラブルゲームアクセサリー市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカのウェアラブルゲームアクセサリー市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Sony、Microsoft、Samsung Electronics、Google、Oculus VR、HTC、Machina Wearable Technology
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

Wearable gaming accessories are smart electronic gadgets that are worn on human body. They are available in different types, to name a few, they come as spectacles, ear plugs, shoes, wrist bands, clothes etc.

Market Analysis and Insights: Global Wearable Gaming Accessories Market
The global Wearable Gaming Accessories market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Wearable Gaming Accessories Scope and Market Size
Wearable Gaming Accessories market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Wearable Gaming Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Wearable Gaming Accessories market is segmented into
VR Headset
Wearable Controller
Wearable Gaming Body Suit
Others

Segment by Application, the Wearable Gaming Accessories market is segmented into
Flagship Retail Stores
Gaming Specialty Stores
Online Stores
Others

Regional and Country-level Analysis
The Wearable Gaming Accessories market is analysed and market size information is provided by regions (countries).
The key regions covered in the Wearable Gaming Accessories market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Wearable Gaming Accessories Market Share Analysis
Wearable Gaming Accessories market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Wearable Gaming Accessories business, the date to enter into the Wearable Gaming Accessories market, Wearable Gaming Accessories product introduction, recent developments, etc.

The major vendors covered:
Sony
Microsoft
Samsung Electronics
Google
Oculus VR
HTC
Machina Wearable Technology

レポート目次

1 Study Coverage
1.1 Wearable Gaming Accessories Product Introduction
1.2 Market Segments
1.3 Key Wearable Gaming Accessories Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Wearable Gaming Accessories Market Size Growth Rate by Type
1.4.2 VR Headset
1.4.3 Wearable Controller
1.4.4 Wearable Gaming Body Suit
1.4.5 Others
1.5 Market by Application
1.5.1 Global Wearable Gaming Accessories Market Size Growth Rate by Application
1.5.2 Flagship Retail Stores
1.5.3 Gaming Specialty Stores
1.5.4 Online Stores
1.5.5 Others
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Wearable Gaming Accessories Market Size, Estimates and Forecasts
2.1.1 Global Wearable Gaming Accessories Revenue 2015-2026
2.1.2 Global Wearable Gaming Accessories Sales 2015-2026
2.2 Global Wearable Gaming Accessories, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Wearable Gaming Accessories Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Wearable Gaming Accessories Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Wearable Gaming Accessories Competitor Landscape by Players
3.1 Wearable Gaming Accessories Sales by Manufacturers
3.1.1 Wearable Gaming Accessories Sales by Manufacturers (2015-2020)
3.1.2 Wearable Gaming Accessories Sales Market Share by Manufacturers (2015-2020)
3.2 Wearable Gaming Accessories Revenue by Manufacturers
3.2.1 Wearable Gaming Accessories Revenue by Manufacturers (2015-2020)
3.2.2 Wearable Gaming Accessories Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Wearable Gaming Accessories Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Wearable Gaming Accessories Revenue in 2019
3.2.5 Global Wearable Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Wearable Gaming Accessories Price by Manufacturers
3.4 Wearable Gaming Accessories Manufacturing Base Distribution, Product Types
3.4.1 Wearable Gaming Accessories Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Wearable Gaming Accessories Product Type
3.4.3 Date of International Manufacturers Enter into Wearable Gaming Accessories Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Wearable Gaming Accessories Market Size by Type (2015-2020)
4.1.1 Global Wearable Gaming Accessories Sales by Type (2015-2020)
4.1.2 Global Wearable Gaming Accessories Revenue by Type (2015-2020)
4.1.3 Wearable Gaming Accessories Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Wearable Gaming Accessories Market Size Forecast by Type (2021-2026)
4.2.1 Global Wearable Gaming Accessories Sales Forecast by Type (2021-2026)
4.2.2 Global Wearable Gaming Accessories Revenue Forecast by Type (2021-2026)
4.2.3 Wearable Gaming Accessories Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Wearable Gaming Accessories Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Wearable Gaming Accessories Market Size by Application (2015-2020)
5.1.1 Global Wearable Gaming Accessories Sales by Application (2015-2020)
5.1.2 Global Wearable Gaming Accessories Revenue by Application (2015-2020)
5.1.3 Wearable Gaming Accessories Price by Application (2015-2020)
5.2 Wearable Gaming Accessories Market Size Forecast by Application (2021-2026)
5.2.1 Global Wearable Gaming Accessories Sales Forecast by Application (2021-2026)
5.2.2 Global Wearable Gaming Accessories Revenue Forecast by Application (2021-2026)
5.2.3 Global Wearable Gaming Accessories Price Forecast by Application (2021-2026)

6 North America
6.1 North America Wearable Gaming Accessories by Country
6.1.1 North America Wearable Gaming Accessories Sales by Country
6.1.2 North America Wearable Gaming Accessories Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Wearable Gaming Accessories Market Facts & Figures by Type
6.3 North America Wearable Gaming Accessories Market Facts & Figures by Application

7 Europe
7.1 Europe Wearable Gaming Accessories by Country
7.1.1 Europe Wearable Gaming Accessories Sales by Country
7.1.2 Europe Wearable Gaming Accessories Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Wearable Gaming Accessories Market Facts & Figures by Type
7.3 Europe Wearable Gaming Accessories Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific Wearable Gaming Accessories by Region
8.1.1 Asia Pacific Wearable Gaming Accessories Sales by Region
8.1.2 Asia Pacific Wearable Gaming Accessories Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Wearable Gaming Accessories Market Facts & Figures by Type
8.3 Asia Pacific Wearable Gaming Accessories Market Facts & Figures by Application

9 Latin America
9.1 Latin America Wearable Gaming Accessories by Country
9.1.1 Latin America Wearable Gaming Accessories Sales by Country
9.1.2 Latin America Wearable Gaming Accessories Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Wearable Gaming Accessories Market Facts & Figures by Type
9.3 Central & South America Wearable Gaming Accessories Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa Wearable Gaming Accessories by Country
10.1.1 Middle East and Africa Wearable Gaming Accessories Sales by Country
10.1.2 Middle East and Africa Wearable Gaming Accessories Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Wearable Gaming Accessories Market Facts & Figures by Type
10.3 Middle East and Africa Wearable Gaming Accessories Market Facts & Figures by Application

11 Company Profiles
11.1 Sony
11.1.1 Sony Corporation Information
11.1.2 Sony Description and Business Overview
11.1.3 Sony Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Sony Wearable Gaming Accessories Products Offered
11.1.5 Sony Related Developments
11.2 Microsoft
11.2.1 Microsoft Corporation Information
11.2.2 Microsoft Description and Business Overview
11.2.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Microsoft Wearable Gaming Accessories Products Offered
11.2.5 Microsoft Related Developments
11.3 Samsung Electronics
11.3.1 Samsung Electronics Corporation Information
11.3.2 Samsung Electronics Description and Business Overview
11.3.3 Samsung Electronics Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Samsung Electronics Wearable Gaming Accessories Products Offered
11.3.5 Samsung Electronics Related Developments
11.4 Google
11.4.1 Google Corporation Information
11.4.2 Google Description and Business Overview
11.4.3 Google Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Google Wearable Gaming Accessories Products Offered
11.4.5 Google Related Developments
11.5 Oculus VR
11.5.1 Oculus VR Corporation Information
11.5.2 Oculus VR Description and Business Overview
11.5.3 Oculus VR Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Oculus VR Wearable Gaming Accessories Products Offered
11.5.5 Oculus VR Related Developments
11.6 HTC
11.6.1 HTC Corporation Information
11.6.2 HTC Description and Business Overview
11.6.3 HTC Sales, Revenue and Gross Margin (2015-2020)
11.6.4 HTC Wearable Gaming Accessories Products Offered
11.6.5 HTC Related Developments
11.7 Machina Wearable Technology
11.7.1 Machina Wearable Technology Corporation Information
11.7.2 Machina Wearable Technology Description and Business Overview
11.7.3 Machina Wearable Technology Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Machina Wearable Technology Wearable Gaming Accessories Products Offered
11.7.5 Machina Wearable Technology Related Developments
11.1 Sony
11.1.1 Sony Corporation Information
11.1.2 Sony Description and Business Overview
11.1.3 Sony Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Sony Wearable Gaming Accessories Products Offered
11.1.5 Sony Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Wearable Gaming Accessories Market Estimates and Projections by Region
12.1.1 Global Wearable Gaming Accessories Sales Forecast by Regions 2021-2026
12.1.2 Global Wearable Gaming Accessories Revenue Forecast by Regions 2021-2026
12.2 North America Wearable Gaming Accessories Market Size Forecast (2021-2026)
12.2.1 North America: Wearable Gaming Accessories Sales Forecast (2021-2026)
12.2.2 North America: Wearable Gaming Accessories Revenue Forecast (2021-2026)
12.2.3 North America: Wearable Gaming Accessories Market Size Forecast by Country (2021-2026)
12.3 Europe Wearable Gaming Accessories Market Size Forecast (2021-2026)
12.3.1 Europe: Wearable Gaming Accessories Sales Forecast (2021-2026)
12.3.2 Europe: Wearable Gaming Accessories Revenue Forecast (2021-2026)
12.3.3 Europe: Wearable Gaming Accessories Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Wearable Gaming Accessories Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Wearable Gaming Accessories Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Wearable Gaming Accessories Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Wearable Gaming Accessories Market Size Forecast by Region (2021-2026)
12.5 Latin America Wearable Gaming Accessories Market Size Forecast (2021-2026)
12.5.1 Latin America: Wearable Gaming Accessories Sales Forecast (2021-2026)
12.5.2 Latin America: Wearable Gaming Accessories Revenue Forecast (2021-2026)
12.5.3 Latin America: Wearable Gaming Accessories Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Wearable Gaming Accessories Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Wearable Gaming Accessories Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Wearable Gaming Accessories Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Wearable Gaming Accessories Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key Wearable Gaming Accessories Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Wearable Gaming Accessories Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Wearable Gaming Accessories Market Segments
Table 2. Ranking of Global Top Wearable Gaming Accessories Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Wearable Gaming Accessories Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of VR Headset
Table 5. Major Manufacturers of Wearable Controller
Table 6. Major Manufacturers of Wearable Gaming Body Suit
Table 7. Major Manufacturers of Others
Table 8. Global Wearable Gaming Accessories Market Size Growth Rate by Application 2020-2026 (K Units)
Table 9. Global Wearable Gaming Accessories Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 10. Global Wearable Gaming Accessories Sales by Regions 2015-2020 (K Units)
Table 11. Global Wearable Gaming Accessories Sales Market Share by Regions (2015-2020)
Table 12. Global Wearable Gaming Accessories Revenue by Regions 2015-2020 (US$ Million)
Table 13. Global Wearable Gaming Accessories Sales by Manufacturers (2015-2020) (K Units)
Table 14. Global Wearable Gaming Accessories Sales Share by Manufacturers (2015-2020)
Table 15. Global Wearable Gaming Accessories Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 16. Global Wearable Gaming Accessories by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Wearable Gaming Accessories as of 2019)
Table 17. Wearable Gaming Accessories Revenue by Manufacturers (2015-2020) (US$ Million)
Table 18. Wearable Gaming Accessories Revenue Share by Manufacturers (2015-2020)
Table 19. Key Manufacturers Wearable Gaming Accessories Price (2015-2020) (USD/Unit)
Table 20. Wearable Gaming Accessories Manufacturers Manufacturing Base Distribution and Headquarters
Table 21. Manufacturers Wearable Gaming Accessories Product Type
Table 22. Date of International Manufacturers Enter into Wearable Gaming Accessories Market
Table 23. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 24. Global Wearable Gaming Accessories Sales by Type (2015-2020) (K Units)
Table 25. Global Wearable Gaming Accessories Sales Share by Type (2015-2020)
Table 26. Global Wearable Gaming Accessories Revenue by Type (2015-2020) (US$ Million)
Table 27. Global Wearable Gaming Accessories Revenue Share by Type (2015-2020)
Table 28. Wearable Gaming Accessories Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 29. Global Wearable Gaming Accessories Sales by Application (2015-2020) (K Units)
Table 30. Global Wearable Gaming Accessories Sales Share by Application (2015-2020)
Table 31. North America Wearable Gaming Accessories Sales by Country (2015-2020) (K Units)
Table 32. North America Wearable Gaming Accessories Sales Market Share by Country (2015-2020)
Table 33. North America Wearable Gaming Accessories Revenue by Country (2015-2020) (US$ Million)
Table 34. North America Wearable Gaming Accessories Revenue Market Share by Country (2015-2020)
Table 35. North America Wearable Gaming Accessories Sales by Type (2015-2020) (K Units)
Table 36. North America Wearable Gaming Accessories Sales Market Share by Type (2015-2020)
Table 37. North America Wearable Gaming Accessories Sales by Application (2015-2020) (K Units)
Table 38. North America Wearable Gaming Accessories Sales Market Share by Application (2015-2020)
Table 39. Europe Wearable Gaming Accessories Sales by Country (2015-2020) (K Units)
Table 40. Europe Wearable Gaming Accessories Sales Market Share by Country (2015-2020)
Table 41. Europe Wearable Gaming Accessories Revenue by Country (2015-2020) (US$ Million)
Table 42. Europe Wearable Gaming Accessories Revenue Market Share by Country (2015-2020)
Table 43. Europe Wearable Gaming Accessories Sales by Type (2015-2020) (K Units)
Table 44. Europe Wearable Gaming Accessories Sales Market Share by Type (2015-2020)
Table 45. Europe Wearable Gaming Accessories Sales by Application (2015-2020) (K Units)
Table 46. Europe Wearable Gaming Accessories Sales Market Share by Application (2015-2020)
Table 47. Asia Pacific Wearable Gaming Accessories Sales by Region (2015-2020) (K Units)
Table 48. Asia Pacific Wearable Gaming Accessories Sales Market Share by Region (2015-2020)
Table 49. Asia Pacific Wearable Gaming Accessories Revenue by Region (2015-2020) (US$ Million)
Table 50. Asia Pacific Wearable Gaming Accessories Revenue Market Share by Region (2015-2020)
Table 51. Asia Pacific Wearable Gaming Accessories Sales by Type (2015-2020) (K Units)
Table 52. Asia Pacific Wearable Gaming Accessories Sales Market Share by Type (2015-2020)
Table 53. Asia Pacific Wearable Gaming Accessories Sales by Application (2015-2020) (K Units)
Table 54. Asia Pacific Wearable Gaming Accessories Sales Market Share by Application (2015-2020)
Table 55. Latin America Wearable Gaming Accessories Sales by Country (2015-2020) (K Units)
Table 56. Latin America Wearable Gaming Accessories Sales Market Share by Country (2015-2020)
Table 57. Latin Americaa Wearable Gaming Accessories Revenue by Country (2015-2020) (US$ Million)
Table 58. Latin America Wearable Gaming Accessories Revenue Market Share by Country (2015-2020)
Table 59. Latin America Wearable Gaming Accessories Sales by Type (2015-2020) (K Units)
Table 60. Latin America Wearable Gaming Accessories Sales Market Share by Type (2015-2020)
Table 61. Latin America Wearable Gaming Accessories Sales by Application (2015-2020) (K Units)
Table 62. Latin America Wearable Gaming Accessories Sales Market Share by Application (2015-2020)
Table 63. Middle East and Africa Wearable Gaming Accessories Sales by Country (2015-2020) (K Units)
Table 64. Middle East and Africa Wearable Gaming Accessories Sales Market Share by Country (2015-2020)
Table 65. Middle East and Africa Wearable Gaming Accessories Revenue by Country (2015-2020) (US$ Million)
Table 66. Middle East and Africa Wearable Gaming Accessories Revenue Market Share by Country (2015-2020)
Table 67. Middle East and Africa Wearable Gaming Accessories Sales by Type (2015-2020) (K Units)
Table 68. Middle East and Africa Wearable Gaming Accessories Sales Market Share by Type (2015-2020)
Table 69. Middle East and Africa Wearable Gaming Accessories Sales by Application (2015-2020) (K Units)
Table 70. Middle East and Africa Wearable Gaming Accessories Sales Market Share by Application (2015-2020)
Table 71. Sony Corporation Information
Table 72. Sony Description and Major Businesses
Table 73. Sony Wearable Gaming Accessories Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 74. Sony Product
Table 75. Sony Recent Development
Table 76. Microsoft Corporation Information
Table 77. Microsoft Description and Major Businesses
Table 78. Microsoft Wearable Gaming Accessories Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 79. Microsoft Product
Table 80. Microsoft Recent Development
Table 81. Samsung Electronics Corporation Information
Table 82. Samsung Electronics Description and Major Businesses
Table 83. Samsung Electronics Wearable Gaming Accessories Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 84. Samsung Electronics Product
Table 85. Samsung Electronics Recent Development
Table 86. Google Corporation Information
Table 87. Google Description and Major Businesses
Table 88. Google Wearable Gaming Accessories Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 89. Google Product
Table 90. Google Recent Development
Table 91. Oculus VR Corporation Information
Table 92. Oculus VR Description and Major Businesses
Table 93. Oculus VR Wearable Gaming Accessories Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 94. Oculus VR Product
Table 95. Oculus VR Recent Development
Table 96. HTC Corporation Information
Table 97. HTC Description and Major Businesses
Table 98. HTC Wearable Gaming Accessories Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 99. HTC Product
Table 100. HTC Recent Development
Table 101. Machina Wearable Technology Corporation Information
Table 102. Machina Wearable Technology Description and Major Businesses
Table 103. Machina Wearable Technology Wearable Gaming Accessories Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 104. Machina Wearable Technology Product
Table 105. Machina Wearable Technology Recent Development
Table 106. Global Wearable Gaming Accessories Sales Forecast by Regions (2021-2026) (K Units)
Table 107. Global Wearable Gaming Accessories Sales Market Share Forecast by Regions (2021-2026)
Table 108. Global Wearable Gaming Accessories Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 109. Global Wearable Gaming Accessories Revenue Market Share Forecast by Regions (2021-2026)
Table 110. North America: Wearable Gaming Accessories Sales Forecast by Country (2021-2026) (K Units)
Table 111. North America: Wearable Gaming Accessories Revenue Forecast by Country (2021-2026) (US$ Million)
Table 112. Europe: Wearable Gaming Accessories Sales Forecast by Country (2021-2026) (K Units)
Table 113. Europe: Wearable Gaming Accessories Revenue Forecast by Country (2021-2026) (US$ Million)
Table 114. Asia Pacific: Wearable Gaming Accessories Sales Forecast by Region (2021-2026) (K Units)
Table 115. Asia Pacific: Wearable Gaming Accessories Revenue Forecast by Region (2021-2026) (US$ Million)
Table 116. Latin America: Wearable Gaming Accessories Sales Forecast by Country (2021-2026) (K Units)
Table 117. Latin America: Wearable Gaming Accessories Revenue Forecast by Country (2021-2026) (US$ Million)
Table 118. Middle East and Africa: Wearable Gaming Accessories Sales Forecast by Country (2021-2026) (K Units)
Table 119. Middle East and Africa: Wearable Gaming Accessories Revenue Forecast by Country (2021-2026) (US$ Million)
Table 120. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 121. Key Challenges
Table 122. Market Risks
Table 123. Main Points Interviewed from Key Wearable Gaming Accessories Players
Table 124. Wearable Gaming Accessories Customers List
Table 125. Wearable Gaming Accessories Distributors List
Table 126. Research Programs/Design for This Report
Table 127. Key Data Information from Secondary Sources
Table 128. Key Data Information from Primary Sources
List of Figures
Figure 1. Wearable Gaming Accessories Product Picture
Figure 2. Global Wearable Gaming Accessories Sales Market Share by Type in 2020 & 2026
Figure 3. VR Headset Product Picture
Figure 4. Wearable Controller Product Picture
Figure 5. Wearable Gaming Body Suit Product Picture
Figure 6. Others Product Picture
Figure 7. Global Wearable Gaming Accessories Sales Market Share by Application in 2020 & 2026
Figure 8. Flagship Retail Stores
Figure 9. Gaming Specialty Stores
Figure 10. Online Stores
Figure 11. Others
Figure 12. Wearable Gaming Accessories Report Years Considered
Figure 13. Global Wearable Gaming Accessories Market Size 2015-2026 (US$ Million)
Figure 14. Global Wearable Gaming Accessories Sales 2015-2026 (K Units)
Figure 15. Global Wearable Gaming Accessories Market Size Market Share by Region: 2020 Versus 2026
Figure 16. Global Wearable Gaming Accessories Sales Market Share by Region (2015-2020)
Figure 17. Global Wearable Gaming Accessories Sales Market Share by Region in 2019
Figure 18. Global Wearable Gaming Accessories Revenue Market Share by Region (2015-2020)
Figure 19. Global Wearable Gaming Accessories Revenue Market Share by Region in 2019
Figure 20. Global Wearable Gaming Accessories Sales Share by Manufacturer in 2019
Figure 21. The Top 10 and 5 Players Market Share by Wearable Gaming Accessories Revenue in 2019
Figure 22. Wearable Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 23. Global Wearable Gaming Accessories Sales Market Share by Type (2015-2020)
Figure 24. Global Wearable Gaming Accessories Sales Market Share by Type in 2019
Figure 25. Global Wearable Gaming Accessories Revenue Market Share by Type (2015-2020)
Figure 26. Global Wearable Gaming Accessories Revenue Market Share by Type in 2019
Figure 27. Global Wearable Gaming Accessories Market Share by Price Range (2015-2020)
Figure 28. Global Wearable Gaming Accessories Sales Market Share by Application (2015-2020)
Figure 29. Global Wearable Gaming Accessories Sales Market Share by Application in 2019
Figure 30. Global Wearable Gaming Accessories Revenue Market Share by Application (2015-2020)
Figure 31. Global Wearable Gaming Accessories Revenue Market Share by Application in 2019
Figure 32. North America Wearable Gaming Accessories Sales Growth Rate 2015-2020 (K Units)
Figure 33. North America Wearable Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million)
Figure 34. North America Wearable Gaming Accessories Sales Market Share by Country in 2019
Figure 35. North America Wearable Gaming Accessories Revenue Market Share by Country in 2019
Figure 36. U.S. Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 37. U.S. Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 38. Canada Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 39. Canada Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 40. North America Wearable Gaming Accessories Market Share by Type in 2019
Figure 41. North America Wearable Gaming Accessories Market Share by Application in 2019
Figure 42. Europe Wearable Gaming Accessories Sales Growth Rate 2015-2020 (K Units)
Figure 43. Europe Wearable Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million)
Figure 44. Europe Wearable Gaming Accessories Sales Market Share by Country in 2019
Figure 45. Europe Wearable Gaming Accessories Revenue Market Share by Country in 2019
Figure 46. Germany Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 47. Germany Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. France Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 49. France Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. U.K. Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 51. U.K. Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Italy Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 53. Italy Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 54. Russia Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 55. Russia Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 56. Europe Wearable Gaming Accessories Market Share by Type in 2019
Figure 57. Europe Wearable Gaming Accessories Market Share by Application in 2019
Figure 58. Asia Pacific Wearable Gaming Accessories Sales Growth Rate 2015-2020 (K Units)
Figure 59. Asia Pacific Wearable Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million)
Figure 60. Asia Pacific Wearable Gaming Accessories Sales Market Share by Region in 2019
Figure 61. Asia Pacific Wearable Gaming Accessories Revenue Market Share by Region in 2019
Figure 62. China Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 63. China Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. Japan Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 65. Japan Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. South Korea Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 67. South Korea Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 68. India Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 69. India Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Australia Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 71. Australia Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Taiwan Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 73. Taiwan Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Indonesia Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 75. Indonesia Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 76. Thailand Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 77. Thailand Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Malaysia Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 79. Malaysia Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. Philippines Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 81. Philippines Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 82. Vietnam Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 83. Vietnam Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 84. Asia Pacific Wearable Gaming Accessories Market Share by Type in 2019
Figure 85. Asia Pacific Wearable Gaming Accessories Market Share by Application in 2019
Figure 86. Latin America Wearable Gaming Accessories Sales Growth Rate 2015-2020 (K Units)
Figure 87. Latin America Wearable Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million)
Figure 88. Latin America Wearable Gaming Accessories Sales Market Share by Country in 2019
Figure 89. Latin America Wearable Gaming Accessories Revenue Market Share by Country in 2019
Figure 90. Mexico Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 91. Mexico Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 92. Brazil Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 93. Brazil Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 94. Argentina Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 95. Argentina Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 96. Latin America Wearable Gaming Accessories Market Share by Type in 2019
Figure 97. Latin America Wearable Gaming Accessories Market Share by Application in 2019
Figure 98. Middle East and Africa Wearable Gaming Accessories Sales Growth Rate 2015-2020 (K Units)
Figure 99. Middle East and Africa Wearable Gaming Accessories Revenue Growth Rate 2015-2020 (US$ Million)
Figure 100. Middle East and Africa Wearable Gaming Accessories Sales Market Share by Country in 2019
Figure 101. Middle East and Africa Wearable Gaming Accessories Revenue Market Share by Country in 2019
Figure 102. Turkey Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 103. Turkey Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 104. Saudi Arabia Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 105. Saudi Arabia Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 106. U.A.E Wearable Gaming Accessories Sales Growth Rate (2015-2020) (K Units)
Figure 107. U.A.E Wearable Gaming Accessories Revenue Growth Rate (2015-2020) (US$ Million)
Figure 108. Middle East and Africa Wearable Gaming Accessories Market Share by Type in 2019
Figure 109. Middle East and Africa Wearable Gaming Accessories Market Share by Application in 2019
Figure 110. North America Wearable Gaming Accessories Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 111. North America Wearable Gaming Accessories Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 112. Europe Wearable Gaming Accessories Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 113. Europe Wearable Gaming Accessories Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 114. Asia Pacific Wearable Gaming Accessories Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 115. Asia Pacific Wearable Gaming Accessories Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 116. Latin America Wearable Gaming Accessories Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 117. Latin America Wearable Gaming Accessories Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 118. Middle East and Africa Wearable Gaming Accessories Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 119. Middle East and Africa Wearable Gaming Accessories Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 120. Porter's Five Forces Analysis
Figure 121. Channels of Distribution
Figure 122. Distributors Profiles
Figure 123. Bottom-up and Top-down Approaches for This Report
Figure 124. Data Triangulation
Figure 125. Key Executives Interviewed