▶ 調査レポート

ゲーム用ヘッドホンの世界市場(~2026年)

• 英文タイトル:Global Gaming Headphone Market Insights and Forecast to 2026

QYResearchが調査・発行した産業分析レポートです。ゲーム用ヘッドホンの世界市場(~2026年) / Global Gaming Headphone Market Insights and Forecast to 2026 / MRC2-11QY06681資料のイメージです。• レポートコード:MRC2-11QY06681
• 出版社/出版日:QYResearch / 2020年11月20日
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• レポート形態:英文、PDF、119ページ
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レポート概要
当調査資料はゲーム用ヘッドホンのグローバル市場について調査・分析したレポートです。種類別(有線ゲーム用ヘッドホン、無線ゲーム用ヘッドホン)市場規模、用途別(個人用、商業用)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別ゲーム用ヘッドホンの競争状況、市場シェア
・世界のゲーム用ヘッドホン市場:種類別市場規模 2015年-2020年(有線ゲーム用ヘッドホン、無線ゲーム用ヘッドホン)
・世界のゲーム用ヘッドホン市場:種類別市場規模予測 2021年-2026年(有線ゲーム用ヘッドホン、無線ゲーム用ヘッドホン)
・世界のゲーム用ヘッドホン市場:用途別市場規模 2015年-2020年(個人用、商業用)
・世界のゲーム用ヘッドホン市場:用途別市場規模予測 2021年-2026年(個人用、商業用)
・北米のゲーム用ヘッドホン市場分析:米国、カナダ
・ヨーロッパのゲーム用ヘッドホン市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアのゲーム用ヘッドホン市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米のゲーム用ヘッドホン市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカのゲーム用ヘッドホン市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):CORSAIR、SteelSeries、ROCCAT STUDIOS、Razer、Turtle Beach、Sennheiser、Logitech
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

Gaming headphones are specially designed peripherals, which include high-quality headphones and microphones used by gamers while playing games. These headphones are designed to block the ambient noises and to provide extra comfort to the games.
In terms of geographic regions, the North Americas accounted for the major share in the gaming headphones market in 2017. The increasing popularity of e-sports is driving the growth of the gaming headphone market in this region and it is estimated that the market will witness significant growth during the next few years.

Market Analysis and Insights: Global Gaming Headphone Market
The global Gaming Headphone market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Gaming Headphone Scope and Market Size
Gaming Headphone market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headphone market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Gaming Headphone market is segmented into
Wired Gaming Headphone
Wireless Gaming Headphone

Segment by Application, the Gaming Headphone market is segmented into
Personal Use
Commercial Use

Regional and Country-level Analysis
The Gaming Headphone market is analysed and market size information is provided by regions (countries).
The key regions covered in the Gaming Headphone market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Gaming Headphone Market Share Analysis
Gaming Headphone market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Headphone business, the date to enter into the Gaming Headphone market, Gaming Headphone product introduction, recent developments, etc.

The major vendors covered:
CORSAIR
SteelSeries
ROCCAT STUDIOS
Razer
Turtle Beach
Sennheiser
Logitech

レポート目次

1 Study Coverage
1.1 Gaming Headphone Product Introduction
1.2 Market Segments
1.3 Key Gaming Headphone Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Gaming Headphone Market Size Growth Rate by Type
1.4.2 Wired Gaming Headphone
1.4.3 Wireless Gaming Headphone
1.5 Market by Application
1.5.1 Global Gaming Headphone Market Size Growth Rate by Application
1.5.2 Personal Use
1.5.3 Commercial Use
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Gaming Headphone Market Size, Estimates and Forecasts
2.1.1 Global Gaming Headphone Revenue 2015-2026
2.1.2 Global Gaming Headphone Sales 2015-2026
2.2 Global Gaming Headphone, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Gaming Headphone Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Gaming Headphone Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Gaming Headphone Competitor Landscape by Players
3.1 Gaming Headphone Sales by Manufacturers
3.1.1 Gaming Headphone Sales by Manufacturers (2015-2020)
3.1.2 Gaming Headphone Sales Market Share by Manufacturers (2015-2020)
3.2 Gaming Headphone Revenue by Manufacturers
3.2.1 Gaming Headphone Revenue by Manufacturers (2015-2020)
3.2.2 Gaming Headphone Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Gaming Headphone Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Gaming Headphone Revenue in 2019
3.2.5 Global Gaming Headphone Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Gaming Headphone Price by Manufacturers
3.4 Gaming Headphone Manufacturing Base Distribution, Product Types
3.4.1 Gaming Headphone Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Gaming Headphone Product Type
3.4.3 Date of International Manufacturers Enter into Gaming Headphone Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Gaming Headphone Market Size by Type (2015-2020)
4.1.1 Global Gaming Headphone Sales by Type (2015-2020)
4.1.2 Global Gaming Headphone Revenue by Type (2015-2020)
4.1.3 Gaming Headphone Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Gaming Headphone Market Size Forecast by Type (2021-2026)
4.2.1 Global Gaming Headphone Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Headphone Revenue Forecast by Type (2021-2026)
4.2.3 Gaming Headphone Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Gaming Headphone Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Gaming Headphone Market Size by Application (2015-2020)
5.1.1 Global Gaming Headphone Sales by Application (2015-2020)
5.1.2 Global Gaming Headphone Revenue by Application (2015-2020)
5.1.3 Gaming Headphone Price by Application (2015-2020)
5.2 Gaming Headphone Market Size Forecast by Application (2021-2026)
5.2.1 Global Gaming Headphone Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Headphone Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Headphone Price Forecast by Application (2021-2026)

6 North America
6.1 North America Gaming Headphone by Country
6.1.1 North America Gaming Headphone Sales by Country
6.1.2 North America Gaming Headphone Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Gaming Headphone Market Facts & Figures by Type
6.3 North America Gaming Headphone Market Facts & Figures by Application

7 Europe
7.1 Europe Gaming Headphone by Country
7.1.1 Europe Gaming Headphone Sales by Country
7.1.2 Europe Gaming Headphone Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Gaming Headphone Market Facts & Figures by Type
7.3 Europe Gaming Headphone Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific Gaming Headphone by Region
8.1.1 Asia Pacific Gaming Headphone Sales by Region
8.1.2 Asia Pacific Gaming Headphone Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Gaming Headphone Market Facts & Figures by Type
8.3 Asia Pacific Gaming Headphone Market Facts & Figures by Application

9 Latin America
9.1 Latin America Gaming Headphone by Country
9.1.1 Latin America Gaming Headphone Sales by Country
9.1.2 Latin America Gaming Headphone Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Gaming Headphone Market Facts & Figures by Type
9.3 Central & South America Gaming Headphone Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa Gaming Headphone by Country
10.1.1 Middle East and Africa Gaming Headphone Sales by Country
10.1.2 Middle East and Africa Gaming Headphone Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Gaming Headphone Market Facts & Figures by Type
10.3 Middle East and Africa Gaming Headphone Market Facts & Figures by Application

11 Company Profiles
11.1 CORSAIR
11.1.1 CORSAIR Corporation Information
11.1.2 CORSAIR Description and Business Overview
11.1.3 CORSAIR Sales, Revenue and Gross Margin (2015-2020)
11.1.4 CORSAIR Gaming Headphone Products Offered
11.1.5 CORSAIR Related Developments
11.2 SteelSeries
11.2.1 SteelSeries Corporation Information
11.2.2 SteelSeries Description and Business Overview
11.2.3 SteelSeries Sales, Revenue and Gross Margin (2015-2020)
11.2.4 SteelSeries Gaming Headphone Products Offered
11.2.5 SteelSeries Related Developments
11.3 ROCCAT STUDIOS
11.3.1 ROCCAT STUDIOS Corporation Information
11.3.2 ROCCAT STUDIOS Description and Business Overview
11.3.3 ROCCAT STUDIOS Sales, Revenue and Gross Margin (2015-2020)
11.3.4 ROCCAT STUDIOS Gaming Headphone Products Offered
11.3.5 ROCCAT STUDIOS Related Developments
11.4 Razer
11.4.1 Razer Corporation Information
11.4.2 Razer Description and Business Overview
11.4.3 Razer Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Razer Gaming Headphone Products Offered
11.4.5 Razer Related Developments
11.5 Turtle Beach
11.5.1 Turtle Beach Corporation Information
11.5.2 Turtle Beach Description and Business Overview
11.5.3 Turtle Beach Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Turtle Beach Gaming Headphone Products Offered
11.5.5 Turtle Beach Related Developments
11.6 Sennheiser
11.6.1 Sennheiser Corporation Information
11.6.2 Sennheiser Description and Business Overview
11.6.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Sennheiser Gaming Headphone Products Offered
11.6.5 Sennheiser Related Developments
11.7 Logitech
11.7.1 Logitech Corporation Information
11.7.2 Logitech Description and Business Overview
11.7.3 Logitech Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Logitech Gaming Headphone Products Offered
11.7.5 Logitech Related Developments
11.1 CORSAIR
11.1.1 CORSAIR Corporation Information
11.1.2 CORSAIR Description and Business Overview
11.1.3 CORSAIR Sales, Revenue and Gross Margin (2015-2020)
11.1.4 CORSAIR Gaming Headphone Products Offered
11.1.5 CORSAIR Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Gaming Headphone Market Estimates and Projections by Region
12.1.1 Global Gaming Headphone Sales Forecast by Regions 2021-2026
12.1.2 Global Gaming Headphone Revenue Forecast by Regions 2021-2026
12.2 North America Gaming Headphone Market Size Forecast (2021-2026)
12.2.1 North America: Gaming Headphone Sales Forecast (2021-2026)
12.2.2 North America: Gaming Headphone Revenue Forecast (2021-2026)
12.2.3 North America: Gaming Headphone Market Size Forecast by Country (2021-2026)
12.3 Europe Gaming Headphone Market Size Forecast (2021-2026)
12.3.1 Europe: Gaming Headphone Sales Forecast (2021-2026)
12.3.2 Europe: Gaming Headphone Revenue Forecast (2021-2026)
12.3.3 Europe: Gaming Headphone Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Gaming Headphone Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Gaming Headphone Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Gaming Headphone Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Gaming Headphone Market Size Forecast by Region (2021-2026)
12.5 Latin America Gaming Headphone Market Size Forecast (2021-2026)
12.5.1 Latin America: Gaming Headphone Sales Forecast (2021-2026)
12.5.2 Latin America: Gaming Headphone Revenue Forecast (2021-2026)
12.5.3 Latin America: Gaming Headphone Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Gaming Headphone Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Gaming Headphone Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Gaming Headphone Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Gaming Headphone Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key Gaming Headphone Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Gaming Headphone Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Gaming Headphone Market Segments
Table 2. Ranking of Global Top Gaming Headphone Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Gaming Headphone Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Wired Gaming Headphone
Table 5. Major Manufacturers of Wireless Gaming Headphone
Table 6. Global Gaming Headphone Market Size Growth Rate by Application 2020-2026 (K Units)
Table 7. Global Gaming Headphone Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 8. Global Gaming Headphone Sales by Regions 2015-2020 (K Units)
Table 9. Global Gaming Headphone Sales Market Share by Regions (2015-2020)
Table 10. Global Gaming Headphone Revenue by Regions 2015-2020 (US$ Million)
Table 11. Global Gaming Headphone Sales by Manufacturers (2015-2020) (K Units)
Table 12. Global Gaming Headphone Sales Share by Manufacturers (2015-2020)
Table 13. Global Gaming Headphone Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 14. Global Gaming Headphone by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headphone as of 2019)
Table 15. Gaming Headphone Revenue by Manufacturers (2015-2020) (US$ Million)
Table 16. Gaming Headphone Revenue Share by Manufacturers (2015-2020)
Table 17. Key Manufacturers Gaming Headphone Price (2015-2020) (USD/Unit)
Table 18. Gaming Headphone Manufacturers Manufacturing Base Distribution and Headquarters
Table 19. Manufacturers Gaming Headphone Product Type
Table 20. Date of International Manufacturers Enter into Gaming Headphone Market
Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 22. Global Gaming Headphone Sales by Type (2015-2020) (K Units)
Table 23. Global Gaming Headphone Sales Share by Type (2015-2020)
Table 24. Global Gaming Headphone Revenue by Type (2015-2020) (US$ Million)
Table 25. Global Gaming Headphone Revenue Share by Type (2015-2020)
Table 26. Gaming Headphone Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 27. Global Gaming Headphone Sales by Application (2015-2020) (K Units)
Table 28. Global Gaming Headphone Sales Share by Application (2015-2020)
Table 29. North America Gaming Headphone Sales by Country (2015-2020) (K Units)
Table 30. North America Gaming Headphone Sales Market Share by Country (2015-2020)
Table 31. North America Gaming Headphone Revenue by Country (2015-2020) (US$ Million)
Table 32. North America Gaming Headphone Revenue Market Share by Country (2015-2020)
Table 33. North America Gaming Headphone Sales by Type (2015-2020) (K Units)
Table 34. North America Gaming Headphone Sales Market Share by Type (2015-2020)
Table 35. North America Gaming Headphone Sales by Application (2015-2020) (K Units)
Table 36. North America Gaming Headphone Sales Market Share by Application (2015-2020)
Table 37. Europe Gaming Headphone Sales by Country (2015-2020) (K Units)
Table 38. Europe Gaming Headphone Sales Market Share by Country (2015-2020)
Table 39. Europe Gaming Headphone Revenue by Country (2015-2020) (US$ Million)
Table 40. Europe Gaming Headphone Revenue Market Share by Country (2015-2020)
Table 41. Europe Gaming Headphone Sales by Type (2015-2020) (K Units)
Table 42. Europe Gaming Headphone Sales Market Share by Type (2015-2020)
Table 43. Europe Gaming Headphone Sales by Application (2015-2020) (K Units)
Table 44. Europe Gaming Headphone Sales Market Share by Application (2015-2020)
Table 45. Asia Pacific Gaming Headphone Sales by Region (2015-2020) (K Units)
Table 46. Asia Pacific Gaming Headphone Sales Market Share by Region (2015-2020)
Table 47. Asia Pacific Gaming Headphone Revenue by Region (2015-2020) (US$ Million)
Table 48. Asia Pacific Gaming Headphone Revenue Market Share by Region (2015-2020)
Table 49. Asia Pacific Gaming Headphone Sales by Type (2015-2020) (K Units)
Table 50. Asia Pacific Gaming Headphone Sales Market Share by Type (2015-2020)
Table 51. Asia Pacific Gaming Headphone Sales by Application (2015-2020) (K Units)
Table 52. Asia Pacific Gaming Headphone Sales Market Share by Application (2015-2020)
Table 53. Latin America Gaming Headphone Sales by Country (2015-2020) (K Units)
Table 54. Latin America Gaming Headphone Sales Market Share by Country (2015-2020)
Table 55. Latin Americaa Gaming Headphone Revenue by Country (2015-2020) (US$ Million)
Table 56. Latin America Gaming Headphone Revenue Market Share by Country (2015-2020)
Table 57. Latin America Gaming Headphone Sales by Type (2015-2020) (K Units)
Table 58. Latin America Gaming Headphone Sales Market Share by Type (2015-2020)
Table 59. Latin America Gaming Headphone Sales by Application (2015-2020) (K Units)
Table 60. Latin America Gaming Headphone Sales Market Share by Application (2015-2020)
Table 61. Middle East and Africa Gaming Headphone Sales by Country (2015-2020) (K Units)
Table 62. Middle East and Africa Gaming Headphone Sales Market Share by Country (2015-2020)
Table 63. Middle East and Africa Gaming Headphone Revenue by Country (2015-2020) (US$ Million)
Table 64. Middle East and Africa Gaming Headphone Revenue Market Share by Country (2015-2020)
Table 65. Middle East and Africa Gaming Headphone Sales by Type (2015-2020) (K Units)
Table 66. Middle East and Africa Gaming Headphone Sales Market Share by Type (2015-2020)
Table 67. Middle East and Africa Gaming Headphone Sales by Application (2015-2020) (K Units)
Table 68. Middle East and Africa Gaming Headphone Sales Market Share by Application (2015-2020)
Table 69. CORSAIR Corporation Information
Table 70. CORSAIR Description and Major Businesses
Table 71. CORSAIR Gaming Headphone Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 72. CORSAIR Product
Table 73. CORSAIR Recent Development
Table 74. SteelSeries Corporation Information
Table 75. SteelSeries Description and Major Businesses
Table 76. SteelSeries Gaming Headphone Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 77. SteelSeries Product
Table 78. SteelSeries Recent Development
Table 79. ROCCAT STUDIOS Corporation Information
Table 80. ROCCAT STUDIOS Description and Major Businesses
Table 81. ROCCAT STUDIOS Gaming Headphone Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 82. ROCCAT STUDIOS Product
Table 83. ROCCAT STUDIOS Recent Development
Table 84. Razer Corporation Information
Table 85. Razer Description and Major Businesses
Table 86. Razer Gaming Headphone Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 87. Razer Product
Table 88. Razer Recent Development
Table 89. Turtle Beach Corporation Information
Table 90. Turtle Beach Description and Major Businesses
Table 91. Turtle Beach Gaming Headphone Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 92. Turtle Beach Product
Table 93. Turtle Beach Recent Development
Table 94. Sennheiser Corporation Information
Table 95. Sennheiser Description and Major Businesses
Table 96. Sennheiser Gaming Headphone Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 97. Sennheiser Product
Table 98. Sennheiser Recent Development
Table 99. Logitech Corporation Information
Table 100. Logitech Description and Major Businesses
Table 101. Logitech Gaming Headphone Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 102. Logitech Product
Table 103. Logitech Recent Development
Table 104. Global Gaming Headphone Sales Forecast by Regions (2021-2026) (K Units)
Table 105. Global Gaming Headphone Sales Market Share Forecast by Regions (2021-2026)
Table 106. Global Gaming Headphone Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 107. Global Gaming Headphone Revenue Market Share Forecast by Regions (2021-2026)
Table 108. North America: Gaming Headphone Sales Forecast by Country (2021-2026) (K Units)
Table 109. North America: Gaming Headphone Revenue Forecast by Country (2021-2026) (US$ Million)
Table 110. Europe: Gaming Headphone Sales Forecast by Country (2021-2026) (K Units)
Table 111. Europe: Gaming Headphone Revenue Forecast by Country (2021-2026) (US$ Million)
Table 112. Asia Pacific: Gaming Headphone Sales Forecast by Region (2021-2026) (K Units)
Table 113. Asia Pacific: Gaming Headphone Revenue Forecast by Region (2021-2026) (US$ Million)
Table 114. Latin America: Gaming Headphone Sales Forecast by Country (2021-2026) (K Units)
Table 115. Latin America: Gaming Headphone Revenue Forecast by Country (2021-2026) (US$ Million)
Table 116. Middle East and Africa: Gaming Headphone Sales Forecast by Country (2021-2026) (K Units)
Table 117. Middle East and Africa: Gaming Headphone Revenue Forecast by Country (2021-2026) (US$ Million)
Table 118. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 119. Key Challenges
Table 120. Market Risks
Table 121. Main Points Interviewed from Key Gaming Headphone Players
Table 122. Gaming Headphone Customers List
Table 123. Gaming Headphone Distributors List
Table 124. Research Programs/Design for This Report
Table 125. Key Data Information from Secondary Sources
Table 126. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Headphone Product Picture
Figure 2. Global Gaming Headphone Sales Market Share by Type in 2020 & 2026
Figure 3. Wired Gaming Headphone Product Picture
Figure 4. Wireless Gaming Headphone Product Picture
Figure 5. Global Gaming Headphone Sales Market Share by Application in 2020 & 2026
Figure 6. Personal Use
Figure 7. Commercial Use
Figure 8. Gaming Headphone Report Years Considered
Figure 9. Global Gaming Headphone Market Size 2015-2026 (US$ Million)
Figure 10. Global Gaming Headphone Sales 2015-2026 (K Units)
Figure 11. Global Gaming Headphone Market Size Market Share by Region: 2020 Versus 2026
Figure 12. Global Gaming Headphone Sales Market Share by Region (2015-2020)
Figure 13. Global Gaming Headphone Sales Market Share by Region in 2019
Figure 14. Global Gaming Headphone Revenue Market Share by Region (2015-2020)
Figure 15. Global Gaming Headphone Revenue Market Share by Region in 2019
Figure 16. Global Gaming Headphone Sales Share by Manufacturer in 2019
Figure 17. The Top 10 and 5 Players Market Share by Gaming Headphone Revenue in 2019
Figure 18. Gaming Headphone Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 19. Global Gaming Headphone Sales Market Share by Type (2015-2020)
Figure 20. Global Gaming Headphone Sales Market Share by Type in 2019
Figure 21. Global Gaming Headphone Revenue Market Share by Type (2015-2020)
Figure 22. Global Gaming Headphone Revenue Market Share by Type in 2019
Figure 23. Global Gaming Headphone Market Share by Price Range (2015-2020)
Figure 24. Global Gaming Headphone Sales Market Share by Application (2015-2020)
Figure 25. Global Gaming Headphone Sales Market Share by Application in 2019
Figure 26. Global Gaming Headphone Revenue Market Share by Application (2015-2020)
Figure 27. Global Gaming Headphone Revenue Market Share by Application in 2019
Figure 28. North America Gaming Headphone Sales Growth Rate 2015-2020 (K Units)
Figure 29. North America Gaming Headphone Revenue Growth Rate 2015-2020 (US$ Million)
Figure 30. North America Gaming Headphone Sales Market Share by Country in 2019
Figure 31. North America Gaming Headphone Revenue Market Share by Country in 2019
Figure 32. U.S. Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 33. U.S. Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 34. Canada Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 35. Canada Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 36. North America Gaming Headphone Market Share by Type in 2019
Figure 37. North America Gaming Headphone Market Share by Application in 2019
Figure 38. Europe Gaming Headphone Sales Growth Rate 2015-2020 (K Units)
Figure 39. Europe Gaming Headphone Revenue Growth Rate 2015-2020 (US$ Million)
Figure 40. Europe Gaming Headphone Sales Market Share by Country in 2019
Figure 41. Europe Gaming Headphone Revenue Market Share by Country in 2019
Figure 42. Germany Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 43. Germany Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 44. France Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 45. France Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 46. U.K. Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 47. U.K. Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. Italy Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 49. Italy Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. Russia Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 51. Russia Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Europe Gaming Headphone Market Share by Type in 2019
Figure 53. Europe Gaming Headphone Market Share by Application in 2019
Figure 54. Asia Pacific Gaming Headphone Sales Growth Rate 2015-2020 (K Units)
Figure 55. Asia Pacific Gaming Headphone Revenue Growth Rate 2015-2020 (US$ Million)
Figure 56. Asia Pacific Gaming Headphone Sales Market Share by Region in 2019
Figure 57. Asia Pacific Gaming Headphone Revenue Market Share by Region in 2019
Figure 58. China Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 59. China Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 60. Japan Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 61. Japan Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 62. South Korea Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 63. South Korea Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. India Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 65. India Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. Australia Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 67. Australia Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 68. Taiwan Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 69. Taiwan Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Indonesia Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 71. Indonesia Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Thailand Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 73. Thailand Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Malaysia Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 75. Malaysia Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 76. Philippines Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 77. Philippines Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Vietnam Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 79. Vietnam Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. Asia Pacific Gaming Headphone Market Share by Type in 2019
Figure 81. Asia Pacific Gaming Headphone Market Share by Application in 2019
Figure 82. Latin America Gaming Headphone Sales Growth Rate 2015-2020 (K Units)
Figure 83. Latin America Gaming Headphone Revenue Growth Rate 2015-2020 (US$ Million)
Figure 84. Latin America Gaming Headphone Sales Market Share by Country in 2019
Figure 85. Latin America Gaming Headphone Revenue Market Share by Country in 2019
Figure 86. Mexico Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 87. Mexico Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 88. Brazil Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 89. Brazil Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 90. Argentina Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 91. Argentina Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 92. Latin America Gaming Headphone Market Share by Type in 2019
Figure 93. Latin America Gaming Headphone Market Share by Application in 2019
Figure 94. Middle East and Africa Gaming Headphone Sales Growth Rate 2015-2020 (K Units)
Figure 95. Middle East and Africa Gaming Headphone Revenue Growth Rate 2015-2020 (US$ Million)
Figure 96. Middle East and Africa Gaming Headphone Sales Market Share by Country in 2019
Figure 97. Middle East and Africa Gaming Headphone Revenue Market Share by Country in 2019
Figure 98. Turkey Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 99. Turkey Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 100. Saudi Arabia Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 101. Saudi Arabia Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 102. U.A.E Gaming Headphone Sales Growth Rate (2015-2020) (K Units)
Figure 103. U.A.E Gaming Headphone Revenue Growth Rate (2015-2020) (US$ Million)
Figure 104. Middle East and Africa Gaming Headphone Market Share by Type in 2019
Figure 105. Middle East and Africa Gaming Headphone Market Share by Application in 2019
Figure 106. North America Gaming Headphone Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 107. North America Gaming Headphone Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 108. Europe Gaming Headphone Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 109. Europe Gaming Headphone Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 110. Asia Pacific Gaming Headphone Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 111. Asia Pacific Gaming Headphone Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 112. Latin America Gaming Headphone Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 113. Latin America Gaming Headphone Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 114. Middle East and Africa Gaming Headphone Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 115. Middle East and Africa Gaming Headphone Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 116. Porter's Five Forces Analysis
Figure 117. Channels of Distribution
Figure 118. Distributors Profiles
Figure 119. Bottom-up and Top-down Approaches for This Report
Figure 120. Data Triangulation
Figure 121. Key Executives Interviewed