▶ 調査レポート

拡張現実・仮想現実用ハンドヘルドデバイスの世界市場(~2026年)

• 英文タイトル:Global Augmented and Virtual Reality Handheld Device Market Insights and Forecast to 2026

QYResearchが調査・発行した産業分析レポートです。拡張現実・仮想現実用ハンドヘルドデバイスの世界市場(~2026年) / Global Augmented and Virtual Reality Handheld Device Market Insights and Forecast to 2026 / MRC2-11QY02732資料のイメージです。• レポートコード:MRC2-11QY02732
• 出版社/出版日:QYResearch / 2020年11月20日
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レポート概要
当調査資料は拡張現実・仮想現実用ハンドヘルドデバイスのグローバル市場について調査・分析したレポートです。種類別(ARテクノロジー、VRテクノロジー)市場規模、用途別(ゲーム、医療)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別拡張現実・仮想現実用ハンドヘルドデバイスの競争状況、市場シェア
・世界の拡張現実・仮想現実用ハンドヘルドデバイス市場:種類別市場規模 2015年-2020年(ARテクノロジー、VRテクノロジー)
・世界の拡張現実・仮想現実用ハンドヘルドデバイス市場:種類別市場規模予測 2021年-2026年(ARテクノロジー、VRテクノロジー)
・世界の拡張現実・仮想現実用ハンドヘルドデバイス市場:用途別市場規模 2015年-2020年(ゲーム、医療)
・世界の拡張現実・仮想現実用ハンドヘルドデバイス市場:用途別市場規模予測 2021年-2026年(ゲーム、医療)
・北米の拡張現実・仮想現実用ハンドヘルドデバイス市場分析:米国、カナダ
・ヨーロッパの拡張現実・仮想現実用ハンドヘルドデバイス市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアの拡張現実・仮想現実用ハンドヘルドデバイス市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米の拡張現実・仮想現実用ハンドヘルドデバイス市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカの拡張現実・仮想現実用ハンドヘルドデバイス市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Google、Microsoft、Facebook、Sony、Samsung Electronics、HTC、PTC、Magic Leap、Osterhout Design Group、Daqri、Blippar、Upskill
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Geographically, North America dominated the augmented & virtual reality handheld device market driven by higher penetration of AR & VR technology in amongst its tech savvy residents, higher spending on such technologies.

Market Analysis and Insights: Global Augmented and Virtual Reality Handheld Device Market
The global Augmented and Virtual Reality Handheld Device market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Augmented and Virtual Reality Handheld Device Scope and Market Size
Augmented and Virtual Reality Handheld Device market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Augmented and Virtual Reality Handheld Device market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Augmented and Virtual Reality Handheld Device market is segmented into
AR Technology
VR Technology

Segment by Application, the Augmented and Virtual Reality Handheld Device market is segmented into
Gaming
Medical

Regional and Country-level Analysis
The Augmented and Virtual Reality Handheld Device market is analysed and market size information is provided by regions (countries).
The key regions covered in the Augmented and Virtual Reality Handheld Device market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Augmented and Virtual Reality Handheld Device Market Share Analysis
Augmented and Virtual Reality Handheld Device market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Augmented and Virtual Reality Handheld Device business, the date to enter into the Augmented and Virtual Reality Handheld Device market, Augmented and Virtual Reality Handheld Device product introduction, recent developments, etc.

The major vendors covered:
Google
Microsoft
Facebook
Sony
Samsung Electronics
HTC
PTC
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill

レポート目次

1 Study Coverage
1.1 Augmented and Virtual Reality Handheld Device Product Introduction
1.2 Market Segments
1.3 Key Augmented and Virtual Reality Handheld Device Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Augmented and Virtual Reality Handheld Device Market Size Growth Rate by Type
1.4.2 AR Technology
1.4.3 VR Technology
1.5 Market by Application
1.5.1 Global Augmented and Virtual Reality Handheld Device Market Size Growth Rate by Application
1.5.2 Gaming
1.5.3 Medical
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Augmented and Virtual Reality Handheld Device Market Size, Estimates and Forecasts
2.1.1 Global Augmented and Virtual Reality Handheld Device Revenue 2015-2026
2.1.2 Global Augmented and Virtual Reality Handheld Device Sales 2015-2026
2.2 Global Augmented and Virtual Reality Handheld Device, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Augmented and Virtual Reality Handheld Device Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Augmented and Virtual Reality Handheld Device Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Augmented and Virtual Reality Handheld Device Competitor Landscape by Players
3.1 Augmented and Virtual Reality Handheld Device Sales by Manufacturers
3.1.1 Augmented and Virtual Reality Handheld Device Sales by Manufacturers (2015-2020)
3.1.2 Augmented and Virtual Reality Handheld Device Sales Market Share by Manufacturers (2015-2020)
3.2 Augmented and Virtual Reality Handheld Device Revenue by Manufacturers
3.2.1 Augmented and Virtual Reality Handheld Device Revenue by Manufacturers (2015-2020)
3.2.2 Augmented and Virtual Reality Handheld Device Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Augmented and Virtual Reality Handheld Device Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Augmented and Virtual Reality Handheld Device Revenue in 2019
3.2.5 Global Augmented and Virtual Reality Handheld Device Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Augmented and Virtual Reality Handheld Device Price by Manufacturers
3.4 Augmented and Virtual Reality Handheld Device Manufacturing Base Distribution, Product Types
3.4.1 Augmented and Virtual Reality Handheld Device Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Augmented and Virtual Reality Handheld Device Product Type
3.4.3 Date of International Manufacturers Enter into Augmented and Virtual Reality Handheld Device Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Augmented and Virtual Reality Handheld Device Market Size by Type (2015-2020)
4.1.1 Global Augmented and Virtual Reality Handheld Device Sales by Type (2015-2020)
4.1.2 Global Augmented and Virtual Reality Handheld Device Revenue by Type (2015-2020)
4.1.3 Augmented and Virtual Reality Handheld Device Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Augmented and Virtual Reality Handheld Device Market Size Forecast by Type (2021-2026)
4.2.1 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Type (2021-2026)
4.2.2 Global Augmented and Virtual Reality Handheld Device Revenue Forecast by Type (2021-2026)
4.2.3 Augmented and Virtual Reality Handheld Device Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Augmented and Virtual Reality Handheld Device Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Augmented and Virtual Reality Handheld Device Market Size by Application (2015-2020)
5.1.1 Global Augmented and Virtual Reality Handheld Device Sales by Application (2015-2020)
5.1.2 Global Augmented and Virtual Reality Handheld Device Revenue by Application (2015-2020)
5.1.3 Augmented and Virtual Reality Handheld Device Price by Application (2015-2020)
5.2 Augmented and Virtual Reality Handheld Device Market Size Forecast by Application (2021-2026)
5.2.1 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Application (2021-2026)
5.2.2 Global Augmented and Virtual Reality Handheld Device Revenue Forecast by Application (2021-2026)
5.2.3 Global Augmented and Virtual Reality Handheld Device Price Forecast by Application (2021-2026)

6 North America
6.1 North America Augmented and Virtual Reality Handheld Device by Country
6.1.1 North America Augmented and Virtual Reality Handheld Device Sales by Country
6.1.2 North America Augmented and Virtual Reality Handheld Device Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Augmented and Virtual Reality Handheld Device Market Facts & Figures by Type
6.3 North America Augmented and Virtual Reality Handheld Device Market Facts & Figures by Application

7 Europe
7.1 Europe Augmented and Virtual Reality Handheld Device by Country
7.1.1 Europe Augmented and Virtual Reality Handheld Device Sales by Country
7.1.2 Europe Augmented and Virtual Reality Handheld Device Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Augmented and Virtual Reality Handheld Device Market Facts & Figures by Type
7.3 Europe Augmented and Virtual Reality Handheld Device Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific Augmented and Virtual Reality Handheld Device by Region
8.1.1 Asia Pacific Augmented and Virtual Reality Handheld Device Sales by Region
8.1.2 Asia Pacific Augmented and Virtual Reality Handheld Device Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Augmented and Virtual Reality Handheld Device Market Facts & Figures by Type
8.3 Asia Pacific Augmented and Virtual Reality Handheld Device Market Facts & Figures by Application

9 Latin America
9.1 Latin America Augmented and Virtual Reality Handheld Device by Country
9.1.1 Latin America Augmented and Virtual Reality Handheld Device Sales by Country
9.1.2 Latin America Augmented and Virtual Reality Handheld Device Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Augmented and Virtual Reality Handheld Device Market Facts & Figures by Type
9.3 Central & South America Augmented and Virtual Reality Handheld Device Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa Augmented and Virtual Reality Handheld Device by Country
10.1.1 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales by Country
10.1.2 Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Augmented and Virtual Reality Handheld Device Market Facts & Figures by Type
10.3 Middle East and Africa Augmented and Virtual Reality Handheld Device Market Facts & Figures by Application

11 Company Profiles
11.1 Google
11.1.1 Google Corporation Information
11.1.2 Google Description and Business Overview
11.1.3 Google Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Google Augmented and Virtual Reality Handheld Device Products Offered
11.1.5 Google Related Developments
11.2 Microsoft
11.2.1 Microsoft Corporation Information
11.2.2 Microsoft Description and Business Overview
11.2.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Microsoft Augmented and Virtual Reality Handheld Device Products Offered
11.2.5 Microsoft Related Developments
11.3 Facebook
11.3.1 Facebook Corporation Information
11.3.2 Facebook Description and Business Overview
11.3.3 Facebook Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Facebook Augmented and Virtual Reality Handheld Device Products Offered
11.3.5 Facebook Related Developments
11.4 Sony
11.4.1 Sony Corporation Information
11.4.2 Sony Description and Business Overview
11.4.3 Sony Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Sony Augmented and Virtual Reality Handheld Device Products Offered
11.4.5 Sony Related Developments
11.5 Samsung Electronics
11.5.1 Samsung Electronics Corporation Information
11.5.2 Samsung Electronics Description and Business Overview
11.5.3 Samsung Electronics Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Samsung Electronics Augmented and Virtual Reality Handheld Device Products Offered
11.5.5 Samsung Electronics Related Developments
11.6 HTC
11.6.1 HTC Corporation Information
11.6.2 HTC Description and Business Overview
11.6.3 HTC Sales, Revenue and Gross Margin (2015-2020)
11.6.4 HTC Augmented and Virtual Reality Handheld Device Products Offered
11.6.5 HTC Related Developments
11.7 PTC
11.7.1 PTC Corporation Information
11.7.2 PTC Description and Business Overview
11.7.3 PTC Sales, Revenue and Gross Margin (2015-2020)
11.7.4 PTC Augmented and Virtual Reality Handheld Device Products Offered
11.7.5 PTC Related Developments
11.8 Magic Leap
11.8.1 Magic Leap Corporation Information
11.8.2 Magic Leap Description and Business Overview
11.8.3 Magic Leap Sales, Revenue and Gross Margin (2015-2020)
11.8.4 Magic Leap Augmented and Virtual Reality Handheld Device Products Offered
11.8.5 Magic Leap Related Developments
11.9 Osterhout Design Group
11.9.1 Osterhout Design Group Corporation Information
11.9.2 Osterhout Design Group Description and Business Overview
11.9.3 Osterhout Design Group Sales, Revenue and Gross Margin (2015-2020)
11.9.4 Osterhout Design Group Augmented and Virtual Reality Handheld Device Products Offered
11.9.5 Osterhout Design Group Related Developments
11.10 Daqri
11.10.1 Daqri Corporation Information
11.10.2 Daqri Description and Business Overview
11.10.3 Daqri Sales, Revenue and Gross Margin (2015-2020)
11.10.4 Daqri Augmented and Virtual Reality Handheld Device Products Offered
11.10.5 Daqri Related Developments
11.1 Google
11.1.1 Google Corporation Information
11.1.2 Google Description and Business Overview
11.1.3 Google Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Google Augmented and Virtual Reality Handheld Device Products Offered
11.1.5 Google Related Developments
11.12 Upskill
11.12.1 Upskill Corporation Information
11.12.2 Upskill Description and Business Overview
11.12.3 Upskill Sales, Revenue and Gross Margin (2015-2020)
11.12.4 Upskill Products Offered
11.12.5 Upskill Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Augmented and Virtual Reality Handheld Device Market Estimates and Projections by Region
12.1.1 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Regions 2021-2026
12.1.2 Global Augmented and Virtual Reality Handheld Device Revenue Forecast by Regions 2021-2026
12.2 North America Augmented and Virtual Reality Handheld Device Market Size Forecast (2021-2026)
12.2.1 North America: Augmented and Virtual Reality Handheld Device Sales Forecast (2021-2026)
12.2.2 North America: Augmented and Virtual Reality Handheld Device Revenue Forecast (2021-2026)
12.2.3 North America: Augmented and Virtual Reality Handheld Device Market Size Forecast by Country (2021-2026)
12.3 Europe Augmented and Virtual Reality Handheld Device Market Size Forecast (2021-2026)
12.3.1 Europe: Augmented and Virtual Reality Handheld Device Sales Forecast (2021-2026)
12.3.2 Europe: Augmented and Virtual Reality Handheld Device Revenue Forecast (2021-2026)
12.3.3 Europe: Augmented and Virtual Reality Handheld Device Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Augmented and Virtual Reality Handheld Device Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Augmented and Virtual Reality Handheld Device Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Augmented and Virtual Reality Handheld Device Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Augmented and Virtual Reality Handheld Device Market Size Forecast by Region (2021-2026)
12.5 Latin America Augmented and Virtual Reality Handheld Device Market Size Forecast (2021-2026)
12.5.1 Latin America: Augmented and Virtual Reality Handheld Device Sales Forecast (2021-2026)
12.5.2 Latin America: Augmented and Virtual Reality Handheld Device Revenue Forecast (2021-2026)
12.5.3 Latin America: Augmented and Virtual Reality Handheld Device Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Augmented and Virtual Reality Handheld Device Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Augmented and Virtual Reality Handheld Device Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Augmented and Virtual Reality Handheld Device Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Augmented and Virtual Reality Handheld Device Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key Augmented and Virtual Reality Handheld Device Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Augmented and Virtual Reality Handheld Device Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Augmented and Virtual Reality Handheld Device Market Segments
Table 2. Ranking of Global Top Augmented and Virtual Reality Handheld Device Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Augmented and Virtual Reality Handheld Device Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of AR Technology
Table 5. Major Manufacturers of VR Technology
Table 6. Global Augmented and Virtual Reality Handheld Device Market Size Growth Rate by Application 2020-2026 (K Units)
Table 7. Global Augmented and Virtual Reality Handheld Device Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 8. Global Augmented and Virtual Reality Handheld Device Sales by Regions 2015-2020 (K Units)
Table 9. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Regions (2015-2020)
Table 10. Global Augmented and Virtual Reality Handheld Device Revenue by Regions 2015-2020 (US$ Million)
Table 11. Global Augmented and Virtual Reality Handheld Device Sales by Manufacturers (2015-2020) (K Units)
Table 12. Global Augmented and Virtual Reality Handheld Device Sales Share by Manufacturers (2015-2020)
Table 13. Global Augmented and Virtual Reality Handheld Device Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 14. Global Augmented and Virtual Reality Handheld Device by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented and Virtual Reality Handheld Device as of 2019)
Table 15. Augmented and Virtual Reality Handheld Device Revenue by Manufacturers (2015-2020) (US$ Million)
Table 16. Augmented and Virtual Reality Handheld Device Revenue Share by Manufacturers (2015-2020)
Table 17. Key Manufacturers Augmented and Virtual Reality Handheld Device Price (2015-2020) (USD/Unit)
Table 18. Augmented and Virtual Reality Handheld Device Manufacturers Manufacturing Base Distribution and Headquarters
Table 19. Manufacturers Augmented and Virtual Reality Handheld Device Product Type
Table 20. Date of International Manufacturers Enter into Augmented and Virtual Reality Handheld Device Market
Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 22. Global Augmented and Virtual Reality Handheld Device Sales by Type (2015-2020) (K Units)
Table 23. Global Augmented and Virtual Reality Handheld Device Sales Share by Type (2015-2020)
Table 24. Global Augmented and Virtual Reality Handheld Device Revenue by Type (2015-2020) (US$ Million)
Table 25. Global Augmented and Virtual Reality Handheld Device Revenue Share by Type (2015-2020)
Table 26. Augmented and Virtual Reality Handheld Device Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 27. Global Augmented and Virtual Reality Handheld Device Sales by Application (2015-2020) (K Units)
Table 28. Global Augmented and Virtual Reality Handheld Device Sales Share by Application (2015-2020)
Table 29. North America Augmented and Virtual Reality Handheld Device Sales by Country (2015-2020) (K Units)
Table 30. North America Augmented and Virtual Reality Handheld Device Sales Market Share by Country (2015-2020)
Table 31. North America Augmented and Virtual Reality Handheld Device Revenue by Country (2015-2020) (US$ Million)
Table 32. North America Augmented and Virtual Reality Handheld Device Revenue Market Share by Country (2015-2020)
Table 33. North America Augmented and Virtual Reality Handheld Device Sales by Type (2015-2020) (K Units)
Table 34. North America Augmented and Virtual Reality Handheld Device Sales Market Share by Type (2015-2020)
Table 35. North America Augmented and Virtual Reality Handheld Device Sales by Application (2015-2020) (K Units)
Table 36. North America Augmented and Virtual Reality Handheld Device Sales Market Share by Application (2015-2020)
Table 37. Europe Augmented and Virtual Reality Handheld Device Sales by Country (2015-2020) (K Units)
Table 38. Europe Augmented and Virtual Reality Handheld Device Sales Market Share by Country (2015-2020)
Table 39. Europe Augmented and Virtual Reality Handheld Device Revenue by Country (2015-2020) (US$ Million)
Table 40. Europe Augmented and Virtual Reality Handheld Device Revenue Market Share by Country (2015-2020)
Table 41. Europe Augmented and Virtual Reality Handheld Device Sales by Type (2015-2020) (K Units)
Table 42. Europe Augmented and Virtual Reality Handheld Device Sales Market Share by Type (2015-2020)
Table 43. Europe Augmented and Virtual Reality Handheld Device Sales by Application (2015-2020) (K Units)
Table 44. Europe Augmented and Virtual Reality Handheld Device Sales Market Share by Application (2015-2020)
Table 45. Asia Pacific Augmented and Virtual Reality Handheld Device Sales by Region (2015-2020) (K Units)
Table 46. Asia Pacific Augmented and Virtual Reality Handheld Device Sales Market Share by Region (2015-2020)
Table 47. Asia Pacific Augmented and Virtual Reality Handheld Device Revenue by Region (2015-2020) (US$ Million)
Table 48. Asia Pacific Augmented and Virtual Reality Handheld Device Revenue Market Share by Region (2015-2020)
Table 49. Asia Pacific Augmented and Virtual Reality Handheld Device Sales by Type (2015-2020) (K Units)
Table 50. Asia Pacific Augmented and Virtual Reality Handheld Device Sales Market Share by Type (2015-2020)
Table 51. Asia Pacific Augmented and Virtual Reality Handheld Device Sales by Application (2015-2020) (K Units)
Table 52. Asia Pacific Augmented and Virtual Reality Handheld Device Sales Market Share by Application (2015-2020)
Table 53. Latin America Augmented and Virtual Reality Handheld Device Sales by Country (2015-2020) (K Units)
Table 54. Latin America Augmented and Virtual Reality Handheld Device Sales Market Share by Country (2015-2020)
Table 55. Latin Americaa Augmented and Virtual Reality Handheld Device Revenue by Country (2015-2020) (US$ Million)
Table 56. Latin America Augmented and Virtual Reality Handheld Device Revenue Market Share by Country (2015-2020)
Table 57. Latin America Augmented and Virtual Reality Handheld Device Sales by Type (2015-2020) (K Units)
Table 58. Latin America Augmented and Virtual Reality Handheld Device Sales Market Share by Type (2015-2020)
Table 59. Latin America Augmented and Virtual Reality Handheld Device Sales by Application (2015-2020) (K Units)
Table 60. Latin America Augmented and Virtual Reality Handheld Device Sales Market Share by Application (2015-2020)
Table 61. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales by Country (2015-2020) (K Units)
Table 62. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Market Share by Country (2015-2020)
Table 63. Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue by Country (2015-2020) (US$ Million)
Table 64. Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue Market Share by Country (2015-2020)
Table 65. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales by Type (2015-2020) (K Units)
Table 66. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Market Share by Type (2015-2020)
Table 67. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales by Application (2015-2020) (K Units)
Table 68. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Market Share by Application (2015-2020)
Table 69. Google Corporation Information
Table 70. Google Description and Major Businesses
Table 71. Google Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 72. Google Product
Table 73. Google Recent Development
Table 74. Microsoft Corporation Information
Table 75. Microsoft Description and Major Businesses
Table 76. Microsoft Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 77. Microsoft Product
Table 78. Microsoft Recent Development
Table 79. Facebook Corporation Information
Table 80. Facebook Description and Major Businesses
Table 81. Facebook Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 82. Facebook Product
Table 83. Facebook Recent Development
Table 84. Sony Corporation Information
Table 85. Sony Description and Major Businesses
Table 86. Sony Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 87. Sony Product
Table 88. Sony Recent Development
Table 89. Samsung Electronics Corporation Information
Table 90. Samsung Electronics Description and Major Businesses
Table 91. Samsung Electronics Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 92. Samsung Electronics Product
Table 93. Samsung Electronics Recent Development
Table 94. HTC Corporation Information
Table 95. HTC Description and Major Businesses
Table 96. HTC Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 97. HTC Product
Table 98. HTC Recent Development
Table 99. PTC Corporation Information
Table 100. PTC Description and Major Businesses
Table 101. PTC Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 102. PTC Product
Table 103. PTC Recent Development
Table 104. Magic Leap Corporation Information
Table 105. Magic Leap Description and Major Businesses
Table 106. Magic Leap Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 107. Magic Leap Product
Table 108. Magic Leap Recent Development
Table 109. Osterhout Design Group Corporation Information
Table 110. Osterhout Design Group Description and Major Businesses
Table 111. Osterhout Design Group Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 112. Osterhout Design Group Product
Table 113. Osterhout Design Group Recent Development
Table 114. Daqri Corporation Information
Table 115. Daqri Description and Major Businesses
Table 116. Daqri Augmented and Virtual Reality Handheld Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Daqri Product
Table 118. Daqri Recent Development
Table 119. Blippar Corporation Information
Table 120. Blippar Description and Major Businesses
Table 121. Blippar Augmented and Virtual Reality Handheld Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 122. Blippar Product
Table 123. Blippar Recent Development
Table 124. Upskill Corporation Information
Table 125. Upskill Description and Major Businesses
Table 126. Upskill Augmented and Virtual Reality Handheld Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 127. Upskill Product
Table 128. Upskill Recent Development
Table 129. Global Augmented and Virtual Reality Handheld Device Sales Forecast by Regions (2021-2026) (K Units)
Table 130. Global Augmented and Virtual Reality Handheld Device Sales Market Share Forecast by Regions (2021-2026)
Table 131. Global Augmented and Virtual Reality Handheld Device Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 132. Global Augmented and Virtual Reality Handheld Device Revenue Market Share Forecast by Regions (2021-2026)
Table 133. North America: Augmented and Virtual Reality Handheld Device Sales Forecast by Country (2021-2026) (K Units)
Table 134. North America: Augmented and Virtual Reality Handheld Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 135. Europe: Augmented and Virtual Reality Handheld Device Sales Forecast by Country (2021-2026) (K Units)
Table 136. Europe: Augmented and Virtual Reality Handheld Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 137. Asia Pacific: Augmented and Virtual Reality Handheld Device Sales Forecast by Region (2021-2026) (K Units)
Table 138. Asia Pacific: Augmented and Virtual Reality Handheld Device Revenue Forecast by Region (2021-2026) (US$ Million)
Table 139. Latin America: Augmented and Virtual Reality Handheld Device Sales Forecast by Country (2021-2026) (K Units)
Table 140. Latin America: Augmented and Virtual Reality Handheld Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 141. Middle East and Africa: Augmented and Virtual Reality Handheld Device Sales Forecast by Country (2021-2026) (K Units)
Table 142. Middle East and Africa: Augmented and Virtual Reality Handheld Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 143. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 144. Key Challenges
Table 145. Market Risks
Table 146. Main Points Interviewed from Key Augmented and Virtual Reality Handheld Device Players
Table 147. Augmented and Virtual Reality Handheld Device Customers List
Table 148. Augmented and Virtual Reality Handheld Device Distributors List
Table 149. Research Programs/Design for This Report
Table 150. Key Data Information from Secondary Sources
Table 151. Key Data Information from Primary Sources
List of Figures
Figure 1. Augmented and Virtual Reality Handheld Device Product Picture
Figure 2. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Type in 2020 & 2026
Figure 3. AR Technology Product Picture
Figure 4. VR Technology Product Picture
Figure 5. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Application in 2020 & 2026
Figure 6. Gaming
Figure 7. Medical
Figure 8. Augmented and Virtual Reality Handheld Device Report Years Considered
Figure 9. Global Augmented and Virtual Reality Handheld Device Market Size 2015-2026 (US$ Million)
Figure 10. Global Augmented and Virtual Reality Handheld Device Sales 2015-2026 (K Units)
Figure 11. Global Augmented and Virtual Reality Handheld Device Market Size Market Share by Region: 2020 Versus 2026
Figure 12. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Region (2015-2020)
Figure 13. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Region in 2019
Figure 14. Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Region (2015-2020)
Figure 15. Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Region in 2019
Figure 16. Global Augmented and Virtual Reality Handheld Device Sales Share by Manufacturer in 2019
Figure 17. The Top 10 and 5 Players Market Share by Augmented and Virtual Reality Handheld Device Revenue in 2019
Figure 18. Augmented and Virtual Reality Handheld Device Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 19. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Type (2015-2020)
Figure 20. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Type in 2019
Figure 21. Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Type (2015-2020)
Figure 22. Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Type in 2019
Figure 23. Global Augmented and Virtual Reality Handheld Device Market Share by Price Range (2015-2020)
Figure 24. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Application (2015-2020)
Figure 25. Global Augmented and Virtual Reality Handheld Device Sales Market Share by Application in 2019
Figure 26. Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Application (2015-2020)
Figure 27. Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Application in 2019
Figure 28. North America Augmented and Virtual Reality Handheld Device Sales Growth Rate 2015-2020 (K Units)
Figure 29. North America Augmented and Virtual Reality Handheld Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 30. North America Augmented and Virtual Reality Handheld Device Sales Market Share by Country in 2019
Figure 31. North America Augmented and Virtual Reality Handheld Device Revenue Market Share by Country in 2019
Figure 32. U.S. Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 33. U.S. Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 34. Canada Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 35. Canada Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 36. North America Augmented and Virtual Reality Handheld Device Market Share by Type in 2019
Figure 37. North America Augmented and Virtual Reality Handheld Device Market Share by Application in 2019
Figure 38. Europe Augmented and Virtual Reality Handheld Device Sales Growth Rate 2015-2020 (K Units)
Figure 39. Europe Augmented and Virtual Reality Handheld Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 40. Europe Augmented and Virtual Reality Handheld Device Sales Market Share by Country in 2019
Figure 41. Europe Augmented and Virtual Reality Handheld Device Revenue Market Share by Country in 2019
Figure 42. Germany Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 43. Germany Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 44. France Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 45. France Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 46. U.K. Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 47. U.K. Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. Italy Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 49. Italy Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. Russia Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 51. Russia Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Europe Augmented and Virtual Reality Handheld Device Market Share by Type in 2019
Figure 53. Europe Augmented and Virtual Reality Handheld Device Market Share by Application in 2019
Figure 54. Asia Pacific Augmented and Virtual Reality Handheld Device Sales Growth Rate 2015-2020 (K Units)
Figure 55. Asia Pacific Augmented and Virtual Reality Handheld Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 56. Asia Pacific Augmented and Virtual Reality Handheld Device Sales Market Share by Region in 2019
Figure 57. Asia Pacific Augmented and Virtual Reality Handheld Device Revenue Market Share by Region in 2019
Figure 58. China Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 59. China Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 60. Japan Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 61. Japan Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 62. South Korea Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 63. South Korea Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. India Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 65. India Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. Australia Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 67. Australia Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 68. Taiwan Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 69. Taiwan Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Indonesia Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 71. Indonesia Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Thailand Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 73. Thailand Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Malaysia Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 75. Malaysia Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 76. Philippines Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 77. Philippines Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Vietnam Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 79. Vietnam Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. Asia Pacific Augmented and Virtual Reality Handheld Device Market Share by Type in 2019
Figure 81. Asia Pacific Augmented and Virtual Reality Handheld Device Market Share by Application in 2019
Figure 82. Latin America Augmented and Virtual Reality Handheld Device Sales Growth Rate 2015-2020 (K Units)
Figure 83. Latin America Augmented and Virtual Reality Handheld Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 84. Latin America Augmented and Virtual Reality Handheld Device Sales Market Share by Country in 2019
Figure 85. Latin America Augmented and Virtual Reality Handheld Device Revenue Market Share by Country in 2019
Figure 86. Mexico Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 87. Mexico Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 88. Brazil Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 89. Brazil Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 90. Argentina Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 91. Argentina Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 92. Latin America Augmented and Virtual Reality Handheld Device Market Share by Type in 2019
Figure 93. Latin America Augmented and Virtual Reality Handheld Device Market Share by Application in 2019
Figure 94. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Growth Rate 2015-2020 (K Units)
Figure 95. Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 96. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Market Share by Country in 2019
Figure 97. Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue Market Share by Country in 2019
Figure 98. Turkey Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 99. Turkey Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 100. Saudi Arabia Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 101. Saudi Arabia Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 102. U.A.E Augmented and Virtual Reality Handheld Device Sales Growth Rate (2015-2020) (K Units)
Figure 103. U.A.E Augmented and Virtual Reality Handheld Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 104. Middle East and Africa Augmented and Virtual Reality Handheld Device Market Share by Type in 2019
Figure 105. Middle East and Africa Augmented and Virtual Reality Handheld Device Market Share by Application in 2019
Figure 106. North America Augmented and Virtual Reality Handheld Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 107. North America Augmented and Virtual Reality Handheld Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 108. Europe Augmented and Virtual Reality Handheld Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 109. Europe Augmented and Virtual Reality Handheld Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 110. Asia Pacific Augmented and Virtual Reality Handheld Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 111. Asia Pacific Augmented and Virtual Reality Handheld Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 112. Latin America Augmented and Virtual Reality Handheld Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 113. Latin America Augmented and Virtual Reality Handheld Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 114. Middle East and Africa Augmented and Virtual Reality Handheld Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 115. Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 116. Porter's Five Forces Analysis
Figure 117. Channels of Distribution
Figure 118. Distributors Profiles
Figure 119. Bottom-up and Top-down Approaches for This Report
Figure 120. Data Triangulation
Figure 121. Key Executives Interviewed