▶ 調査レポート

拡張現実・仮想現実(ARVR)の世界市場(~2026年)

• 英文タイトル:Global Augmented Reality and Virtual Reality (ARVR) Market Size, Status and Forecast 2020-2026

QYResearchが調査・発行した産業分析レポートです。拡張現実・仮想現実(ARVR)の世界市場(~2026年) / Global Augmented Reality and Virtual Reality (ARVR) Market Size, Status and Forecast 2020-2026 / MRC2-11QY10925資料のイメージです。• レポートコード:MRC2-11QY10925
• 出版社/出版日:QYResearch / 2020年11月25日
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レポート概要
当調査資料は拡張現実・仮想現実(ARVR)のグローバル市場について調査・分析したレポートです。種類別(拡張現実装置、仮想現実装置、プロジェクト・ディスプレイウォール)市場規模、用途別(商業、消費者、航空宇宙・防衛、医療、その他)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別拡張現実・仮想現実(ARVR)の競争状況、市場シェア
・世界の拡張現実・仮想現実(ARVR)市場:種類別市場規模 2015年-2020年(拡張現実装置、仮想現実装置、プロジェクト・ディスプレイウォール)
・世界の拡張現実・仮想現実(ARVR)市場:種類別市場規模予測 2021年-2026年(拡張現実装置、仮想現実装置、プロジェクト・ディスプレイウォール)
・世界の拡張現実・仮想現実(ARVR)市場:用途別市場規模 2015年-2020年(商業、消費者、航空宇宙・防衛、医療、その他)
・世界の拡張現実・仮想現実(ARVR)市場:用途別市場規模予測 2021年-2026年(商業、消費者、航空宇宙・防衛、医療、その他)
・北米の拡張現実・仮想現実(ARVR)市場分析:米国、カナダ
・ヨーロッパの拡張現実・仮想現実(ARVR)市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアの拡張現実・仮想現実(ARVR)市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米の拡張現実・仮想現実(ARVR)市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカの拡張現実・仮想現実(ARVR)市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Oculus、Qualcomm、Cyber Glove systems、Microsoft Corporation、Vuzix、Samsung Electronics、Infinity Augmented Reality、Eon Reality、Google
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

Virtual Reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. Augmented Reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.
Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.

Market Analysis and Insights: Global Augmented Reality and Virtual Reality (ARVR) Market
The global Augmented Reality and Virtual Reality (ARVR) market size is projected to reach US$ 50330 million by 2026, from US$ 34980 million in 2020, at a CAGR of 41.8%% during 2021-2026.

Global Augmented Reality and Virtual Reality (ARVR) Scope and Market Size
Augmented Reality and Virtual Reality (ARVR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality and Virtual Reality (ARVR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Oculus
Qualcomm
Cyber Glove systems
Microsoft Corporation
Vuzix
Samsung Electronics
Infinity Augmented Reality
Eon Reality
Google

Market segment by Type, the product can be split into
Augmented Reality Devices
Virtual Reality Devices
Projects and Display Wall
Market segment by Application, split into
Commercial
Consumer
Aerospace and Defense
Medical
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Augmented Reality and Virtual Reality (ARVR) Revenue
1.4 Market by Type
1.4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Augmented Reality Devices
1.4.3 Virtual Reality Devices
1.4.4 Projects and Display Wall
1.5 Market by Application
1.5.1 Global Augmented Reality and Virtual Reality (ARVR) Market Share by Application: 2020 VS 2026
1.5.2 Commercial
1.5.3 Consumer
1.5.4 Aerospace and Defense
1.5.5 Medical
1.5.6 Others
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Augmented Reality and Virtual Reality (ARVR) Market Perspective (2015-2026)
2.2 Global Augmented Reality and Virtual Reality (ARVR) Growth Trends by Regions
2.2.1 Augmented Reality and Virtual Reality (ARVR) Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Augmented Reality and Virtual Reality (ARVR) Historic Market Share by Regions (2018-2019)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers

3 Competition Landscape by Key Players
3.1 Augmented Reality and Virtual Reality (ARVR) Revenue by Players (2019-2020)
3.2 Augmented Reality and Virtual Reality (ARVR) Key Players Head office and Area Served
3.3 Key Players Augmented Reality and Virtual Reality (ARVR) Product/Solution/Service
3.4 Date of Enter into Augmented Reality and Virtual Reality (ARVR) Market
3.5 Key Players Augmented Reality and Virtual Reality (ARVR) Funding/Investment Analysis
3.6 Global Key Players Augmented Reality and Virtual Reality (ARVR) Valuation & Market Capitalization
3.7 Mergers & Acquisitions, Expansion Plans

4 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026)

5 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026)

6 North America
6.1 North America Augmented Reality and Virtual Reality (ARVR) Market Forecast (2019-2026)
6.2 Augmented Reality and Virtual Reality (ARVR) Key Players in North America (2019-2020)
6.3 North America Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2015-2020)
6.4 North America Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2015-2020)

7 Europe
7.1 Europe Augmented Reality and Virtual Reality (ARVR) Market Forecast (2019-2026)
7.2 Augmented Reality and Virtual Reality (ARVR) Key Players in Europe (2019-2020)
7.3 Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2015-2020)
7.4 Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2015-2020)

8 China
8.1 China Augmented Reality and Virtual Reality (ARVR) Market Forecast (2019-2026)
8.2 Augmented Reality and Virtual Reality (ARVR) Key Players in China (2019-2020)
8.3 China Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2015-2020)
8.4 China Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2015-2020)

9 Japan
9.1 Japan Augmented Reality and Virtual Reality (ARVR) Market Forecast (2019-2026)
9.2 Augmented Reality and Virtual Reality (ARVR) Key Players in Japan (2019-2020)
9.3 Japan Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2015-2020)
9.4 Japan Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Forecast (2019-2026)
10.2 Augmented Reality and Virtual Reality (ARVR) Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2015-2020)
10.4 Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2015-2020)

11 India
11.1 India Augmented Reality and Virtual Reality (ARVR) Market Forecast (2019-2026)
11.2 Augmented Reality and Virtual Reality (ARVR) Key Players in India (2019-2020)
11.3 India Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2015-2020)
11.4 India Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Augmented Reality and Virtual Reality (ARVR) Market Forecast (2019-2026)
12.2 Augmented Reality and Virtual Reality (ARVR) Key Players in Central & South America (2019-2020)
12.3 Central & South America Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2015-2020)
12.4 Central & South America Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Oculus
13.1.1 Oculus Company Details
13.1.2 Oculus Business Overview
13.1.3 Oculus Augmented Reality and Virtual Reality (ARVR) Introduction
13.1.4 Oculus Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.1.5 Oculus Recent Development
13.2 Qualcomm
13.2.1 Qualcomm Company Details
13.2.2 Qualcomm Business Overview
13.2.3 Qualcomm Augmented Reality and Virtual Reality (ARVR) Introduction
13.2.4 Qualcomm Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.2.5 Qualcomm Recent Development
13.3 Cyber Glove systems
13.3.1 Cyber Glove systems Company Details
13.3.2 Cyber Glove systems Business Overview
13.3.3 Cyber Glove systems Augmented Reality and Virtual Reality (ARVR) Introduction
13.3.4 Cyber Glove systems Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.3.5 Cyber Glove systems Recent Development
13.4 Microsoft Corporation
13.4.1 Microsoft Corporation Company Details
13.4.2 Microsoft Corporation Business Overview
13.4.3 Microsoft Corporation Augmented Reality and Virtual Reality (ARVR) Introduction
13.4.4 Microsoft Corporation Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.4.5 Microsoft Corporation Recent Development
13.5 Vuzix
13.5.1 Vuzix Company Details
13.5.2 Vuzix Business Overview
13.5.3 Vuzix Augmented Reality and Virtual Reality (ARVR) Introduction
13.5.4 Vuzix Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.5.5 Vuzix Recent Development
13.6 Samsung Electronics
13.6.1 Samsung Electronics Company Details
13.6.2 Samsung Electronics Business Overview
13.6.3 Samsung Electronics Augmented Reality and Virtual Reality (ARVR) Introduction
13.6.4 Samsung Electronics Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.6.5 Samsung Electronics Recent Development
13.7 Infinity Augmented Reality
13.7.1 Infinity Augmented Reality Company Details
13.7.2 Infinity Augmented Reality Business Overview
13.7.3 Infinity Augmented Reality Augmented Reality and Virtual Reality (ARVR) Introduction
13.7.4 Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.7.5 Infinity Augmented Reality Recent Development
13.8 Eon Reality
13.8.1 Eon Reality Company Details
13.8.2 Eon Reality Business Overview
13.8.3 Eon Reality Augmented Reality and Virtual Reality (ARVR) Introduction
13.8.4 Eon Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.8.5 Eon Reality Recent Development
13.9 Google
13.9.1 Google Company Details
13.9.2 Google Business Overview
13.9.3 Google Augmented Reality and Virtual Reality (ARVR) Introduction
13.9.4 Google Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2019-2020))
13.9.5 Google Recent Development

14 Market Dynamics
14.1 Drivers
14.2 Challenges
14.3 Porter’s Five Forces Analysis
14.4 Market Ecosystem and Value Chain Analysis

15 Key Findings in This Report
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Tables
Table 1. Augmented Reality and Virtual Reality (ARVR) Key Market Segments
Table 2. Key Players Covered: Ranking by Augmented Reality and Virtual Reality (ARVR) Revenue
Table 3. Ranking of Global Top Augmented Reality and Virtual Reality (ARVR) Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Augmented Reality Devices
Table 6. Key Players of Virtual Reality Devices
Table 7. Key Players of Projects and Display Wall
Table 8. Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Augmented Reality and Virtual Reality (ARVR) Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Augmented Reality and Virtual Reality (ARVR) Market Size by Regions (US$ Million): 2020 VS 2026
Table 11. Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions 2019-2026
Table 12. Market Top Trends
Table 13. Market Use Cases
Table 14. Global Augmented Reality and Virtual Reality (ARVR) Revenue by Players (2019-2020) (Million US$)
Table 15. Global Augmented Reality and Virtual Reality (ARVR) Market Share by Players (2019-2020)
Table 16. Key Players Headquarters and Area Served
Table 17. Key Players Augmented Reality and Virtual Reality (ARVR) Product Solution and Service
Table 18. Date of Enter into Augmented Reality and Virtual Reality (ARVR) Market
Table 19. Global Key Players Augmented Reality and Virtual Reality (ARVR) Funding/Investment Analysis (Million USD)
Table 20. Global Key Players Augmented Reality and Virtual Reality (ARVR) Valuation & Market Capitalization (Million USD)
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 23. Global Augmented Reality and Virtual Reality (ARVR) Market Size Share by Type (2019-2026)
Table 24. Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 25. Global Augmented Reality and Virtual Reality (ARVR) Market Size Share by Application (2019-2026)
Table 26. North America Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2019-2020) (Million US$)
Table 27. North America Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2019-2020)
Table 28. North America Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 29. North America Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2019-2026)
Table 30. North America Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 31. North America Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2019-2026)
Table 32. Europe Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2019-2020) (Million US$)
Table 33. Europe Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2019-2020)
Table 34. Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 35. Europe Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2019-2026)
Table 36. Europe Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 37. Europe Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2019-2026)
Table 38. China Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2019-2020) (Million US$)
Table 39. China Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2019-2020)
Table 40. China Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 41. China Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2019-2026)
Table 42. China Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 43. China Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2019-2026)
Table 44. Japan Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2019-2020) (Million US$)
Table 45. Japan Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2019-2020)
Table 46. Japan Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 47. Japan Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2019-2026)
Table 48. Japan Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 49. Japan Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2019-2026)
Table 50. Southeast Asia Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2019-2020) (Million US$)
Table 51. Southeast Asia Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2019-2020)
Table 52. Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 53. Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2019-2026)
Table 54. Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 55. Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2019-2026)
Table 56. India Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2019-2020) (Million US$)
Table 57. India Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2019-2020)
Table 58. India Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 59. India Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2019-2026)
Table 60. India Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 61. India Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2019-2026)
Table 62. Central & South America Key Players Augmented Reality and Virtual Reality (ARVR) Revenue (2019-2020) (Million US$)
Table 63. Central & South America Key Players Augmented Reality and Virtual Reality (ARVR) Market Share (2019-2020)
Table 64. Central & South America Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2019-2026) (Million US$)
Table 65. Central & South America Augmented Reality and Virtual Reality (ARVR) Market Share by Type (2019-2026)
Table 66. Central & South America Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2019-2026) (Million US$)
Table 67. Central & South America Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2019-2026)
Table 68. Oculus Company Details
Table 69. Oculus Business Overview
Table 70. Oculus Product
Table 71. Company Description and Business Overview
Table 72. Oculus Augmented Reality and Virtual Reality (ARVR) Product
Table 73. Oculus Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 74. Oculus Recent Development
Table 75. Qualcomm Company Details
Table 76. Qualcomm Business Overview
Table 77. Qualcomm Product
Table 78. Company Description and Business Overview
Table 79. Qualcomm Augmented Reality and Virtual Reality (ARVR) Product
Table 80. Qualcomm Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 81. Qualcomm Recent Development
Table 82. Cyber Glove systems Company Details
Table 83. Cyber Glove systems Business Overview
Table 84. Cyber Glove systems Product
Table 85. Company Description and Business Overview
Table 86. Cyber Glove systems Augmented Reality and Virtual Reality (ARVR) Product
Table 87. Cyber Glove systems Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 88. Cyber Glove systems Recent Development
Table 89. Microsoft Corporation Company Details
Table 90. Microsoft Corporation Business Overview
Table 91. Microsoft Corporation Product
Table 92. Company Description and Business Overview
Table 93. Microsoft Corporation Augmented Reality and Virtual Reality (ARVR) Product
Table 94. Microsoft Corporation Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 95. Microsoft Corporation Recent Development
Table 96. Vuzix Company Details
Table 97. Vuzix Business Overview
Table 98. Vuzix Product
Table 99. Company Description and Business Overview
Table 100. Vuzix Augmented Reality and Virtual Reality (ARVR) Product
Table 101. Vuzix Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 102. Vuzix Recent Development
Table 103. Samsung Electronics Company Details
Table 104. Samsung Electronics Business Overview
Table 105. Samsung Electronics Product
Table 106. Company Description and Business Overview
Table 107. Samsung Electronics Augmented Reality and Virtual Reality (ARVR) Product
Table 108. Samsung Electronics Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 109. Samsung Electronics Recent Development
Table 110. Infinity Augmented Reality Company Details
Table 111. Infinity Augmented Reality Business Overview
Table 112. Infinity Augmented Reality Product
Table 113. Company Description and Business Overview
Table 114. Infinity Augmented Reality Augmented Reality and Virtual Reality (ARVR) Product
Table 115. Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 116. Infinity Augmented Reality Recent Development
Table 117. Eon Reality Business Overview
Table 118. Eon Reality Product
Table 119. Eon Reality Company Details
Table 120. Company Description and Business Overview
Table 121. Eon Reality Augmented Reality and Virtual Reality (ARVR) Product
Table 122. Eon Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 123. Eon Reality Recent Development
Table 124. Google Company Details
Table 125. Google Business Overview
Table 126. Google Product
Table 127. Company Description and Business Overview
Table 128. Google Augmented Reality and Virtual Reality (ARVR) Product
Table 129. Google Revenue in Augmented Reality and Virtual Reality (ARVR) Business 2019 and 2020 (Million US$)
Table 130. Google Recent Development
Table 131. Company Description and Business Overview
Table 132. Company Description and Business Overview
Table 133. Company Description and Business Overview
Table 134. Company Description and Business Overview
Table 135. Company Description and Business Overview
Table 136. Company Description and Business Overview
Table 137. Company Description and Business Overview
Table 138. Company Description and Business Overview
Table 139. Company Description and Business Overview
Table 140. Company Description and Business Overview
Table 141. Company Description and Business Overview
Table 142. Company Description and Business Overview
Table 143. Company Description and Business Overview
Table 144. Company Description and Business Overview
Table 145. Company Description and Business Overview
Table 146. Company Description and Business Overview
Table 147. Company Description and Business Overview
Table 148. Company Description and Business Overview
Table 149. Company Description and Business Overview
Table 150. Company Description and Business Overview
Table 151. Company Description and Business Overview
Table 152. Company Description and Business Overview
Table 153. Company Description and Business Overview
Table 154. Company Description and Business Overview
Table 155. Company Description and Business Overview
Table 156. Company Description and Business Overview
Table 157. Company Description and Business Overview
Table 158. Company Description and Business Overview
Table 159. Company Description and Business Overview
Table 160. Company Description and Business Overview
Table 161. Company Description and Business Overview
Table 162. Key Drivers: Impact Analysis (2021-2026)
Table 163. Key Opportunities
Table 164. Key Challenges
Table 165. Research Programs/Design for This Report
Table 166. Key Data Information from Secondary Sources
Table 167. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality and Virtual Reality (ARVR) Market Share by Type: 2020 VS 2026
Figure 2. Augmented Reality Devices Features
Figure 3. Virtual Reality Devices Features
Figure 4. Projects and Display Wall Features
Figure 5. Global Augmented Reality and Virtual Reality (ARVR) Market Share by Application: 2020 VS 2026
Figure 6. Commercial Case Studies
Figure 7. Consumer Case Studies
Figure 8. Aerospace and Defense Case Studies
Figure 9. Medical Case Studies
Figure 10. Others Case Studies
Figure 11. Augmented Reality and Virtual Reality (ARVR) Report Years Considered
Figure 12. Global Augmented Reality and Virtual Reality (ARVR) and Growth Rate (2019-2026) (Million US$)
Figure 13. Global Augmented Reality and Virtual Reality (ARVR) Market Share by Regions (2019-2026)
Figure 14. Global Augmented Reality and Virtual Reality (ARVR) Market Share by Players in 2019
Figure 15. Global Augmented Reality and Virtual Reality (ARVR) Market Size Market Share by Type (2019-2026)
Figure 16. Global Augmented Reality and Virtual Reality (ARVR) Market Size Market Share by Application (2019-2026)
Figure 17. North America Augmented Reality and Virtual Reality (ARVR) Market Size YoY Growth (2019-2026) (Million US$)
Figure 18. Europe Augmented Reality and Virtual Reality (ARVR) Market Size YoY Growth (2019-2026) (Million US$)
Figure 19. China Augmented Reality and Virtual Reality (ARVR) Market Size YoY Growth (2019-2026) (Million US$)
Figure 20. Japan Augmented Reality and Virtual Reality (ARVR) Market Size YoY Growth (2019-2026) (Million US$)
Figure 21. Southeast Asia Augmented Reality and Virtual Reality (ARVR) Market Size YoY Growth (2019-2026) (Million US$)
Figure 22. India Augmented Reality and Virtual Reality (ARVR) Market Size YoY Growth (2019-2026) (Million US$)
Figure 23. Central & South America Augmented Reality and Virtual Reality (ARVR) Market Size YoY Growth (2019-2026) (Million US$)
Figure 24. Bottom-up and Top-down Approaches for This Report
Figure 25. Data Triangulation
Figure 26. Key Executives Interviewed