▶ 調査レポート

VR(仮想現実)の世界市場(~2026年)

• 英文タイトル:Global Virtual Reality Market Insights and Forecast to 2026

QYResearchが調査・発行した産業分析レポートです。VR(仮想現実)の世界市場(~2026年) / Global Virtual Reality Market Insights and Forecast to 2026 / MRC2-11QY13029資料のイメージです。• レポートコード:MRC2-11QY13029
• 出版社/出版日:QYResearch / 2020年11月30日
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• レポート形態:英文、PDF、113ページ
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レポート概要
当調査資料はVR(仮想現実)のグローバル市場について調査・分析したレポートです。種類別(非没入型テクノロジー、半没入型・完全没入型テクノロジー)市場規模、用途別(消費者、商業用、航空宇宙・防衛、医療、工業、その他)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別VR(仮想現実)の競争状況、市場シェア
・世界のVR(仮想現実)市場:種類別市場規模 2015年-2020年(非没入型テクノロジー、半没入型・完全没入型テクノロジー)
・世界のVR(仮想現実)市場:種類別市場規模予測 2021年-2026年(非没入型テクノロジー、半没入型・完全没入型テクノロジー)
・世界のVR(仮想現実)市場:用途別市場規模 2015年-2020年(消費者、商業用、航空宇宙・防衛、医療、工業、その他)
・世界のVR(仮想現実)市場:用途別市場規模予測 2021年-2026年(消費者、商業用、航空宇宙・防衛、医療、工業、その他)
・北米のVR(仮想現実)市場分析:米国、カナダ
・ヨーロッパのVR(仮想現実)市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアのVR(仮想現実)市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米のVR(仮想現実)市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカのVR(仮想現実)市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Oculus VR、Sony、Samsung Electronics、HTC、EON Reality、Google、Microsoft、Vuzix、Cyberglove Systems、Sensics、Leap Motion、Sixense Entertainment
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality.
North America is expected to hold the largest size of the virtual reality market, while the market in Asia-Pacific is estimated to grow at the highest rate. Countries such as China, India, Japan, and South Korea in the APAC region are witnessing a huge demand for head-mounted displays for the gaming application.

Market Analysis and Insights: Global Virtual Reality Market
The global Virtual Reality market size is projected to reach US$ 7958.3 million by 2026, from US$ 6636 million in 2020, at a CAGR of 19.0%% during 2021-2026.

Global Virtual Reality Scope and Market Size
Virtual Reality market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Virtual Reality market is segmented into
Non-Immersive Technology
Semi-Immersive and Fully Immersive Technologies

Segment by Application, the Virtual Reality market is segmented into
Consumer
Commercial
Aerospace and Defense
Medical
Industrial
Others

Regional and Country-level Analysis
The Virtual Reality market is analysed and market size information is provided by regions (countries).
The key regions covered in the Virtual Reality market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Virtual Reality Market Share Analysis
Virtual Reality market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Virtual Reality business, the date to enter into the Virtual Reality market, Virtual Reality product introduction, recent developments, etc.

The major vendors covered:
Oculus VR
Sony
Samsung Electronics
HTC
EON Reality
Google
Microsoft
Vuzix
Cyberglove Systems
Sensics
Leap Motion
Sixense Entertainment

レポート目次

1 Study Coverage
1.1 Virtual Reality Product Introduction
1.2 Market Segments
1.3 Key Virtual Reality Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Virtual Reality Market Size Growth Rate by Type
1.4.2 Non-Immersive Technology
1.4.3 Semi-Immersive and Fully Immersive Technologies
1.5 Market by Application
1.5.1 Global Virtual Reality Market Size Growth Rate by Application
1.5.2 Consumer
1.5.3 Commercial
1.5.4 Aerospace and Defense
1.5.5 Medical
1.5.6 Industrial
1.5.7 Others
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Virtual Reality Market Size, Estimates and Forecasts
2.1.1 Global Virtual Reality Revenue 2015-2026
2.1.2 Global Virtual Reality Sales 2015-2026
2.2 Global Virtual Reality, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Virtual Reality Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Virtual Reality Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Virtual Reality Competitor Landscape by Players
3.1 Virtual Reality Sales by Manufacturers
3.1.1 Virtual Reality Sales by Manufacturers (2015-2020)
3.1.2 Virtual Reality Sales Market Share by Manufacturers (2015-2020)
3.2 Virtual Reality Revenue by Manufacturers
3.2.1 Virtual Reality Revenue by Manufacturers (2015-2020)
3.2.2 Virtual Reality Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Virtual Reality Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Virtual Reality Revenue in 2019
3.2.5 Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Virtual Reality Price by Manufacturers
3.4 Virtual Reality Manufacturing Base Distribution, Product Types
3.4.1 Virtual Reality Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Virtual Reality Product Type
3.4.3 Date of International Manufacturers Enter into Virtual Reality Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Virtual Reality Market Size by Type (2015-2020)
4.1.1 Global Virtual Reality Sales by Type (2015-2020)
4.1.2 Global Virtual Reality Revenue by Type (2015-2020)
4.1.3 Virtual Reality Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Virtual Reality Market Size Forecast by Type (2021-2026)
4.2.1 Global Virtual Reality Sales Forecast by Type (2021-2026)
4.2.2 Global Virtual Reality Revenue Forecast by Type (2021-2026)
4.2.3 Virtual Reality Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Virtual Reality Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Virtual Reality Market Size by Application (2015-2020)
5.1.1 Global Virtual Reality Sales by Application (2015-2020)
5.1.2 Global Virtual Reality Revenue by Application (2015-2020)
5.1.3 Virtual Reality Price by Application (2015-2020)
5.2 Virtual Reality Market Size Forecast by Application (2021-2026)
5.2.1 Global Virtual Reality Sales Forecast by Application (2021-2026)
5.2.2 Global Virtual Reality Revenue Forecast by Application (2021-2026)
5.2.3 Global Virtual Reality Price Forecast by Application (2021-2026)

6 North America
6.1 North America Virtual Reality by Country
6.1.1 North America Virtual Reality Sales by Country
6.1.2 North America Virtual Reality Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Virtual Reality Market Facts & Figures by Type
6.3 North America Virtual Reality Market Facts & Figures by Application

7 Europe
7.1 Europe Virtual Reality by Country
7.1.1 Europe Virtual Reality Sales by Country
7.1.2 Europe Virtual Reality Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Virtual Reality Market Facts & Figures by Type
7.3 Europe Virtual Reality Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific Virtual Reality by Region
8.1.1 Asia Pacific Virtual Reality Sales by Region
8.1.2 Asia Pacific Virtual Reality Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Virtual Reality Market Facts & Figures by Type
8.3 Asia Pacific Virtual Reality Market Facts & Figures by Application

9 Latin America
9.1 Latin America Virtual Reality by Country
9.1.1 Latin America Virtual Reality Sales by Country
9.1.2 Latin America Virtual Reality Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Virtual Reality Market Facts & Figures by Type
9.3 Central & South America Virtual Reality Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa Virtual Reality by Country
10.1.1 Middle East and Africa Virtual Reality Sales by Country
10.1.2 Middle East and Africa Virtual Reality Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Virtual Reality Market Facts & Figures by Type
10.3 Middle East and Africa Virtual Reality Market Facts & Figures by Application

11 Company Profiles
11.1 Oculus VR
11.1.1 Oculus VR Corporation Information
11.1.2 Oculus VR Description and Business Overview
11.1.3 Oculus VR Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Oculus VR Virtual Reality Products Offered
11.1.5 Oculus VR Related Developments
11.2 Sony
11.2.1 Sony Corporation Information
11.2.2 Sony Description and Business Overview
11.2.3 Sony Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Sony Virtual Reality Products Offered
11.2.5 Sony Related Developments
11.3 Samsung Electronics
11.3.1 Samsung Electronics Corporation Information
11.3.2 Samsung Electronics Description and Business Overview
11.3.3 Samsung Electronics Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Samsung Electronics Virtual Reality Products Offered
11.3.5 Samsung Electronics Related Developments
11.4 HTC
11.4.1 HTC Corporation Information
11.4.2 HTC Description and Business Overview
11.4.3 HTC Sales, Revenue and Gross Margin (2015-2020)
11.4.4 HTC Virtual Reality Products Offered
11.4.5 HTC Related Developments
11.5 EON Reality
11.5.1 EON Reality Corporation Information
11.5.2 EON Reality Description and Business Overview
11.5.3 EON Reality Sales, Revenue and Gross Margin (2015-2020)
11.5.4 EON Reality Virtual Reality Products Offered
11.5.5 EON Reality Related Developments
11.6 Google
11.6.1 Google Corporation Information
11.6.2 Google Description and Business Overview
11.6.3 Google Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Google Virtual Reality Products Offered
11.6.5 Google Related Developments
11.7 Microsoft
11.7.1 Microsoft Corporation Information
11.7.2 Microsoft Description and Business Overview
11.7.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Microsoft Virtual Reality Products Offered
11.7.5 Microsoft Related Developments
11.8 Vuzix
11.8.1 Vuzix Corporation Information
11.8.2 Vuzix Description and Business Overview
11.8.3 Vuzix Sales, Revenue and Gross Margin (2015-2020)
11.8.4 Vuzix Virtual Reality Products Offered
11.8.5 Vuzix Related Developments
11.9 Cyberglove Systems
11.9.1 Cyberglove Systems Corporation Information
11.9.2 Cyberglove Systems Description and Business Overview
11.9.3 Cyberglove Systems Sales, Revenue and Gross Margin (2015-2020)
11.9.4 Cyberglove Systems Virtual Reality Products Offered
11.9.5 Cyberglove Systems Related Developments
11.10 Sensics
11.10.1 Sensics Corporation Information
11.10.2 Sensics Description and Business Overview
11.10.3 Sensics Sales, Revenue and Gross Margin (2015-2020)
11.10.4 Sensics Virtual Reality Products Offered
11.10.5 Sensics Related Developments
11.1 Oculus VR
11.1.1 Oculus VR Corporation Information
11.1.2 Oculus VR Description and Business Overview
11.1.3 Oculus VR Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Oculus VR Virtual Reality Products Offered
11.1.5 Oculus VR Related Developments
11.12 Sixense Entertainment
11.12.1 Sixense Entertainment Corporation Information
11.12.2 Sixense Entertainment Description and Business Overview
11.12.3 Sixense Entertainment Sales, Revenue and Gross Margin (2015-2020)
11.12.4 Sixense Entertainment Products Offered
11.12.5 Sixense Entertainment Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Virtual Reality Market Estimates and Projections by Region
12.1.1 Global Virtual Reality Sales Forecast by Regions 2021-2026
12.1.2 Global Virtual Reality Revenue Forecast by Regions 2021-2026
12.2 North America Virtual Reality Market Size Forecast (2021-2026)
12.2.1 North America: Virtual Reality Sales Forecast (2021-2026)
12.2.2 North America: Virtual Reality Revenue Forecast (2021-2026)
12.2.3 North America: Virtual Reality Market Size Forecast by Country (2021-2026)
12.3 Europe Virtual Reality Market Size Forecast (2021-2026)
12.3.1 Europe: Virtual Reality Sales Forecast (2021-2026)
12.3.2 Europe: Virtual Reality Revenue Forecast (2021-2026)
12.3.3 Europe: Virtual Reality Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Virtual Reality Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Virtual Reality Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Virtual Reality Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Virtual Reality Market Size Forecast by Region (2021-2026)
12.5 Latin America Virtual Reality Market Size Forecast (2021-2026)
12.5.1 Latin America: Virtual Reality Sales Forecast (2021-2026)
12.5.2 Latin America: Virtual Reality Revenue Forecast (2021-2026)
12.5.3 Latin America: Virtual Reality Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Virtual Reality Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Virtual Reality Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Virtual Reality Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Virtual Reality Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key Virtual Reality Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Virtual Reality Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Virtual Reality Market Segments
Table 2. Ranking of Global Top Virtual Reality Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Virtual Reality Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Non-Immersive Technology
Table 5. Major Manufacturers of Semi-Immersive and Fully Immersive Technologies
Table 6. Global Virtual Reality Market Size Growth Rate by Application 2020-2026 (K Units)
Table 7. Global Virtual Reality Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 8. Global Virtual Reality Sales by Regions 2015-2020 (K Units)
Table 9. Global Virtual Reality Sales Market Share by Regions (2015-2020)
Table 10. Global Virtual Reality Revenue by Regions 2015-2020 (US$ Million)
Table 11. Global Virtual Reality Sales by Manufacturers (2015-2020) (K Units)
Table 12. Global Virtual Reality Sales Share by Manufacturers (2015-2020)
Table 13. Global Virtual Reality Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 14. Global Virtual Reality by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality as of 2019)
Table 15. Virtual Reality Revenue by Manufacturers (2015-2020) (US$ Million)
Table 16. Virtual Reality Revenue Share by Manufacturers (2015-2020)
Table 17. Key Manufacturers Virtual Reality Price (2015-2020) (USD/Unit)
Table 18. Virtual Reality Manufacturers Manufacturing Base Distribution and Headquarters
Table 19. Manufacturers Virtual Reality Product Type
Table 20. Date of International Manufacturers Enter into Virtual Reality Market
Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 22. Global Virtual Reality Sales by Type (2015-2020) (K Units)
Table 23. Global Virtual Reality Sales Share by Type (2015-2020)
Table 24. Global Virtual Reality Revenue by Type (2015-2020) (US$ Million)
Table 25. Global Virtual Reality Revenue Share by Type (2015-2020)
Table 26. Virtual Reality Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 27. Global Virtual Reality Sales by Application (2015-2020) (K Units)
Table 28. Global Virtual Reality Sales Share by Application (2015-2020)
Table 29. North America Virtual Reality Sales by Country (2015-2020) (K Units)
Table 30. North America Virtual Reality Sales Market Share by Country (2015-2020)
Table 31. North America Virtual Reality Revenue by Country (2015-2020) (US$ Million)
Table 32. North America Virtual Reality Revenue Market Share by Country (2015-2020)
Table 33. North America Virtual Reality Sales by Type (2015-2020) (K Units)
Table 34. North America Virtual Reality Sales Market Share by Type (2015-2020)
Table 35. North America Virtual Reality Sales by Application (2015-2020) (K Units)
Table 36. North America Virtual Reality Sales Market Share by Application (2015-2020)
Table 37. Europe Virtual Reality Sales by Country (2015-2020) (K Units)
Table 38. Europe Virtual Reality Sales Market Share by Country (2015-2020)
Table 39. Europe Virtual Reality Revenue by Country (2015-2020) (US$ Million)
Table 40. Europe Virtual Reality Revenue Market Share by Country (2015-2020)
Table 41. Europe Virtual Reality Sales by Type (2015-2020) (K Units)
Table 42. Europe Virtual Reality Sales Market Share by Type (2015-2020)
Table 43. Europe Virtual Reality Sales by Application (2015-2020) (K Units)
Table 44. Europe Virtual Reality Sales Market Share by Application (2015-2020)
Table 45. Asia Pacific Virtual Reality Sales by Region (2015-2020) (K Units)
Table 46. Asia Pacific Virtual Reality Sales Market Share by Region (2015-2020)
Table 47. Asia Pacific Virtual Reality Revenue by Region (2015-2020) (US$ Million)
Table 48. Asia Pacific Virtual Reality Revenue Market Share by Region (2015-2020)
Table 49. Asia Pacific Virtual Reality Sales by Type (2015-2020) (K Units)
Table 50. Asia Pacific Virtual Reality Sales Market Share by Type (2015-2020)
Table 51. Asia Pacific Virtual Reality Sales by Application (2015-2020) (K Units)
Table 52. Asia Pacific Virtual Reality Sales Market Share by Application (2015-2020)
Table 53. Latin America Virtual Reality Sales by Country (2015-2020) (K Units)
Table 54. Latin America Virtual Reality Sales Market Share by Country (2015-2020)
Table 55. Latin Americaa Virtual Reality Revenue by Country (2015-2020) (US$ Million)
Table 56. Latin America Virtual Reality Revenue Market Share by Country (2015-2020)
Table 57. Latin America Virtual Reality Sales by Type (2015-2020) (K Units)
Table 58. Latin America Virtual Reality Sales Market Share by Type (2015-2020)
Table 59. Latin America Virtual Reality Sales by Application (2015-2020) (K Units)
Table 60. Latin America Virtual Reality Sales Market Share by Application (2015-2020)
Table 61. Middle East and Africa Virtual Reality Sales by Country (2015-2020) (K Units)
Table 62. Middle East and Africa Virtual Reality Sales Market Share by Country (2015-2020)
Table 63. Middle East and Africa Virtual Reality Revenue by Country (2015-2020) (US$ Million)
Table 64. Middle East and Africa Virtual Reality Revenue Market Share by Country (2015-2020)
Table 65. Middle East and Africa Virtual Reality Sales by Type (2015-2020) (K Units)
Table 66. Middle East and Africa Virtual Reality Sales Market Share by Type (2015-2020)
Table 67. Middle East and Africa Virtual Reality Sales by Application (2015-2020) (K Units)
Table 68. Middle East and Africa Virtual Reality Sales Market Share by Application (2015-2020)
Table 69. Oculus VR Corporation Information
Table 70. Oculus VR Description and Major Businesses
Table 71. Oculus VR Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 72. Oculus VR Product
Table 73. Oculus VR Recent Development
Table 74. Sony Corporation Information
Table 75. Sony Description and Major Businesses
Table 76. Sony Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 77. Sony Product
Table 78. Sony Recent Development
Table 79. Samsung Electronics Corporation Information
Table 80. Samsung Electronics Description and Major Businesses
Table 81. Samsung Electronics Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 82. Samsung Electronics Product
Table 83. Samsung Electronics Recent Development
Table 84. HTC Corporation Information
Table 85. HTC Description and Major Businesses
Table 86. HTC Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 87. HTC Product
Table 88. HTC Recent Development
Table 89. EON Reality Corporation Information
Table 90. EON Reality Description and Major Businesses
Table 91. EON Reality Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 92. EON Reality Product
Table 93. EON Reality Recent Development
Table 94. Google Corporation Information
Table 95. Google Description and Major Businesses
Table 96. Google Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 97. Google Product
Table 98. Google Recent Development
Table 99. Microsoft Corporation Information
Table 100. Microsoft Description and Major Businesses
Table 101. Microsoft Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 102. Microsoft Product
Table 103. Microsoft Recent Development
Table 104. Vuzix Corporation Information
Table 105. Vuzix Description and Major Businesses
Table 106. Vuzix Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 107. Vuzix Product
Table 108. Vuzix Recent Development
Table 109. Cyberglove Systems Corporation Information
Table 110. Cyberglove Systems Description and Major Businesses
Table 111. Cyberglove Systems Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 112. Cyberglove Systems Product
Table 113. Cyberglove Systems Recent Development
Table 114. Sensics Corporation Information
Table 115. Sensics Description and Major Businesses
Table 116. Sensics Virtual Reality Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Sensics Product
Table 118. Sensics Recent Development
Table 119. Leap Motion Corporation Information
Table 120. Leap Motion Description and Major Businesses
Table 121. Leap Motion Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 122. Leap Motion Product
Table 123. Leap Motion Recent Development
Table 124. Sixense Entertainment Corporation Information
Table 125. Sixense Entertainment Description and Major Businesses
Table 126. Sixense Entertainment Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 127. Sixense Entertainment Product
Table 128. Sixense Entertainment Recent Development
Table 129. Global Virtual Reality Sales Forecast by Regions (2021-2026) (K Units)
Table 130. Global Virtual Reality Sales Market Share Forecast by Regions (2021-2026)
Table 131. Global Virtual Reality Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 132. Global Virtual Reality Revenue Market Share Forecast by Regions (2021-2026)
Table 133. North America: Virtual Reality Sales Forecast by Country (2021-2026) (K Units)
Table 134. North America: Virtual Reality Revenue Forecast by Country (2021-2026) (US$ Million)
Table 135. Europe: Virtual Reality Sales Forecast by Country (2021-2026) (K Units)
Table 136. Europe: Virtual Reality Revenue Forecast by Country (2021-2026) (US$ Million)
Table 137. Asia Pacific: Virtual Reality Sales Forecast by Region (2021-2026) (K Units)
Table 138. Asia Pacific: Virtual Reality Revenue Forecast by Region (2021-2026) (US$ Million)
Table 139. Latin America: Virtual Reality Sales Forecast by Country (2021-2026) (K Units)
Table 140. Latin America: Virtual Reality Revenue Forecast by Country (2021-2026) (US$ Million)
Table 141. Middle East and Africa: Virtual Reality Sales Forecast by Country (2021-2026) (K Units)
Table 142. Middle East and Africa: Virtual Reality Revenue Forecast by Country (2021-2026) (US$ Million)
Table 143. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 144. Key Challenges
Table 145. Market Risks
Table 146. Main Points Interviewed from Key Virtual Reality Players
Table 147. Virtual Reality Customers List
Table 148. Virtual Reality Distributors List
Table 149. Research Programs/Design for This Report
Table 150. Key Data Information from Secondary Sources
Table 151. Key Data Information from Primary Sources
List of Figures
Figure 1. Virtual Reality Product Picture
Figure 2. Global Virtual Reality Sales Market Share by Type in 2020 & 2026
Figure 3. Non-Immersive Technology Product Picture
Figure 4. Semi-Immersive and Fully Immersive Technologies Product Picture
Figure 5. Global Virtual Reality Sales Market Share by Application in 2020 & 2026
Figure 6. Consumer
Figure 7. Commercial
Figure 8. Aerospace and Defense
Figure 9. Medical
Figure 10. Industrial
Figure 11. Others
Figure 12. Virtual Reality Report Years Considered
Figure 13. Global Virtual Reality Market Size 2015-2026 (US$ Million)
Figure 14. Global Virtual Reality Sales 2015-2026 (K Units)
Figure 15. Global Virtual Reality Market Size Market Share by Region: 2020 Versus 2026
Figure 16. Global Virtual Reality Sales Market Share by Region (2015-2020)
Figure 17. Global Virtual Reality Sales Market Share by Region in 2019
Figure 18. Global Virtual Reality Revenue Market Share by Region (2015-2020)
Figure 19. Global Virtual Reality Revenue Market Share by Region in 2019
Figure 20. Global Virtual Reality Sales Share by Manufacturer in 2019
Figure 21. The Top 10 and 5 Players Market Share by Virtual Reality Revenue in 2019
Figure 22. Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 23. Global Virtual Reality Sales Market Share by Type (2015-2020)
Figure 24. Global Virtual Reality Sales Market Share by Type in 2019
Figure 25. Global Virtual Reality Revenue Market Share by Type (2015-2020)
Figure 26. Global Virtual Reality Revenue Market Share by Type in 2019
Figure 27. Global Virtual Reality Market Share by Price Range (2015-2020)
Figure 28. Global Virtual Reality Sales Market Share by Application (2015-2020)
Figure 29. Global Virtual Reality Sales Market Share by Application in 2019
Figure 30. Global Virtual Reality Revenue Market Share by Application (2015-2020)
Figure 31. Global Virtual Reality Revenue Market Share by Application in 2019
Figure 32. North America Virtual Reality Sales Growth Rate 2015-2020 (K Units)
Figure 33. North America Virtual Reality Revenue Growth Rate 2015-2020 (US$ Million)
Figure 34. North America Virtual Reality Sales Market Share by Country in 2019
Figure 35. North America Virtual Reality Revenue Market Share by Country in 2019
Figure 36. U.S. Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 37. U.S. Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 38. Canada Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 39. Canada Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 40. North America Virtual Reality Market Share by Type in 2019
Figure 41. North America Virtual Reality Market Share by Application in 2019
Figure 42. Europe Virtual Reality Sales Growth Rate 2015-2020 (K Units)
Figure 43. Europe Virtual Reality Revenue Growth Rate 2015-2020 (US$ Million)
Figure 44. Europe Virtual Reality Sales Market Share by Country in 2019
Figure 45. Europe Virtual Reality Revenue Market Share by Country in 2019
Figure 46. Germany Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 47. Germany Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. France Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 49. France Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. U.K. Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 51. U.K. Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Italy Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 53. Italy Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 54. Russia Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 55. Russia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 56. Europe Virtual Reality Market Share by Type in 2019
Figure 57. Europe Virtual Reality Market Share by Application in 2019
Figure 58. Asia Pacific Virtual Reality Sales Growth Rate 2015-2020 (K Units)
Figure 59. Asia Pacific Virtual Reality Revenue Growth Rate 2015-2020 (US$ Million)
Figure 60. Asia Pacific Virtual Reality Sales Market Share by Region in 2019
Figure 61. Asia Pacific Virtual Reality Revenue Market Share by Region in 2019
Figure 62. China Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 63. China Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. Japan Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 65. Japan Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. South Korea Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 67. South Korea Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 68. India Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 69. India Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Australia Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 71. Australia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Taiwan Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 73. Taiwan Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Indonesia Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 75. Indonesia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 76. Thailand Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 77. Thailand Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Malaysia Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 79. Malaysia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. Philippines Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 81. Philippines Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 82. Vietnam Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 83. Vietnam Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 84. Asia Pacific Virtual Reality Market Share by Type in 2019
Figure 85. Asia Pacific Virtual Reality Market Share by Application in 2019
Figure 86. Latin America Virtual Reality Sales Growth Rate 2015-2020 (K Units)
Figure 87. Latin America Virtual Reality Revenue Growth Rate 2015-2020 (US$ Million)
Figure 88. Latin America Virtual Reality Sales Market Share by Country in 2019
Figure 89. Latin America Virtual Reality Revenue Market Share by Country in 2019
Figure 90. Mexico Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 91. Mexico Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 92. Brazil Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 93. Brazil Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 94. Argentina Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 95. Argentina Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 96. Latin America Virtual Reality Market Share by Type in 2019
Figure 97. Latin America Virtual Reality Market Share by Application in 2019
Figure 98. Middle East and Africa Virtual Reality Sales Growth Rate 2015-2020 (K Units)
Figure 99. Middle East and Africa Virtual Reality Revenue Growth Rate 2015-2020 (US$ Million)
Figure 100. Middle East and Africa Virtual Reality Sales Market Share by Country in 2019
Figure 101. Middle East and Africa Virtual Reality Revenue Market Share by Country in 2019
Figure 102. Turkey Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 103. Turkey Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 104. Saudi Arabia Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 105. Saudi Arabia Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 106. U.A.E Virtual Reality Sales Growth Rate (2015-2020) (K Units)
Figure 107. U.A.E Virtual Reality Revenue Growth Rate (2015-2020) (US$ Million)
Figure 108. Middle East and Africa Virtual Reality Market Share by Type in 2019
Figure 109. Middle East and Africa Virtual Reality Market Share by Application in 2019
Figure 110. North America Virtual Reality Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 111. North America Virtual Reality Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 112. Europe Virtual Reality Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 113. Europe Virtual Reality Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 114. Asia Pacific Virtual Reality Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 115. Asia Pacific Virtual Reality Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 116. Latin America Virtual Reality Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 117. Latin America Virtual Reality Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 118. Middle East and Africa Virtual Reality Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 119. Middle East and Africa Virtual Reality Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 120. Porter's Five Forces Analysis
Figure 121. Channels of Distribution
Figure 122. Distributors Profiles
Figure 123. Bottom-up and Top-down Approaches for This Report
Figure 124. Data Triangulation
Figure 125. Key Executives Interviewed