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没入型バーチャルリアリティの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Immersive Virtual Reality Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。没入型バーチャルリアリティの世界市場2020年:企業別、地域別、種類・用途別 / Global Immersive Virtual Reality Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / MRC2012B0932資料のイメージです。• レポートコード:MRC2012B0932
• 出版社/出版日:GlobalInfoResearch / 2020年12月24日
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レポート概要
本調査レポートでは、没入型バーチャルリアリティの世界市場を広く調査・分析し、今後の市場展望をまとめております。没入型バーチャルリアリティの種類別市場規模(非イマージョン、ハーフイマージョン、ホールイマージョン)、用途別市場規模(エンターテインメント、エンジニアリング、教育、商業、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Facebook、Marxent Labs、Microsoft、Google、WorldViz、HTC、Snap、Samsung、Magic Leap、Unity Technologies、CastAR、
・地域別グローバル市場分析 2015年-2020年
・没入型バーチャルリアリティの北米市場(アメリカ、カナダ、メキシコ)
・没入型バーチャルリアリティのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・没入型バーチャルリアリティのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・没入型バーチャルリアリティの南米市場(ブラジル、アルゼンチン)
・没入型バーチャルリアリティの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:非イマージョン、ハーフイマージョン、ホールイマージョン
・用途別分析:エンターテインメント、エンジニアリング、教育、商業、その他
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The global Immersive Virtual Reality market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 18.7% in the forecast period of 2020 to 2025 and will expected to reach USD 136.9 million by 2025, from USD 69 million in 2019.

The Immersive Virtual Reality market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Immersive Virtual Reality market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Immersive Virtual Reality market has been segmented into:
Non-Immersion
Half-Immersion
Whole-Immersion

By Application, Immersive Virtual Reality has been segmented into:
Entertainment
Engineering
Education
Commercial
Other

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Immersive Virtual Reality market presented in the report. This section sheds light on the sales growth of different regional and country-level Immersive Virtual Reality markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Immersive Virtual Reality market.

The report offers in-depth assessment of the growth and other aspects of the Immersive Virtual Reality market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Immersive Virtual Reality Market Share Analysis
Immersive Virtual Reality competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Immersive Virtual Reality sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Immersive Virtual Reality sales, revenue and market share for each player covered in this report.

The major players covered in Immersive Virtual Reality are:
Facebook
Marxent Labs
Microsoft
Google
WorldViz
HTC
Snap
Samsung
Magic Leap
Unity Technologies
CastAR

レポート目次

Table of Contents

1 Immersive Virtual Reality Market Overview
1.1 Product Overview and Scope of Immersive Virtual Reality
1.2 Classification of Immersive Virtual Reality by Type
1.2.1 Global Immersive Virtual Reality Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Immersive Virtual Reality Revenue Market Share by Type in 2019
1.2.3 Non-Immersion
1.2.4 Half-Immersion
1.2.5 Whole-Immersion
1.3 Global Immersive Virtual Reality Market by Application
1.3.1 Overview: Global Immersive Virtual Reality Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Entertainment
1.3.3 Engineering
1.3.4 Education
1.3.5 Commercial
1.3.6 Other
1.4 Global Immersive Virtual Reality Market by Regions
1.4.1 Global Immersive Virtual Reality Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Immersive Virtual Reality (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Immersive Virtual Reality Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Immersive Virtual Reality Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Immersive Virtual Reality Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Immersive Virtual Reality Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Immersive Virtual Reality Status and Prospect (2015-2025)
2 Company Profiles
2.1 Facebook
2.1.1 Facebook Details
2.1.2 Facebook Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Facebook SWOT Analysis
2.1.4 Facebook Product and Services
2.1.5 Facebook Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.2 Marxent Labs
2.2.1 Marxent Labs Details
2.2.2 Marxent Labs Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Marxent Labs SWOT Analysis
2.2.4 Marxent Labs Product and Services
2.2.5 Marxent Labs Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.3 Microsoft
2.3.1 Microsoft Details
2.3.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Microsoft SWOT Analysis
2.3.4 Microsoft Product and Services
2.3.5 Microsoft Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.4 Google
2.4.1 Google Details
2.4.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Google SWOT Analysis
2.4.4 Google Product and Services
2.4.5 Google Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.5 WorldViz
2.5.1 WorldViz Details
2.5.2 WorldViz Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 WorldViz SWOT Analysis
2.5.4 WorldViz Product and Services
2.5.5 WorldViz Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.6 HTC
2.6.1 HTC Details
2.6.2 HTC Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 HTC SWOT Analysis
2.6.4 HTC Product and Services
2.6.5 HTC Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.7 Snap
2.7.1 Snap Details
2.7.2 Snap Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Snap SWOT Analysis
2.7.4 Snap Product and Services
2.7.5 Snap Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.8 Samsung
2.8.1 Samsung Details
2.8.2 Samsung Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Samsung SWOT Analysis
2.8.4 Samsung Product and Services
2.8.5 Samsung Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.9 Magic Leap
2.9.1 Magic Leap Details
2.9.2 Magic Leap Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Magic Leap SWOT Analysis
2.9.4 Magic Leap Product and Services
2.9.5 Magic Leap Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.10 Unity Technologies
2.10.1 Unity Technologies Details
2.10.2 Unity Technologies Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Unity Technologies SWOT Analysis
2.10.4 Unity Technologies Product and Services
2.10.5 Unity Technologies Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
2.11 CastAR
2.11.1 CastAR Details
2.11.2 CastAR Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 CastAR SWOT Analysis
2.11.4 CastAR Product and Services
2.11.5 CastAR Immersive Virtual Reality Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Immersive Virtual Reality Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Immersive Virtual Reality Players Market Share
3.2.2 Top 10 Immersive Virtual Reality Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Immersive Virtual Reality Revenue and Market Share by Regions
4.2 North America Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
4.3 Europe Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
4.5 South America Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
5 North America Immersive Virtual Reality Revenue by Countries
5.1 North America Immersive Virtual Reality Revenue by Countries (2015-2020)
5.2 USA Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
5.3 Canada Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
5.4 Mexico Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
6 Europe Immersive Virtual Reality Revenue by Countries
6.1 Europe Immersive Virtual Reality Revenue by Countries (2015-2020)
6.2 Germany Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
6.3 UK Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
6.4 France Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
6.5 Russia Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
6.6 Italy Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Immersive Virtual Reality Revenue by Countries
7.1 Asia-Pacific Immersive Virtual Reality Revenue by Countries (2015-2020)
7.2 China Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
7.3 Japan Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
7.4 Korea Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
7.5 India Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
8 South America Immersive Virtual Reality Revenue by Countries
8.1 South America Immersive Virtual Reality Revenue by Countries (2015-2020)
8.2 Brazil Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
8.3 Argentina Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Immersive Virtual Reality by Countries
9.1 Middle East & Africa Immersive Virtual Reality Revenue by Countries (2015-2020)
9.2 Saudi Arabia Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
9.3 UAE Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
9.4 Egypt Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
9.5 South Africa Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Immersive Virtual Reality Revenue and Market Share by Type (2015-2020)
10.2 Global Immersive Virtual Reality Market Forecast by Type (2019-2024)
10.3 Non-Immersion Revenue Growth Rate (2015-2025)
10.4 Half-Immersion Revenue Growth Rate (2015-2025)
10.5 Whole-Immersion Revenue Growth Rate (2015-2025)
11 Global Immersive Virtual Reality Market Segment by Application
11.1 Global Immersive Virtual Reality Revenue Market Share by Application (2015-2020)
11.2 Immersive Virtual Reality Market Forecast by Application (2019-2024)
11.3 Entertainment Revenue Growth (2015-2020)
11.4 Engineering Revenue Growth (2015-2020)
11.5 Education Revenue Growth (2015-2020)
11.6 Commercial Revenue Growth (2015-2020)
11.7 Other Revenue Growth (2015-2020)
12 Global Immersive Virtual Reality Market Size Forecast (2021-2025)
12.1 Global Immersive Virtual Reality Market Size Forecast (2021-2025)
12.2 Global Immersive Virtual Reality Market Forecast by Regions (2021-2025)
12.3 North America Immersive Virtual Reality Revenue Market Forecast (2021-2025)
12.4 Europe Immersive Virtual Reality Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Immersive Virtual Reality Revenue Market Forecast (2021-2025)
12.6 South America Immersive Virtual Reality Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Immersive Virtual Reality Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global Immersive Virtual Reality Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Immersive Virtual Reality by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Immersive Virtual Reality Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Immersive Virtual Reality Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Facebook Corporate Information, Location and Competitors
Table 6. Facebook Immersive Virtual Reality Major Business
Table 7. Facebook Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 8. Facebook SWOT Analysis
Table 9. Facebook Immersive Virtual Reality Product and Solutions
Table 10. Facebook Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Marxent Labs Corporate Information, Location and Competitors
Table 12. Marxent Labs Immersive Virtual Reality Major Business
Table 13. Marxent Labs Immersive Virtual Reality Total Revenue (USD Million) (2018-2019)
Table 14. Marxent Labs SWOT Analysis
Table 15. Marxent Labs Immersive Virtual Reality Product and Solutions
Table 16. Marxent Labs Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Microsoft Corporate Information, Location and Competitors
Table 18. Microsoft Immersive Virtual Reality Major Business
Table 19. Microsoft Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 20. Microsoft SWOT Analysis
Table 21. Microsoft Immersive Virtual Reality Product and Solutions
Table 22. Microsoft Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Google Corporate Information, Location and Competitors
Table 24. Google Immersive Virtual Reality Major Business
Table 25. Google Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 26. Google SWOT Analysis
Table 27. Google Immersive Virtual Reality Product and Solutions
Table 28. Google Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. WorldViz Corporate Information, Location and Competitors
Table 30. WorldViz Immersive Virtual Reality Major Business
Table 31. WorldViz Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 32. WorldViz SWOT Analysis
Table 33. WorldViz Immersive Virtual Reality Product and Solutions
Table 34. WorldViz Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. HTC Corporate Information, Location and Competitors
Table 36. HTC Immersive Virtual Reality Major Business
Table 37. HTC Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 38. HTC SWOT Analysis
Table 39. HTC Immersive Virtual Reality Product and Solutions
Table 40. HTC Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Snap Corporate Information, Location and Competitors
Table 42. Snap Immersive Virtual Reality Major Business
Table 43. Snap Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 44. Snap SWOT Analysis
Table 45. Snap Immersive Virtual Reality Product and Solutions
Table 46. Snap Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Samsung Corporate Information, Location and Competitors
Table 48. Samsung Immersive Virtual Reality Major Business
Table 49. Samsung Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 50. Samsung SWOT Analysis
Table 51. Samsung Immersive Virtual Reality Product and Solutions
Table 52. Samsung Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Magic Leap Corporate Information, Location and Competitors
Table 54. Magic Leap Immersive Virtual Reality Major Business
Table 55. Magic Leap Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 56. Magic Leap SWOT Analysis
Table 57. Magic Leap Immersive Virtual Reality Product and Solutions
Table 58. Magic Leap Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Unity Technologies Corporate Information, Location and Competitors
Table 60. Unity Technologies Immersive Virtual Reality Major Business
Table 61. Unity Technologies Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 62. Unity Technologies SWOT Analysis
Table 63. Unity Technologies Immersive Virtual Reality Product and Solutions
Table 64. Unity Technologies Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. CastAR Corporate Information, Location and Competitors
Table 66. CastAR Immersive Virtual Reality Major Business
Table 67. CastAR Immersive Virtual Reality Total Revenue (USD Million) (2017-2018)
Table 68. CastAR SWOT Analysis
Table 69. CastAR Immersive Virtual Reality Product and Solutions
Table 70. CastAR Immersive Virtual Reality Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 71. Global Immersive Virtual Reality Revenue (Million USD) by Players (2015-2020)
Table 72. Global Immersive Virtual Reality Revenue Share by Players (2015-2020)
Table 73. Global Immersive Virtual Reality Revenue (Million USD) by Regions (2015-2020)
Table 74. Global Immersive Virtual Reality Revenue Market Share by Regions (2015-2020)
Table 75. North America Immersive Virtual Reality Revenue by Countries (2015-2020)
Table 76. North America Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Table 77. Europe Immersive Virtual Reality Revenue (Million USD) by Countries (2015-2020)
Table 78. Asia-Pacific Immersive Virtual Reality Revenue (Million USD) by Countries (2015-2020)
Table 79. South America Immersive Virtual Reality Revenue by Countries (2015-2020)
Table 80. South America Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Table 81. Middle East and Africa Immersive Virtual Reality Revenue (Million USD) by Countries (2015-2020)
Table 82. Middle East and Africa Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Table 83. Global Immersive Virtual Reality Revenue (Million USD) by Type (2015-2020)
Table 84. Global Immersive Virtual Reality Revenue Share by Type (2015-2020)
Table 85. Global Immersive Virtual Reality Revenue Forecast by Type (2021-2025)
Table 86. Global Immersive Virtual Reality Revenue by Application (2015-2020)
Table 87. Global Immersive Virtual Reality Revenue Share by Application (2015-2020)
Table 88. Global Immersive Virtual Reality Revenue Forecast by Application (2021-2025)
Table 89. Global Immersive Virtual Reality Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Immersive Virtual Reality Picture
Figure 2. Global Immersive Virtual Reality Revenue Market Share by Type in 2019
Figure 3. Non-Immersion Picture
Figure 4. Half-Immersion Picture
Figure 5. Whole-Immersion Picture
Figure 6. Immersive Virtual Reality Revenue Market Share by Application in 2019
Figure 7. Entertainment Picture
Figure 8. Engineering Picture
Figure 9. Education Picture
Figure 10. Commercial Picture
Figure 11. Other Picture
Figure 12. Global Immersive Virtual Reality Revenue (USD Million) and Growth Rate (2015-2025)
Figure 13. North America Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Europe Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Asia-Pacific Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. South America Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Middle East and Africa Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global Immersive Virtual Reality Revenue Share by Players in 2019
Figure 20. Global Top 5 Players Immersive Virtual Reality Revenue Market Share in 2019
Figure 21. Global Top 10 Players Immersive Virtual Reality Revenue Market Share in 2019
Figure 22. Key Players Market Share Trend
Figure 23. Global Immersive Virtual Reality Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 24. Global Immersive Virtual Reality Revenue Market Share by Regions (2015-2020)
Figure 25. Global Immersive Virtual Reality Revenue Market Share by Regions in 2018
Figure 26. North America Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 27. Europe Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 28. Asia-Pacific Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 29. South America Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 30. Middle East and Africa Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 31. North America Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Figure 32. North America Immersive Virtual Reality Revenue Market Share by Countries in 2019
Figure 33. USA Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 34. Canada Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 35. Mexico Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 36. Europe Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Figure 37. Europe Immersive Virtual Reality Revenue Market Share by Countries in 2019
Figure 38. Germany Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 39. UK Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 40. France Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 41. Russia Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 42. Italy Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 43. Asia-Pacific Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Figure 44. Asia-Pacific Immersive Virtual Reality Revenue Market Share by Countries in 2019
Figure 45. China Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 46. Japan Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 47. Korea Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 48. India Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 49. Southeast Asia Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 50. South America Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Figure 51. South America Immersive Virtual Reality Revenue Market Share by Countries in 2019
Figure 52. Brazil Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 53. Argentina Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 54. Middle East and Africa Immersive Virtual Reality Revenue Market Share by Countries (2015-2020)
Figure 55. Middle East and Africa Immersive Virtual Reality Revenue Market Share by Countries in 2019
Figure 56. Saudi Arabia Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 57. UAE Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 58. Egypt Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 59. South Africa Immersive Virtual Reality Revenue and Growth Rate (2015-2020)
Figure 60. Global Immersive Virtual Reality Revenue Share by Type (2015-2020)
Figure 61. Global Immersive Virtual Reality Revenue Share by Type in 2019
Figure 62. Global Immersive Virtual Reality Market Share Forecast by Type (2021-2025)
Figure 63. Global Non-Immersion Revenue Growth Rate (2015-2020)
Figure 64. Global Half-Immersion Revenue Growth Rate (2015-2020)
Figure 65. Global Whole-Immersion Revenue Growth Rate (2015-2020)
Figure 66. Global Immersive Virtual Reality Revenue Share by Application (2015-2020)
Figure 67. Global Immersive Virtual Reality Revenue Share by Application in 2019
Figure 68. Global Immersive Virtual Reality Market Share Forecast by Application (2021-2025)
Figure 69. Global Entertainment Revenue Growth Rate (2015-2020)
Figure 70. Global Engineering Revenue Growth Rate (2015-2020)
Figure 71. Global Education Revenue Growth Rate (2015-2020)
Figure 72. Global Commercial Revenue Growth Rate (2015-2020)
Figure 73. Global Other Revenue Growth Rate (2015-2020)
Figure 74. Global Immersive Virtual Reality Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 75. Global Immersive Virtual Reality Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 76. Global Immersive Virtual Reality Revenue Market Share Forecast by Regions (2021-2025)
Figure 77. North America Immersive Virtual Reality Revenue Market Forecast (2021-2025)
Figure 78. Europe Immersive Virtual Reality Revenue Market Forecast (2021-2025)
Figure 79. Asia-Pacific Immersive Virtual Reality Revenue Market Forecast (2021-2025)
Figure 80. South America Immersive Virtual Reality Revenue Market Forecast (2021-2025)
Figure 81. Middle East and Africa Immersive Virtual Reality Revenue Market Forecast (2021-2025)
Figure 82. Sales Channel: Direct Channel vs Indirect Channel